Player Matchup

Apollo
Apollo
Neko_Chicha
Apollo
Level 14
God Stats
8W - 1L
1,500 SR
Queue Stats
124W - 114L
1,540 Elo+
Solo
Cthulhu
Cthulhu
Zoic Finn
Cthulhu
Level 27
God Stats
8W - 3L
1,670 SR
Queue Stats
31W - 20L
1,478 Elo+
Party 1
The Morrigan
The Morrigan
Zoic IceKing
The Morrigan
Level 29
God Stats
15W - 13L
1,450 SR
Queue Stats
127W - 130L
1,393 Elo+
Party 1
Tiamat
Tiamat
Zoic Recon
Tiamat
Level 27
God Stats
31W - 44L
1,384 SR
Queue Stats
112W - 113L
1,369 Elo+
Party 1
Bakasura
Bakasura
xXLuckysquidXx
Bakasura
Level 29
God Stats
19W - 7L
1,832 SR
Queue Stats
271W - 280L
1,499 Elo+
Solo
Team Averages
Level 25
1,567 SR
1,456 Elo+

VS

Team Averages
Level 22
1,516 SR
1,380 Elo+
Ares
Ares
Fruit Salwid
Ares
Level 12
God Stats
28W - 20L
1,499 SR
Queue Stats
289W - 335L
1,371 Elo+
Party 2
Izanami
Izanami
HSG BigRichhhh
Izanami
Level 22
God Stats
26W - 21L
1,350 SR
Queue Stats
166W - 185L
1,325 Elo+
Party 2
Kukulkan
Kukulkan
Xa2Caba
Kukulkan
Level 27
God Stats
15W - 17L
1,577 SR
Queue Stats
17W - 26L
1,431 Elo+
Solo
Cthulhu
Cthulhu
destroyerjet28
Cthulhu
Level 24
God Stats
10W - 19L
1,500 SR
Queue Stats
88W - 128L
1,331 Elo+
Solo
Set
Set
l-ETS-l
Set
Level 24
God Stats
14W - 22L
1,653 SR
Queue Stats
176W - 196L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
8 / 0 / 3
9,303
620
6,751
11,104
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Zoic Finn
Cthulhu
13
3 / 0 / 1
7,837
522
4,941
4,664
3,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

The Morrigan
Zoic IceKing
The Morrigan
14
4 / 0 / 5
8,289
553
6,897
5,875
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Zoic Recon
Tiamat
12
1 / 1 / 5
7,415
494
4,240
5,362
4,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
14
4 / 0 / 2
8,473
565
7,561
6,808
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,483
366
1,224
6,594
5,548
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
0 / 2 / 0
7,368
491
3,181
9,551
3,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Xa2Caba
Kukulkan
11
0 / 4 / 0
6,662
444
1,771
8,677
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 6 / 0
5,232
349
3,344
12,417
6,405
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Set
10
1 / 6 / 0
6,538
436
4,597
10,072
4,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
20
Kills
1
1
Deaths
20
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
2
0
0
W
Apollo
8
0
3
9.5
L
Kukulkan
Xa2Caba
Kukulkan
0
4
0
0
W
Cthulhu
Zoic Finn
Cthulhu
3
0
1
3.5
W
The Morrigan
Zoic IceKing
The Morrigan
4
0
5
6.5
W
Tiamat
Zoic Recon
Tiamat
1
1
5
3.5
L
0
6
0
0
L
Set
1
6
0
0.17
W
Bakasura
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,390
Damage
14,117
33,813
Taken
47,311
16,558
Mitigated
22,394
12,979
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,224
99
0
0
6,594
5,548
0
2,240
4,204
15,781
0
L
3,181
1,597
0
2,726
9,551
3,219
606
3,283
5,605
0
51,920
W
Apollo
6,751
3,585
0
5,428
11,104
4,103
840
1,736
9,368
0
60,655
L
Kukulkan
Xa2Caba
Kukulkan
1,771
0
0
2,429
8,677
3,188
0
2,007
6,393
39,171
0
W
Cthulhu
Zoic Finn
Cthulhu
4,941
83
0
275
4,664
3,050
786
1,307
3,357
34,229
0
W
The Morrigan
Zoic IceKing
The Morrigan
6,897
1,323
0
1,964
5,875
2,096
360
1,892
3,983
44,117
1,864
W
Tiamat
Zoic Recon
Tiamat
4,240
667
0
1,502
5,362
4,761
288
0
5,362
31,437
0
L
3,344
580
0
0
12,417
6,405
0
4,004
8,385
17,367
0
L
Set
4,597
2,335
0
1,264
10,072
4,034
0
3,095
6,424
0
33,568
W
Bakasura
7,561
5,088
0
3,810
6,808
2,548
2,831
1,404
5,404
0
46,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,317
Gold Earned
31,283
435
Minions Killed
301
0
Camps Cleared
0
1,468,347
Distance Traveled
1,305,771
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,483
366
27
2
0
221,849
2
L
Izanami
7,368
491
115
8
0
278,816
0
W
Apollo
9,303
620
111
7
0
271,900
5
L
Kukulkan
6,662
444
69
5
0
277,398
6
W
Cthulhu
7,837
522
69
5
0
308,745
1
W
The Morrigan
8,289
553
74
5
0
293,276
2
W
Tiamat
7,415
494
67
4
0
262,840
0
L
Cthulhu
5,232
349
21
1
0
254,296
2
L
Set
6,538
436
69
5
0
273,412
0
W
Bakasura
8,473
565
114
8
0
331,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role