Player Matchup

Khepri
Khepri
Ceefonz
Khepri
Level 26
God Stats
2W - 5L
1,423 SR
Queue Stats
239W - 228L
1,561 Elo+
Party 1
Set
Set
King EJayy
Set
Level 26
God Stats
56W - 44L
1,549 SR
Queue Stats
244W - 206L
1,497 Elo+
Solo
Bellona
Bellona
Ry1ie
Bellona
Level 14
God Stats
0W - 5L
1,318 SR
Queue Stats
58W - 76L
1,591 Elo+
Solo
Neith
Neith
camposdojordao
Neith
Level 8
God Stats
2W - 2L
1,735 SR
Queue Stats
8W - 16L
1,539 Elo+
Solo
Pele
Pele
vintageTEEBS
Pele
Level 27
God Stats
27W - 27L
1,624 SR
Queue Stats
387W - 380L
1,514 Elo+
Party 1
Team Averages
Level 20
1,530 SR
1,540 Elo+

VS

Team Averages
Level 15
1,675 SR
1,641 Elo+
Set
Set
Horus Set Main
Set
Level 20
God Stats
6W - 2L
1,896 SR
Queue Stats
6W - 4L
1,828 Elo+
Party 2
Horus
Horus
I RedxRiot I
Horus
Level 7
God Stats
4W - 2L
1,729 SR
Queue Stats
6W - 7L
1,545 Elo+
Party 2
Odin
Odin
ImNotSonma
Odin
Level 24
God Stats
27W - 23L
1,588 SR
Queue Stats
119W - 106L
1,429 Elo+
Party 2
Hades
Hades
ManoCoquis
Hades
Level 14
God Stats
1W - 0L
1,649 SR
Queue Stats
4W - 4L
1,784 Elo+
Solo
Neith
Neith
xXTheBeastXx944
Neith
Level 8
God Stats
8W - 7L
1,510 SR
Queue Stats
91W - 80L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ceefonz
Khepri
11
1 / 0 / 3
6,966
464
3,803
8,105
5,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 2 / 1
7,387
492
3,447
9,679
4,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Ry1ie
Bellona
11
3 / 7 / 0
7,268
485
6,536
12,399
7,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 5 / 1
6,007
400
3,088
8,127
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 3 / 2
8,036
536
8,866
11,917
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 1
8,718
581
12,900
8,718
3,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 2 / 8
8,500
567
5,800
8,129
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 6
7,867
524
7,372
13,729
6,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
11
1 / 3 / 2
6,812
454
2,216
8,853
3,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 1
7,584
506
6,583
7,275
2,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
10
Kills
17
17
Deaths
11
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Khepri
Ceefonz
Khepri
1
0
3
2.5
W
7
0
1
7.5
W
4
2
8
4
W
3
3
6
2
L
1
2
1
0.75
W
Hades
1
3
2
0.67
L
Bellona
Ry1ie
Bellona
3
7
0
0.43
L
0
5
1
0.1
L
5
3
2
2
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,740
Damage
34,871
50,227
Taken
46,704
23,122
Mitigated
18,890
8,273
Healing
16,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Ceefonz
Khepri
3,803
276
0
1,306
8,105
5,157
0
839
7,266
24,154
0
W
12,900
6,172
0
3,774
8,718
3,822
23
878
7,840
0
52,766
W
5,800
3,306
96
2,554
8,129
3,454
24
0
8,129
0
37,866
W
7,372
3,363
135
4,447
13,729
6,190
710
0
13,729
0
40,065
L
3,447
1,102
0
491
9,679
4,011
550
0
9,679
0
52,898
W
Hades
2,216
202
0
3,797
8,853
3,051
473
1,419
7,434
28,483
0
L
Bellona
Ry1ie
Bellona
6,536
1,891
0
3,042
12,399
7,362
306
0
12,399
0
32,281
L
3,088
1,219
0
1,340
8,127
2,338
510
974
7,153
0
24,747
L
8,866
3,793
0
2,094
11,917
4,254
0
403
11,514
0
44,895
W
6,583
3,958
0
1,968
7,275
2,373
2,393
1,506
5,769
0
46,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,664
Gold Earned
39,481
331
Minions Killed
365
0
Camps Cleared
0
1,307,919
Distance Traveled
1,334,749
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,966
464
40
3
0
273,937
7
W
Set
8,718
581
91
6
0
305,571
3
W
Horus
8,500
567
78
5
0
300,992
0
W
Odin
7,867
524
67
4
0
266,907
0
L
Set
7,387
492
90
6
0
286,727
4
W
Hades
6,812
454
52
3
0
227,154
0
L
Bellona
7,268
485
63
4
0
235,591
1
L
Neith
6,007
400
54
4
0
229,049
1
L
Pele
8,036
536
84
6
0
282,615
5
W
Neith
7,584
506
77
5
0
234,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role