Player Matchup

Mercury
Mercury
Gold II
Brutalhere
Mercury
Gold II
Level 104
God Stats
25W - 17L
1,346 SR
Queue Stats
324W - 316L
1,591 MMR
Solo
Hou Yi
Hou Yi
Gold II
Dracxit
Hou Yi
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold V
Marwn
Thoth
Gold V
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 152L
1,634 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Memento1992
Tsukuyomi
Gold IV
Level 159
God Stats
6W - 3L
1,500 SR
Queue Stats
90W - 82L
1,542 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Sotadorgg
Cthulhu
Bronze III
Level 46
God Stats
1W - 2L
1,850 SR
Queue Stats
3W - 9L
1,566 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,539 SR
1,566 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,691 SR
1,581 MMR
Fenrir
Fenrir
Gold V
AgentCrocodile
Fenrir
Gold V
Level 150
God Stats
5W - 3L
1,831 SR
Queue Stats
74W - 63L
1,589 MMR
Solo
Scylla
Scylla
Gold IV
DAVID99PRO
Scylla
Gold IV
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 62L
1,561 MMR
Solo
Anhur
Anhur
Gold II
Obitonexus
Anhur
Gold II
Level 124
God Stats
10W - 8L
1,649 SR
Queue Stats
845W - 823L
1,585 MMR
Solo
Geb
Geb
Gold II
diasisthewayň
Geb
Gold II
Level 108
God Stats
5W - 3L
1,441 SR
Queue Stats
251W - 247L
1,590 MMR
Solo
Guan Yu
Guan Yu
Gold II
iWilko
Guan Yu
Gold II
Level 159
God Stats
13W - 4L
2,034 SR
Queue Stats
679W - 687L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Brutalhere
Mercury
20
7 / 5 / 5
13,157
526
11,919
23,092
8,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
Dracxit
Hou Yi
19
3 / 4 / 6
12,906
516
12,542
21,493
7,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Marwn
Thoth
19
5 / 7 / 1
12,601
504
11,948
14,714
6,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Memento1992
Tsukuyomi
20
4 / 7 / 1
13,286
531
23,647
21,572
20,974
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Sotadorgg
Cthulhu
15
0 / 8 / 7
10,434
417
9,800
25,369
18,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
DanzaburouSetApolloCu ChulainnPersephone

VS

Bans
JanusHerculesAmaterasuHorusBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 4 / 9
15,906
636
25,909
30,198
18,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
DAVID99PRO
Scylla
20
10 / 4 / 7
14,698
588
20,106
15,509
6,149
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
20
2 / 5 / 6
13,143
526
13,433
19,306
7,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
0 / 4 / 15
11,706
468
8,630
24,916
28,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
iWilko
Guan Yu
20
3 / 2 / 13
13,646
546
11,110
20,787
26,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
19
Kills
31
31
Deaths
19
20
Assists
50
Player
Kills
Deaths
Assists
KDA
W
16
4
9
5.13
L
Mercury
Brutalhere
Mercury
7
5
5
1.9
W
Scylla
DAVID99PRO
Scylla
10
4
7
3.38
L
Hou Yi
Dracxit
Hou Yi
3
4
6
1.5
L
Thoth
Marwn
Thoth
5
7
1
0.79
L
Tsukuyomi
Memento1992
Tsukuyomi
4
7
1
0.64
W
Anhur
2
5
6
1
L
Cthulhu
Sotadorgg
Cthulhu
0
8
7
0.44
W
0
4
15
1.88
W
Guan Yu
iWilko
Guan Yu
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,856
Damage
79,188
106,240
Taken
110,716
62,285
Mitigated
87,281
27,432
Healing
48,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,909
13,257
0
11,248
30,198
18,218
900
4,711
25,142
0
132,234
L
Mercury
Brutalhere
Mercury
11,919
6,528
0
8,082
23,092
8,829
0
6,827
16,048
0
104,340
W
Scylla
DAVID99PRO
Scylla
20,106
3,090
140
4,298
15,509
6,149
902
6,367
8,897
103,970
0
L
Hou Yi
Dracxit
Hou Yi
12,542
7,051
0
10,474
21,493
7,810
483
6,334
15,024
0
94,332
L
Thoth
Marwn
Thoth
11,948
88
0
1,900
14,714
6,094
0
1,678
12,904
93,148
0
L
Tsukuyomi
Memento1992
Tsukuyomi
23,647
4,579
0
4,962
21,572
20,974
477
4,857
15,938
0
97,593
W
Anhur
13,433
5,883
0
7,523
19,306
7,444
6,629
2,412
16,494
0
105,861
L
Cthulhu
Sotadorgg
Cthulhu
9,800
478
148
1,866
25,369
18,578
0
8,732
15,957
33,072
0
W
8,630
1,228
0
7,851
24,916
28,790
599
7,253
17,123
39,701
0
W
Guan Yu
iWilko
Guan Yu
11,110
901
4,968
12,202
20,787
26,680
881
2,014
17,825
0
72,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,384
Gold Earned
69,099
668
Minions Killed
676
0
Camps Cleared
0
2,399,144
Distance Traveled
2,467,112
25
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,906
636
173
7
0
528,255
7
L
Mercury
13,157
526
151
6
0
556,990
1
W
Scylla
14,698
588
188
8
0
478,783
3
L
Hou Yi
12,906
516
157
6
0
413,424
8
L
Thoth
12,601
504
162
6
0
454,059
8
L
Tsukuyomi
13,286
531
151
6
0
507,423
2
W
Anhur
13,143
526
161
6
0
429,726
11
L
Cthulhu
10,434
417
47
2
0
467,248
6
W
Geb
11,706
468
30
1
0
509,872
11
W
Guan Yu
13,646
546
124
5
0
520,476
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role