Player Matchup

Fenrir
Fenrir
AMS_Fuzzy420
Fenrir
Level 29
God Stats
6W - 6L
1,626 SR
Queue Stats
122W - 81L
1,661 Elo+
Solo
Izanami
Izanami
DatBoyKelz757
Izanami
Level 27
God Stats
0W - 3L
1,333 SR
Queue Stats
12W - 12L
1,575 Elo+
Solo
Olorun
Olorun
GetSchwiftyyyyy
Olorun
Level 24
God Stats
6W - 8L
1,558 SR
Queue Stats
118W - 133L
1,526 Elo+
Solo
Cerberus
Cerberus
Mumkeyman09
Cerberus
Level 29
God Stats
108W - 66L
1,720 SR
Queue Stats
555W - 471L
1,749 Elo+
Solo
Ymir
Ymir
dizmond35
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,703 Elo+
Solo
Team Averages
Level 28
1,547 SR
1,643 Elo+

VS

Team Averages
Level 27
1,499 SR
1,676 Elo+
Scylla
Scylla
BeerGolfChamp
Scylla
Level 6
God Stats
5W - 4L
1,500 SR
Queue Stats
81W - 59L
1,715 Elo+
Party 1
Ao Kuang
Ao Kuang
Gilgamesh721
Ao Kuang
Level 18
God Stats
20W - 9L
1,525 SR
Queue Stats
94W - 72L
1,665 Elo+
Solo
Loki
Loki
Help_Me_Im_Done
Loki
Level 65
God Stats
1W - 0L
1,355 SR
Queue Stats
78W - 51L
1,723 Elo+
Party 1
Sobek
Sobek
Phious_
Sobek
Level 18
God Stats
3W - 2L
1,505 SR
Queue Stats
105W - 113L
1,600 Elo+
Solo
Chiron
Chiron
iSemir
Chiron
Level 27
God Stats
4W - 3L
1,608 SR
Queue Stats
144W - 143L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 9 / 3
7,881
525
8,741
13,763
6,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
12
2 / 2 / 0
7,233
482
5,097
8,946
2,393
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 5 / 3
7,517
501
7,195
10,047
4,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Mumkeyman09
Cerberus
14
4 / 4 / 2
8,519
568
8,859
14,175
11,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
10
0 / 6 / 3
6,375
425
3,622
11,300
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 4
9,745
650
12,824
8,844
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Gilgamesh721
Ao Kuang
13
4 / 2 / 4
8,344
556
7,254
11,965
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
4 / 4 / 0
8,549
570
10,072
11,252
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Phious_
Sobek
14
5 / 0 / 8
8,485
566
4,252
13,122
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
iSemir
Chiron
12
3 / 4 / 4
6,985
466
8,261
9,784
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
12
Kills
26
26
Deaths
13
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
9
3
0.61
W
10
3
4
4
L
Izanami
2
2
0
1
L
2
5
3
0.7
W
Ao Kuang
Gilgamesh721
Ao Kuang
4
2
4
3
W
4
4
0
1
L
Cerberus
Mumkeyman09
Cerberus
4
4
2
1.25
W
Sobek
Phious_
Sobek
5
0
8
9
L
Ymir
0
6
3
0.25
W
Chiron
iSemir
Chiron
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,514
Damage
42,663
58,231
Taken
54,967
29,799
Mitigated
25,722
12,950
Healing
18,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,741
2,469
0
2,538
13,763
6,444
0
6,736
6,907
0
35,946
W
12,824
1,473
0
1,756
8,844
3,149
0
3,305
5,514
58,288
0
L
Izanami
5,097
3,482
0
1,972
8,946
2,393
459
1,559
7,349
0
55,130
L
7,195
3,693
9
1,817
10,047
4,288
529
7,491
2,326
38,642
1,818
W
Ao Kuang
Gilgamesh721
Ao Kuang
7,254
1,219
0
5,917
11,965
3,658
1,044
3,563
8,352
51,175
0
W
10,072
3,426
0
2,655
11,252
6,981
384
4,087
6,624
0
56,200
L
Cerberus
Mumkeyman09
Cerberus
8,859
947
0
5,477
14,175
11,470
65
2,433
11,053
44,389
0
W
Sobek
Phious_
Sobek
4,252
232
0
3,614
13,122
9,267
0
5,049
8,073
33,371
0
L
Ymir
3,622
440
0
1,137
11,300
5,204
0
5,586
5,641
20,975
0
W
Chiron
iSemir
Chiron
8,261
4,661
320
4,057
9,784
2,667
231
2,577
7,157
0
40,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,525
Gold Earned
42,108
385
Minions Killed
396
0
Camps Cleared
0
1,306,275
Distance Traveled
1,287,062
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,881
525
57
4
0
259,506
2
W
Scylla
9,745
650
110
7
0
253,986
3
L
Izanami
7,233
482
92
6
0
243,504
1
L
Olorun
7,517
501
69
5
0
264,320
2
W
Ao Kuang
8,344
556
88
6
0
304,659
2
W
Loki
8,549
570
93
6
0
245,968
0
L
Cerberus
8,519
568
127
8
0
275,015
4
W
Sobek
8,485
566
53
4
0
297,061
4
L
Ymir
6,375
425
40
3
0
263,930
1
W
Chiron
6,985
466
52
3
0
185,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role