Player Matchup

Cthulhu
Cthulhu
EliteStorm0990
Cthulhu
Level 24
God Stats
7W - 8L
1,358 SR
Queue Stats
21W - 17L
1,407 Elo+
Party 1
Pele
Pele
Logynn
Pele
Level 6
God Stats
6W - 0L
1,500 SR
Queue Stats
15W - 8L
1,556 Elo+
Party 1
Loki
Loki
Weetulow
Loki
Level 29
God Stats
1W - 0L
1,507 SR
Queue Stats
1W - 3L
1,141 Elo+
Solo
Team Averages
Level 20
1,455 SR
1,368 Elo+

VS

Team Averages
Level 23
1,427 SR
1,447 Elo+
Sobek
Sobek
MegaHoodRat
Sobek
Level 29
God Stats
6W - 7L
1,579 SR
Queue Stats
146W - 131L
1,434 Elo+
Party 2
Baron Samedi
Baron Samedi
RickYeti
Baron Samedi
Level 25
God Stats
44W - 32L
1,461 SR
Queue Stats
112W - 100L
1,444 Elo+
Party 2
Hun Batz
Hun Batz
SteamyHank
Hun Batz
Level 16
God Stats
3W - 3L
1,239 SR
Queue Stats
495W - 443L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 12
13,878
661
15,577
16,780
20,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
Logynn
Pele
16
2 / 6 / 11
13,465
641
13,658
16,880
8,254
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
16
14 / 10 / 6
15,174
723
21,022
19,024
6,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 8
15,307
729
14,436
23,900
41,900
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
RickYeti
Baron Samedi
16
2 / 9 / 13
13,012
620
11,695
15,606
5,444
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
SteamyHank
Hun Batz
16
7 / 9 / 7
15,120
720
11,963
21,069
14,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
46
20
Kills
18
18
Deaths
20
29
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
W
Pele
Logynn
Pele
2
6
11
1.25
L
9
2
8
6.5
L
Baron Samedi
RickYeti
Baron Samedi
2
9
13
0.94
L
Hun Batz
SteamyHank
Hun Batz
7
9
7
1.17
W
Loki
14
10
6
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,257
Damage
38,094
52,684
Taken
60,575
36,097
Mitigated
62,011
8,597
Healing
16,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,577
548
1,785
2,196
16,780
20,865
85
9,682
7,098
69,581
0
W
Pele
Logynn
Pele
13,658
4,177
0
3,839
16,880
8,254
1,469
7,844
9,036
0
72,430
L
14,436
1,931
0
8,256
23,900
41,900
633
6,656
17,244
37,468
0
L
Baron Samedi
RickYeti
Baron Samedi
11,695
1,148
1,739
2,892
15,606
5,444
1,020
3,579
12,027
46,538
0
L
Hun Batz
SteamyHank
Hun Batz
11,963
3,325
0
3,857
21,069
14,667
1,562
5,487
15,582
0
46,082
W
Loki
21,022
6,146
0
777
19,024
6,978
1,142
8,893
10,131
0
84,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,517
Gold Earned
43,439
237
Minions Killed
144
0
Camps Cleared
0
1,208,205
Distance Traveled
1,056,996
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,878
661
79
4
0
442,829
1
W
Pele
13,465
641
83
4
0
399,948
0
L
Sobek
15,307
729
33
2
0
416,162
1
L
Baron Samedi
13,012
620
70
3
0
315,408
2
L
Hun Batz
15,120
720
41
2
0
325,426
1
W
Loki
15,174
723
75
4
0
365,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role