Player Matchup

Bastet
Bastet
Gurizu
Bastet
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Hades
Hades
Kapuchin
Hades
Level 11
God Stats
4W - 0L
1,685 SR
Queue Stats
24W - 16L
1,546 Elo+
Party 2
Anhur
Anhur
MotiveMotive
Anhur
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,156 Elo+
Party 2
Scylla
Scylla
Slightly123
Scylla
Level 52
God Stats
1W - 1L
1,276 SR
Queue Stats
2W - 2L
1,333 Elo+
Party 2
Cthulhu
Cthulhu
bouncerball
Cthulhu
Level 29
God Stats
1W - 0L
1,800 SR
Queue Stats
2W - 2L
1,333 Elo+
Party 2
Team Averages
Level 31
1,552 SR
1,374 Elo+

VS

Team Averages
Level 23
1,453 SR
1,372 Elo+
Osiris
Osiris
GlizzyGlobbler
Osiris
Level 8
God Stats
0W - 3L
1,301 SR
Queue Stats
10W - 10L
1,338 Elo+
Solo
Hun Batz
Hun Batz
Marioud
Hun Batz
Level 17
God Stats
1W - 2L
1,389 SR
Queue Stats
20W - 29L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
P0T0
Danzaburou
Level 16
God Stats
2W - 3L
1,732 SR
Queue Stats
19W - 18L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
narko8990
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 80L
1,380 Elo+
Party 1
Agni
Agni
tryloading
Agni
Level 12
God Stats
2W - 3L
1,345 SR
Queue Stats
21W - 31L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gurizu
Bastet
17
7 / 2 / 6
11,396
543
3,773
13,175
5,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Kapuchin
Hades
20
9 / 0 / 7
13,113
624
15,152
13,840
9,352
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
13 / 1 / 12
11,870
565
14,979
13,909
5,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
19
16 / 2 / 11
13,189
628
28,875
12,369
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
bouncerball
Cthulhu
16
3 / 3 / 11
10,285
490
14,124
16,888
10,711
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 1
7,550
360
6,880
23,176
13,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
Marioud
Hun Batz
12
1 / 10 / 2
7,806
372
5,956
19,062
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
P0T0
Danzaburou
13
2 / 9 / 3
8,297
395
7,421
16,781
4,785
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
narko8990
Cthulhu
12
1 / 9 / 3
7,443
354
10,455
23,807
13,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 12 / 0
9,201
438
7,714
13,786
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
15
48
Kills
6
8
Deaths
48
47
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Bastet
Gurizu
Bastet
7
2
6
5
W
Hades
Kapuchin
Hades
9
0
7
12.5
L
Hun Batz
Marioud
Hun Batz
1
10
2
0.2
W
13
1
12
19
L
Danzaburou
P0T0
Danzaburou
2
9
3
0.39
W
Scylla
16
2
11
10.75
W
Cthulhu
bouncerball
Cthulhu
3
3
11
2.83
L
Cthulhu
narko8990
Cthulhu
1
9
3
0.28
L
2
12
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,903
Damage
38,426
70,181
Taken
96,612
35,850
Mitigated
39,628
29,105
Healing
12,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,880
1,663
0
533
23,176
13,075
0
14,496
8,570
220
34,813
W
Bastet
Gurizu
Bastet
3,773
457
0
6,250
13,175
5,594
0
728
12,330
0
66,346
W
Hades
Kapuchin
Hades
15,152
971
110
9,428
13,840
9,352
5,357
1,734
11,611
85,171
0
L
Hun Batz
Marioud
Hun Batz
5,956
1,374
0
3,916
19,062
4,915
0
10,211
8,631
0
39,247
W
14,979
8,380
856
6,884
13,909
5,371
6,136
3,932
9,576
0
63,486
L
Danzaburou
P0T0
Danzaburou
7,421
2,528
0
3,220
16,781
4,785
0
8,099
8,618
0
44,804
W
Scylla
28,875
4,365
0
2,017
12,369
4,822
2,715
4,036
7,768
89,886
0
W
Cthulhu
bouncerball
Cthulhu
14,124
326
1,294
2,266
16,888
10,711
1,408
6,496
9,791
53,471
0
L
Cthulhu
narko8990
Cthulhu
10,455
280
307
3,469
23,807
13,595
0
14,482
9,194
34,351
0
L
7,714
436
0
1,030
13,786
3,258
68
10,060
3,448
32,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,853
Gold Earned
40,297
604
Minions Killed
305
0
Camps Cleared
0
1,911,660
Distance Traveled
1,628,910
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,550
360
53
3
0
344,987
2
W
Bastet
11,396
543
103
5
0
431,025
0
W
Hades
13,113
624
165
8
0
362,095
0
L
Hun Batz
7,806
372
73
3
0
329,253
1
W
Anhur
11,870
565
119
6
0
371,996
3
L
Danzaburou
8,297
395
81
4
0
305,610
4
W
Scylla
13,189
628
136
6
0
345,612
2
W
Cthulhu
10,285
490
81
4
0
400,932
5
L
Cthulhu
7,443
354
39
2
0
345,176
1
L
Agni
9,201
438
59
3
0
303,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role