Player Matchup

Sobek
Sobek
Bronze III
ElNemarino
Sobek
Bronze III
Level 43
God Stats
0W - 1L
1,721 SR
Queue Stats
6W - 3L
1,658 MMR
Solo
Bellona
Bellona
Gold V
Yazhogg
Bellona
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold III
Yxx3
Thoth
Gold III
Level 141
God Stats
13W - 14L
1,504 SR
Queue Stats
216W - 210L
1,638 MMR
Party 1
Neith
Neith
Platinum V
araios
Neith
Platinum V
Level 159
God Stats
6W - 3L
1,554 SR
Queue Stats
517W - 521L
1,739 MMR
Solo
Hun Batz
Hun Batz
Gold II
mou5esport
Hun Batz
Gold II
Level 121
God Stats
0W - 1L
1,261 SR
Queue Stats
136W - 147L
1,695 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,508 SR
1,646 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,467 SR
1,671 MMR
Anhur
Anhur
Platinum II
Ccalypso
Anhur
Platinum II
Level 160
God Stats
26W - 39L
1,560 SR
Queue Stats
300W - 289L
1,727 MMR
Party 2
Athena
Athena
Gold III
Conwakk
Athena
Gold III
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 64L
1,633 MMR
Solo
Achilles
Achilles
Gold I
Jonhtach
Achilles
Gold I
Level 155
God Stats
3W - 4L
1,192 SR
Queue Stats
188W - 170L
1,584 MMR
Solo
Set
Set
Gold III
Key968
Set
Gold III
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
204W - 197L
1,678 MMR
Solo
Chang'e
Chang'e
Platinum III
ekoinox69
Chang'e
Platinum III
Level 149
God Stats
5W - 7L
1,583 SR
Queue Stats
135W - 124L
1,733 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 9 / 4
8,913
388
7,999
28,233
25,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Yazhogg
Bellona
19
4 / 7 / 1
11,250
489
14,174
23,379
24,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Yxx3
Thoth
18
2 / 3 / 3
11,265
490
18,027
16,306
5,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
araios
Neith
18
1 / 8 / 0
11,184
486
8,493
15,425
6,164
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
mou5esport
Hun Batz
16
6 / 9 / 2
11,109
483
8,652
19,618
7,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
DanzaburouApolloNu WaThe MorriganNemesis

VS

Bans
TsukuyomiPersephoneGebScyllaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ccalypso
Anhur
20
8 / 3 / 12
15,201
661
20,263
17,384
6,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
Conwakk
Athena
19
7 / 1 / 20
14,031
610
15,007
27,281
32,566
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
Jonhtach
Achilles
20
10 / 3 / 10
14,402
626
15,548
20,826
13,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Set
Key968
Set
20
4 / 4 / 10
14,334
623
14,683
19,713
18,642
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ekoinox69
Chang'e
20
7 / 2 / 9
14,421
627
17,703
18,097
6,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
97
13
Kills
36
36
Deaths
13
10
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Anhur
Ccalypso
Anhur
8
3
12
4.67
W
Athena
Conwakk
Athena
7
1
20
17
L
Sobek
0
9
4
0.22
W
Achilles
Jonhtach
Achilles
10
3
10
5
W
Set
Key968
Set
4
4
10
2.25
L
Bellona
Yazhogg
Bellona
4
7
1
0.64
L
Thoth
Yxx3
Thoth
2
3
3
1.17
L
Neith
araios
Neith
1
8
0
0.13
W
Chang'e
ekoinox69
Chang'e
7
2
9
5.75
L
Hun Batz
mou5esport
Hun Batz
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,345
Damage
83,204
102,961
Taken
103,301
68,272
Mitigated
78,315
23,689
Healing
43,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Ccalypso
Anhur
20,263
11,335
0
8,854
17,384
6,970
8,546
1,547
15,837
0
144,063
W
Athena
Conwakk
Athena
15,007
7,057
0
7,889
27,281
32,566
241
8,807
17,201
37,624
0
L
Sobek
7,999
514
0
6,931
28,233
25,100
0
9,863
18,138
19,912
0
W
Achilles
Jonhtach
Achilles
15,548
4,674
0
8,395
20,826
13,371
984
5,227
15,338
0
94,366
W
Set
Key968
Set
14,683
6,604
0
5,888
19,713
18,642
3,071
3,116
16,539
0
101,530
L
Bellona
Yazhogg
Bellona
14,174
4,376
0
7,800
23,379
24,511
712
3,071
20,250
714
68,390
L
Thoth
Yxx3
Thoth
18,027
857
0
2,548
16,306
5,412
0
8,639
7,379
96,971
0
L
Neith
araios
Neith
8,493
5,198
0
3,746
15,425
6,164
546
1,771
13,654
0
87,127
W
Chang'e
ekoinox69
Chang'e
17,703
1,009
4,496
8,209
18,097
6,766
2,090
8,325
9,298
107,507
0
L
Hun Batz
mou5esport
Hun Batz
8,652
1,280
0
2,664
19,618
7,085
0
8,532
10,830
0
53,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,721
Gold Earned
72,389
579
Minions Killed
705
0
Camps Cleared
0
2,077,830
Distance Traveled
2,317,791
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,201
661
188
8
0
383,863
2
W
Athena
14,031
610
32
1
0
538,536
10
L
Sobek
8,913
388
23
1
0
437,652
8
W
Achilles
14,402
626
141
6
0
488,200
9
W
Set
14,334
623
168
7
0
448,687
3
L
Bellona
11,250
489
143
6
0
377,237
2
L
Thoth
11,265
490
157
7
0
448,184
5
L
Neith
11,184
486
170
7
0
386,679
6
W
Chang'e
14,421
627
176
8
0
458,505
5
L
Hun Batz
11,109
483
86
4
0
428,078
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role