Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
Holyherth
Sylvanus
Silver II
Level 109
God Stats
42W - 36L
1,548 SR
Queue Stats
566W - 570L
1,005 MMR
Solo
Xing Tian
Xing Tian
Silver III
KaWaiilittle
Xing Tian
Silver III
Level 154
God Stats
9W - 6L
1,760 SR
Queue Stats
292W - 304L
1,015 MMR
Solo
Hades
Hades
Silver II
Troglodyte_Killa
Hades
Silver II
Level 82
God Stats
15W - 13L
1,659 SR
Queue Stats
165W - 195L
1,022 MMR
Solo
Mercury
Mercury
Silver I
UnHandyplotYT
Mercury
Silver I
Level 156
God Stats
7W - 9L
1,383 SR
Queue Stats
261W - 283L
1,028 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,570 SR
1,114 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,645 SR
1,016 MMR
Cupid
Cupid
Silver II
Bablyboo
Cupid
Silver II
Level 129
God Stats
1W - 3L
1,907 SR
Queue Stats
30W - 47L
1,228 MMR
Party 1
Horus
Horus
Silver I
Devotedsixecho
Horus
Silver I
Level 141
God Stats
0W - 1L
1,643 SR
Queue Stats
61W - 81L
1,034 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
DominateYoGame--
Ao Kuang
Silver III
Level 109
God Stats
5W - 6L
1,575 SR
Queue Stats
405W - 431L
880 MMR
Party 2
Nu Wa
Nu Wa
Silver III
FrequencyDQuaid
Nu Wa
Silver III
Level 111
God Stats
25W - 11L
1,659 SR
Queue Stats
79W - 85L
827 MMR
Party 1
Osiris
Osiris
Silver I
iAmJK-7
Osiris
Silver I
Level 99
God Stats
6W - 4L
1,440 SR
Queue Stats
82W - 80L
1,112 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
8 / 2 / 4
11,375
542
17,419
15,473
6,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Holyherth
Sylvanus
16
1 / 1 / 11
9,173
437
9,046
19,662
16,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
KaWaiilittle
Xing Tian
20
0 / 0 / 0
10,949
521
11,835
13,384
13,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 2 / 4
11,563
551
14,772
21,727
10,598
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
17
8 / 5 / 4
10,767
513
8,923
19,587
7,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
DanzaburouCu ChulainnBellonaSet

VS

Bans
ApolloArachneSkadiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bablyboo
Cupid
16
2 / 9 / 1
10,094
481
11,467
17,696
6,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 3
9,088
433
6,489
19,490
15,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
4 / 3 / 2
10,599
505
10,506
20,537
7,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 4
9,525
454
16,965
12,133
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
iAmJK-7
Osiris
18
0 / 0 / 0
10,619
506
7,229
18,857
12,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
21
Kills
10
10
Deaths
21
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
4
5
L
Cupid
Bablyboo
Cupid
2
9
1
0.28
L
2
4
3
0.88
L
4
3
2
1.67
L
2
5
4
0.8
W
Sylvanus
Holyherth
Sylvanus
1
1
11
6.5
W
Xing Tian
KaWaiilittle
Xing Tian
0
0
0
0
W
4
2
4
3
W
Mercury
8
5
4
2
L
Osiris
iAmJK-7
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,995
Damage
52,656
89,833
Taken
88,713
53,992
Mitigated
45,865
46,065
Healing
34,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,419
6,810
0
7,199
15,473
6,238
882
4,428
10,899
0
86,958
L
Cupid
Bablyboo
Cupid
11,467
6,212
66
4,271
17,696
6,041
212
2,287
15,377
0
72,858
L
6,489
3,063
429
5,594
19,490
15,341
0
10,324
8,916
0
31,132
L
10,506
2,779
0
10,924
20,537
7,816
0
6,111
14,208
81,345
0
L
16,965
6,963
0
1,544
12,133
3,990
0
4,696
7,119
71,046
0
W
Sylvanus
Holyherth
Sylvanus
9,046
1,523
4,764
9,318
19,662
16,714
183
6,724
12,640
36,099
0
W
Xing Tian
KaWaiilittle
Xing Tian
11,835
979
0
2,000
13,384
13,381
0
1,164
12,106
82,264
0
W
14,772
1,609
2,426
12,311
21,727
10,598
1,417
8,985
12,403
116,504
0
W
Mercury
8,923
4,496
0
8,047
19,587
7,061
0
5,091
14,314
0
73,075
L
Osiris
iAmJK-7
Osiris
7,229
3,626
0
11,381
18,857
12,677
0
11,449
7,408
0
72,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,827
Gold Earned
49,925
676
Minions Killed
560
0
Camps Cleared
0
1,897,602
Distance Traveled
1,840,083
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,375
542
131
6
0
368,622
3
L
Cupid
10,094
481
120
6
0
342,906
1
L
Horus
9,088
433
38
2
0
406,786
5
L
Ao Kuang
10,599
505
118
6
0
402,248
0
L
Nu Wa
9,525
454
118
6
0
371,623
3
W
Sylvanus
9,173
437
59
3
0
370,877
6
W
Xing Tian
10,949
521
162
8
0
378,060
5
W
Hades
11,563
551
231
11
0
356,008
1
W
Mercury
10,767
513
93
4
0
424,035
9
L
Osiris
10,619
506
166
8
0
316,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role