Player Matchup

Discordia
Discordia
Bronze III
BaruXplay
Discordia
Bronze III
Level 41
God Stats
2W - 0L
1,310 SR
Queue Stats
2W - 2L
1,400 MMR
Party 2
Bacchus
Bacchus
Bronze III
Killa thump
Bacchus
Bronze III
Level 69
God Stats
1W - 2L
1,510 SR
Queue Stats
2W - 4L
1,400 MMR
Solo
Chaac
Chaac
Bronze III
caye11kalo
Chaac
Bronze III
Level 89
God Stats
2W - 2L
1,472 SR
Queue Stats
6W - 14L
1,409 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,431 SR
1,403 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 43
1,551 SR
1,386 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Pelo_29011
Kumbhakarna
Bronze III
Level 64
God Stats
32W - 37L
1,543 SR
Queue Stats
242W - 314L
1,479 MMR
Party 1
Chang'e
Chang'e
Bronze III
cristiaan54
Chang'e
Bronze III
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 83L
1,339 MMR
Party 1
Cupid
Cupid
Bronze III
danielillo
Cupid
Bronze III
Level 30
God Stats
3W - 7L
1,610 SR
Queue Stats
176W - 219L
1,339 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BaruXplay
Discordia
17
6 / 2 / 3
13,280
664
26,710
6,318
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Killa thump
Bacchus
17
5 / 2 / 7
13,904
695
12,168
13,321
17,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
16
2 / 0 / 8
12,829
641
18,262
24,606
15,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
Nu WaAh Muzen CabAphroditeCerberusZeus

VS

Bans
HeraDanzaburouAnhurNeithCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Pelo_29011
Kumbhakarna
14
3 / 2 / 1
12,258
613
8,815
30,034
32,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
cristiaan54
Chang'e
14
1 / 6 / 2
10,676
534
8,575
19,462
9,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
14
0 / 5 / 3
10,679
534
8,788
19,506
6,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
13
Kills
4
4
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
BaruXplay
Discordia
6
2
3
3.75
W
Bacchus
Killa thump
Bacchus
5
2
7
4.25
L
Kumbhakarna
Pelo_29011
Kumbhakarna
3
2
1
1.75
W
Chaac
2
0
8
6
L
Chang'e
cristiaan54
Chang'e
1
6
2
0.33
L
Cupid
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,140
Damage
26,178
44,245
Taken
69,002
35,883
Mitigated
49,495
23,018
Healing
18,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BaruXplay
Discordia
26,710
1,527
255
1,139
6,318
2,540
803
3,126
3,138
79,910
0
W
Bacchus
Killa thump
Bacchus
12,168
537
308
3,848
13,321
17,527
466
5,646
7,225
44,973
0
L
Kumbhakarna
Pelo_29011
Kumbhakarna
8,815
815
0
6,801
30,034
32,774
93
16,300
13,734
31,412
0
W
Chaac
18,262
6,452
0
17,468
24,606
15,816
472
7,947
16,200
0
93,134
L
Chang'e
cristiaan54
Chang'e
8,575
1,243
2,273
3,979
19,462
9,978
320
10,807
8,655
27,765
0
L
Cupid
8,788
4,483
90
5,273
19,506
6,743
375
11,805
7,701
0
57,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,013
Gold Earned
33,613
237
Minions Killed
161
0
Camps Cleared
0
1,082,421
Distance Traveled
994,682
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,280
664
103
5
0
324,285
1
W
Bacchus
13,904
695
40
2
0
364,085
3
L
Kumbhakarna
12,258
613
33
2
0
363,326
1
W
Chaac
12,829
641
94
5
0
394,051
3
L
Chang'e
10,676
534
27
1
0
308,715
1
L
Cupid
10,679
534
101
5
0
322,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role