Player Matchup

Hercules
Hercules
HunterZoIomon
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,606 Elo+
Party 2
Chronos
Chronos
Scorn_Aware
Chronos
Level 127
God Stats
8W - 4L
1,355 SR
Queue Stats
401W - 393L
1,519 Elo+
Party 3
Apollo
Apollo
Soulors
Apollo
Level 40
God Stats
1W - 0L
1,056 SR
Queue Stats
3W - 2L
1,743 Elo+
Party 3
Fenrir
Fenrir
The d0pe man
Fenrir
Level 59
God Stats
10W - 5L
1,723 SR
Queue Stats
193W - 197L
1,556 Elo+
Party 2
Kumbhakarna
Kumbhakarna
cidthekidd
Kumbhakarna
Level 79
God Stats
1W - 0L
1,545 SR
Queue Stats
10W - 10L
1,411 Elo+
Party 3
Team Averages
Level 66
1,436 SR
1,567 Elo+

VS

Team Averages
Level 79
1,492 SR
1,544 Elo+
Agni
Agni
CINATIBENG0S
Agni
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 145L
1,586 Elo+
Party 4
Hercules
Hercules
HMD_4949
Hercules
Level 44
God Stats
5W - 1L
1,500 SR
Queue Stats
44W - 38L
1,612 Elo+
Party 1
Fenrir
Fenrir
Wilkie Twycross
Fenrir
Level 48
God Stats
4W - 5L
1,682 SR
Queue Stats
201W - 175L
1,620 Elo+
Party 4
Tiamat
Tiamat
soldiergst49
Tiamat
Level 45
God Stats
47W - 51L
1,280 SR
Queue Stats
97W - 119L
1,242 Elo+
Solo
Skadi
Skadi
xAR-AMx
Skadi
Level 157
God Stats
10W - 3L
1,500 SR
Queue Stats
345W - 326L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HunterZoIomon
Hercules
17
4 / 0 / 0
9,590
599
6,983
8,785
7,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
Scorn_Aware
Chronos
17
15 / 1 / 2
10,669
667
12,375
17,243
6,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Soulors
Apollo
13
0 / 3 / 8
7,947
497
2,067
7,958
4,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
15
7 / 3 / 10
9,614
601
9,211
9,621
4,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
cidthekidd
Kumbhakarna
13
2 / 5 / 7
8,492
531
4,756
15,070
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 5
6,765
423
4,301
5,148
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
HMD_4949
Hercules
14
1 / 2 / 1
8,590
537
4,850
11,261
6,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 5 / 2
7,007
438
4,610
11,647
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
13
1 / 13 / 2
8,061
504
10,336
15,158
10,202
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
xAR-AMx
Skadi
14
7 / 5 / 3
9,028
564
10,063
11,138
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
28
Kills
12
12
Deaths
28
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
L
Hercules
HMD_4949
Hercules
1
2
1
0.75
W
Hercules
HunterZoIomon
Hercules
4
0
0
4
W
Chronos
Scorn_Aware
Chronos
15
1
2
16
W
Apollo
Soulors
Apollo
0
3
8
1.33
W
Fenrir
7
3
10
4
L
1
5
2
0.4
W
Kumbhakarna
cidthekidd
Kumbhakarna
2
5
7
1.1
L
Tiamat
1
13
2
0.15
L
Skadi
xAR-AMx
Skadi
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,392
Damage
34,160
58,677
Taken
54,352
29,881
Mitigated
26,467
23,576
Healing
10,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,301
922
0
1,110
5,148
1,320
0
886
4,262
22,954
0
L
Hercules
HMD_4949
Hercules
4,850
1,429
0
4,436
11,261
6,887
0
234
10,677
0
42,976
W
Hercules
HunterZoIomon
Hercules
6,983
3,041
0
4,577
8,785
7,371
678
634
7,851
0
54,623
W
Chronos
Scorn_Aware
Chronos
12,375
5,112
0
9,786
17,243
6,558
2,935
6,870
10,348
68,045
0
W
Apollo
Soulors
Apollo
2,067
1,030
0
2,226
7,958
4,007
2,974
2,417
5,349
0
33,088
W
Fenrir
9,211
1,974
0
2,620
9,621
4,127
0
712
8,837
0
44,494
L
4,610
749
0
1,756
11,647
4,071
0
3,228
8,419
0
37,227
W
Kumbhakarna
cidthekidd
Kumbhakarna
4,756
789
258
4,109
15,070
7,818
0
3,466
11,280
26,085
0
L
Tiamat
10,336
2,360
85
2,483
15,158
10,202
727
9,105
6,003
39,218
0
L
Skadi
xAR-AMx
Skadi
10,063
4,535
0
1,096
11,138
3,987
512
3,678
7,460
0
49,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,312
Gold Earned
39,451
402
Minions Killed
372
0
Camps Cleared
0
1,548,386
Distance Traveled
1,244,650
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,765
423
51
3
0
195,912
2
L
Hercules
8,590
537
103
6
0
291,773
1
W
Hercules
9,590
599
118
7
0
303,705
2
W
Chronos
10,669
667
110
7
0
295,270
0
W
Apollo
7,947
497
78
5
0
324,656
0
W
Fenrir
9,614
601
58
4
0
295,600
0
L
Fenrir
7,007
438
66
4
0
308,414
1
W
Kumbhakarna
8,492
531
38
2
0
329,155
0
L
Tiamat
8,061
504
64
4
0
207,100
1
L
Skadi
9,028
564
88
6
0
241,451
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role