Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
CloudWick1014
Raijin
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 129L
1,506 Elo+
Party 2
Medusa
Medusa
HandyAndy810
Medusa
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
63W - 65L
1,464 Elo+
Party 2
Athena
Athena
LootBoxes_Weeb
Athena
Level 116
God Stats
7W - 8L
1,194 SR
Queue Stats
171W - 149L
1,489 Elo+
Party 2
Ra
Ra
NyexbaOfficial
Ra
Level 21
God Stats
5W - 8L
1,601 SR
Queue Stats
127W - 125L
1,441 Elo+
Party 1
Team Averages
Level 73
1,459 SR
1,480 Elo+

VS

Team Averages
Level 68
1,405 SR
1,388 Elo+
Danzaburou
Danzaburou
Arrkay_
Danzaburou
Level 47
God Stats
3W - 4L
1,543 SR
Queue Stats
10W - 14L
1,479 Elo+
Solo
Serqet
Serqet
Dr Donut9784
Serqet
Level 109
God Stats
6W - 4L
1,224 SR
Queue Stats
617W - 605L
1,420 Elo+
Party 3
Scylla
Scylla
MadHatter10183
Scylla
Level 45
God Stats
7W - 17L
1,136 SR
Queue Stats
29W - 45L
1,255 Elo+
Party 3
Janus
Janus
Moeshcat
Janus
Level 61
God Stats
3W - 7L
1,405 SR
Queue Stats
90W - 114L
1,305 Elo+
Party 3
Tyr
Tyr
whackylizard163
Tyr
Level 79
God Stats
1W - 1L
1,718 SR
Queue Stats
200W - 187L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
9 / 0 / 7
9,346
550
11,691
10,961
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
10 / 3 / 2
9,443
555
8,160
6,775
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
13
0 / 5 / 10
7,749
456
5,714
11,210
3,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 6
9,136
537
9,996
13,959
11,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 0 / 7
9,453
556
7,169
7,928
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arrkay_
Danzaburou
11
1 / 4 / 5
7,486
440
7,175
10,828
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
15
5 / 6 / 3
9,211
542
8,084
12,919
4,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 7 / 6
6,835
402
6,058
10,086
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
Moeshcat
Janus
11
1 / 8 / 6
7,109
418
5,491
11,933
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 5 / 4
6,952
409
4,816
13,462
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
34
30
Kills
10
10
Deaths
30
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
0
7
12.5
L
Danzaburou
Arrkay_
Danzaburou
1
4
5
0.88
W
10
3
2
3.67
L
Serqet
5
6
3
1.08
W
Medusa
0
5
10
1
W
6
2
6
4.5
L
1
7
6
0.57
L
Janus
Moeshcat
Janus
1
8
6
0.5
W
5
0
7
8.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,730
Damage
31,624
50,833
Taken
59,228
24,400
Mitigated
24,371
14,759
Healing
7,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,691
5,980
0
1,489
10,961
3,963
446
3,289
6,378
0
59,202
L
Danzaburou
Arrkay_
Danzaburou
7,175
2,298
0
1,640
10,828
3,837
184
4,572
6,256
0
34,993
W
8,160
965
0
620
6,775
2,364
658
1,795
4,343
53,479
0
L
Serqet
8,084
1,633
0
95
12,919
4,697
438
3,744
9,175
37
53,007
W
Medusa
5,714
2,739
0
2,585
11,210
3,721
764
943
9,857
0
45,082
W
9,996
3,331
0
3,009
13,959
11,030
413
1,913
11,333
31,317
0
L
6,058
906
171
1,149
10,086
3,077
140
4,432
5,654
30,918
0
L
Janus
Moeshcat
Janus
5,491
434
352
1,888
11,933
3,665
0
5,429
6,504
29,516
0
W
7,169
737
2,398
4,658
7,928
3,322
556
2,608
5,027
63,164
0
L
4,816
543
462
2,204
13,462
9,095
0
7,148
6,314
0
21,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,127
Gold Earned
37,593
404
Minions Killed
312
0
Camps Cleared
0
1,604,512
Distance Traveled
1,518,618
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,346
550
91
5
0
371,507
5
L
Danzaburou
7,486
440
61
4
0
300,069
3
W
Raijin
9,443
555
94
6
0
294,248
0
L
Serqet
9,211
542
103
6
0
336,235
5
W
Medusa
7,749
456
73
4
0
274,240
1
W
Athena
9,136
537
31
2
0
346,789
1
L
Scylla
6,835
402
60
4
0
279,613
0
L
Janus
7,109
418
61
4
0
255,752
2
W
Ra
9,453
556
115
7
0
317,728
0
L
Tyr
6,952
409
27
2
0
346,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role