Player Matchup

Olorun
Olorun
Fronkert
Olorun
Level 24
God Stats
4W - 7L
1,460 SR
Queue Stats
99W - 122L
1,391 Elo+
Solo
Ullr
Ullr
ItsTheAleeex
Ullr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,640 Elo+
Party 2
Izanami
Izanami
Ky110
Izanami
Level 4
God Stats
2W - 4L
1,128 SR
Queue Stats
2W - 4L
1,076 Elo+
Solo
Chaac
Chaac
Riinegann
Chaac
Level 28
God Stats
1W - 3L
1,370 SR
Queue Stats
38W - 33L
1,550 Elo+
Solo
Sylvanus
Sylvanus
promo1944reborn
Sylvanus
Level 5
God Stats
1W - 3L
1,079 SR
Queue Stats
3W - 5L
1,354 Elo+
Party 2
Team Averages
Level 38
1,307 SR
1,402 Elo+

VS

Team Averages
Level 19
1,494 SR
1,601 Elo+
Neith
Neith
BlaZiNIzSiicK
Neith
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,694 Elo+
Party 1
Guan Yu
Guan Yu
DeletionCrew
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
NaughtyKnave
Nu Wa
Level 28
God Stats
24W - 24L
1,458 SR
Queue Stats
83W - 76L
1,446 Elo+
Solo
Nemesis
Nemesis
SavageK
Nemesis
Level 29
God Stats
3W - 3L
1,319 SR
Queue Stats
29W - 24L
1,630 Elo+
Solo
Ymir
Ymir
xSAVASx
Ymir
Level 6
God Stats
7W - 7L
1,695 SR
Queue Stats
144W - 132L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fronkert
Olorun
17
6 / 6 / 6
11,439
572
14,436
18,321
6,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 4 / 5
10,610
531
8,172
13,980
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Izanami
Ky110
Izanami
15
2 / 9 / 2
10,520
526
7,492
16,734
5,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Riinegann
Chaac
19
5 / 4 / 4
12,398
620
10,281
20,551
15,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
14
3 / 4 / 4
8,912
446
3,736
8,853
6,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 2
10,368
518
14,922
14,376
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
DeletionCrew
Guan Yu
11
1 / 8 / 1
7,176
359
2,476
10,770
7,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

1
0 / 0 / 0
3,975
199
0
0
0
Nemesis
SavageK
Nemesis
18
10 / 4 / 5
11,269
563
20,140
16,287
8,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
xSAVASx
Ymir
17
7 / 3 / 9
11,389
569
13,657
17,819
16,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
43
20
Kills
26
27
Deaths
20
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
8
5
2
1.8
L
Guan Yu
DeletionCrew
Guan Yu
1
8
1
0.19
W
Olorun
Fronkert
Olorun
6
6
6
1.5
W
4
4
5
1.63
W
Izanami
Ky110
Izanami
2
9
2
0.33
L
0
0
0
0
W
Chaac
Riinegann
Chaac
5
4
4
1.75
L
Nemesis
SavageK
Nemesis
10
4
5
3.13
W
Sylvanus
3
4
4
1.25
L
Ymir
xSAVASx
Ymir
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,117
Damage
51,195
78,439
Taken
59,252
39,815
Mitigated
38,535
27,522
Healing
11,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,922
9,616
282
5,123
14,376
5,445
774
5,801
8,575
0
63,707
L
Guan Yu
DeletionCrew
Guan Yu
2,476
323
88
642
10,770
7,967
63
3,226
7,544
0
16,517
W
Olorun
Fronkert
Olorun
14,436
9,088
675
9,288
18,321
6,718
3,635
5,533
12,788
71,040
0
W
8,172
3,987
0
4,239
13,980
5,452
1,616
1,473
12,482
0
75,568
W
Izanami
Ky110
Izanami
7,492
5,127
0
3,291
16,734
5,318
4,294
2,981
13,703
0
63,436
L
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
Riinegann
Chaac
10,281
2,892
0
5,671
20,551
15,430
882
1,421
19,105
0
97,363
L
Nemesis
SavageK
Nemesis
20,140
11,222
0
1,770
16,287
8,320
1,409
3,687
12,600
0
75,320
W
Sylvanus
3,736
1,043
2,112
2,246
8,853
6,897
259
2,249
6,516
18,994
3,747
L
Ymir
xSAVASx
Ymir
13,657
3,181
330
3,354
17,819
16,803
740
5,217
12,602
58,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,879
Gold Earned
44,177
541
Minions Killed
349
0
Camps Cleared
0
1,742,877
Distance Traveled
1,391,423
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,368
518
116
6
0
341,300
6
L
Guan Yu
7,176
359
25
1
0
309,978
2
W
Olorun
11,439
572
111
6
0
349,842
0
W
Ullr
10,610
531
117
6
0
330,188
2
W
Izanami
10,520
526
131
7
0
347,476
0
L
Nu Wa
3,975
199
0
0
0
0
0
W
Chaac
12,398
620
149
7
0
390,090
1
L
Nemesis
11,269
563
126
6
0
371,079
0
W
Sylvanus
8,912
446
33
2
0
325,281
3
L
Ymir
11,389
569
82
4
0
369,066
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role