Player Matchup

Ganesha
Ganesha
Bronze III
Darkcannibal
Ganesha
Bronze III
Level 116
God Stats
0W - 1L
1,499 SR
Queue Stats
3W - 9L
1,413 MMR
Party 3
Scylla
Scylla
Gold IV
Kruchenko
Scylla
Gold IV
Level 160
God Stats
2W - 3L
1,751 SR
Queue Stats
89W - 80L
1,401 MMR
Solo
Kali
Kali
Silver I
Nefertedi
Kali
Silver I
Level 65
God Stats
0W - 2L
1,447 SR
Queue Stats
18W - 23L
1,487 MMR
Party 2
Izanami
Izanami
Bronze III
SoupJr
Izanami
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,308 MMR
Party 2
Chang'e
Chang'e
Bronze III
üDarknigthü
Chang'e
Bronze III
Level 156
God Stats
0W - 1L
1,514 SR
Queue Stats
3W - 9L
1,413 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,542 SR
1,404 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,506 SR
1,405 MMR
Merlin
Merlin
Gold III
NappoBappo
Merlin
Gold III
Level 146
God Stats
11W - 6L
1,316 SR
Queue Stats
384W - 381L
1,393 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
RNAseq
Ao Kuang
Bronze III
Level 155
God Stats
9W - 7L
1,413 SR
Queue Stats
145W - 142L
1,404 MMR
Solo
Tyr
Tyr
Gold IV
Rasioz
Tyr
Gold IV
Level 109
God Stats
4W - 3L
1,701 SR
Queue Stats
237W - 230L
1,438 MMR
Party 1
Cupid
Cupid
Gold III
SCCRISTANCHO
Cupid
Gold III
Level 140
God Stats
6W - 1L
1,776 SR
Queue Stats
59W - 57L
1,404 MMR
Solo
Guan Yu
Guan Yu
Gold I
lokito62
Guan Yu
Gold I
Level 79
God Stats
1W - 1L
1,323 SR
Queue Stats
66W - 55L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Darkcannibal
Ganesha
13
0 / 4 / 4
8,205
432
3,449
15,321
11,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Kruchenko
Scylla
15
7 / 7 / 3
10,161
535
9,662
13,328
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
16
6 / 6 / 3
10,336
544
8,466
18,766
7,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
SoupJr
Izanami
15
0 / 4 / 3
8,363
440
6,539
14,022
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
13
1 / 8 / 3
8,345
439
9,771
19,240
10,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
ApolloDanzaburouSetTsukuyomiNu Wa

VS

Bans
JanusHeimdallrCu ChulainnAnhurBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NappoBappo
Merlin
17
6 / 1 / 11
11,378
599
15,425
8,164
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
RNAseq
Ao Kuang
18
12 / 3 / 7
11,755
619
13,389
19,070
8,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyr
Rasioz
Tyr
16
6 / 2 / 7
10,837
570
7,542
16,614
14,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
3 / 4 / 4
10,634
560
11,998
15,206
5,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
lokito62
Guan Yu
15
2 / 4 / 8
9,746
513
13,430
20,949
22,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
14
Kills
29
29
Deaths
14
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Darkcannibal
Ganesha
0
4
4
0.5
L
Scylla
Kruchenko
Scylla
7
7
3
1.21
W
Merlin
NappoBappo
Merlin
6
1
11
11.5
L
Kali
6
6
3
1.25
W
Ao Kuang
RNAseq
Ao Kuang
12
3
7
5.17
W
Tyr
Rasioz
Tyr
6
2
7
4.75
W
3
4
4
1.25
L
Izanami
SoupJr
Izanami
0
4
3
0.38
W
Guan Yu
lokito62
Guan Yu
2
4
8
1.5
L
Chang'e
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,887
Damage
61,784
80,677
Taken
80,003
37,637
Mitigated
53,302
25,308
Healing
34,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Darkcannibal
Ganesha
3,449
280
0
3,859
15,321
11,141
0
7,323
7,717
29,007
0
L
Scylla
Kruchenko
Scylla
9,662
1,250
0
1,280
13,328
3,642
0
4,417
8,510
51,789
0
W
Merlin
NappoBappo
Merlin
15,425
1,389
0
1,799
8,164
3,099
1,080
2,210
5,854
79,705
0
L
Kali
8,466
3,950
0
5,226
18,766
7,132
0
5,841
12,710
0
49,394
W
Ao Kuang
RNAseq
Ao Kuang
13,389
3,426
0
6,306
19,070
8,052
36
6,887
12,090
77,862
0
W
Tyr
Rasioz
Tyr
7,542
1,980
0
6,482
16,614
14,384
423
4,410
12,106
0
44,206
W
11,998
7,185
454
8,435
15,206
5,314
2,944
2,974
12,105
0
74,404
L
Izanami
SoupJr
Izanami
6,539
4,348
0
6,012
14,022
4,871
0
1,649
12,250
0
59,108
W
Guan Yu
lokito62
Guan Yu
13,430
2,095
1,520
9,272
20,949
22,453
0
8,292
12,555
0
52,755
L
Chang'e
9,771
797
612
8,319
19,240
10,851
40
8,642
9,901
48,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,410
Gold Earned
54,350
427
Minions Killed
467
0
Camps Cleared
0
1,789,121
Distance Traveled
1,907,635
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,205
432
18
1
0
373,747
10
L
Scylla
10,161
535
110
6
0
373,160
1
W
Merlin
11,378
599
123
6
0
388,018
7
L
Kali
10,336
544
94
5
0
376,911
0
W
Ao Kuang
11,755
619
103
5
0
404,880
5
W
Tyr
10,837
570
61
3
0
404,038
2
W
Cupid
10,634
560
104
5
0
325,628
3
L
Izanami
8,363
440
122
6
0
333,852
4
W
Guan Yu
9,746
513
76
4
0
385,071
3
L
Chang'e
8,345
439
83
4
0
331,451
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role