Player Matchup

Cthulhu
Cthulhu
Chyyno
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,403 Elo+
Party 2
Kali
Kali
CptnMrgnRum
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 68L
1,279 Elo+
Party 3
Bellona
Bellona
YonkouDemp
Bellona
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 41L
1,454 Elo+
Solo
Izanami
Izanami
aKa_doneTe
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,299 Elo+
Party 2
Scylla
Scylla
ridderick
Scylla
Level 21
God Stats
2W - 2L
1,603 SR
Queue Stats
9W - 6L
1,504 Elo+
Party 3
Team Averages
Level 16
1,521 SR
1,388 Elo+

VS

Team Averages
Level 17
1,409 SR
1,442 Elo+
Hou Yi
Hou Yi
Gattsu37
Hou Yi
Level 8
God Stats
7W - 3L
1,500 SR
Queue Stats
41W - 32L
1,425 Elo+
Solo
Fenrir
Fenrir
NotChelow
Fenrir
Level 23
God Stats
4W - 5L
1,426 SR
Queue Stats
105W - 109L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
diclong
Cthulhu
Level 17
God Stats
22W - 32L
1,324 SR
Queue Stats
240W - 254L
1,499 Elo+
Party 1
Chaac
Chaac
mindoc
Chaac
Level 29
God Stats
12W - 11L
1,500 SR
Queue Stats
455W - 535L
1,440 Elo+
Party 1
Anubis
Anubis
rhbourke
Anubis
Level 7
God Stats
1W - 1L
1,296 SR
Queue Stats
4W - 5L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chyyno
Cthulhu
12
2 / 5 / 1
8,076
425
6,789
16,635
11,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 4
8,936
470
8,425
16,129
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
YonkouDemp
Bellona
14
1 / 6 / 1
8,624
454
8,883
14,484
14,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
aKa_doneTe
Izanami
11
1 / 6 / 2
7,248
381
4,686
11,705
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ridderick
Scylla
14
2 / 6 / 1
9,170
483
9,558
10,624
2,936
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Gattsu37
Hou Yi
16
5 / 1 / 4
10,045
529
12,524
13,677
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
NotChelow
Fenrir
16
7 / 1 / 2
10,152
534
8,830
11,565
4,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
diclong
Cthulhu
14
4 / 3 / 7
9,404
495
6,508
12,451
7,662
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
mindoc
Chaac
17
4 / 2 / 1
10,842
571
7,362
11,947
12,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
rhbourke
Anubis
17
7 / 1 / 2
10,836
570
14,379
14,441
8,045
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
27
27
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chyyno
Cthulhu
2
5
1
0.5
L
1
4
4
0.75
W
Hou Yi
Gattsu37
Hou Yi
5
1
4
7
W
Fenrir
NotChelow
Fenrir
7
1
2
8
L
Bellona
YonkouDemp
Bellona
1
6
1
0.25
L
Izanami
aKa_doneTe
Izanami
1
6
2
0.33
W
Cthulhu
diclong
Cthulhu
4
3
7
2.5
W
Chaac
mindoc
Chaac
4
2
1
2.25
W
Anubis
rhbourke
Anubis
7
1
2
8
L
Scylla
ridderick
Scylla
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,341
Damage
49,603
69,577
Taken
64,081
37,246
Mitigated
37,765
12,176
Healing
32,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chyyno
Cthulhu
6,789
555
85
670
16,635
11,837
0
4,605
12,030
29,010
0
L
8,425
5,110
0
4,574
16,129
5,278
245
6,215
9,864
0
54,062
W
Hou Yi
Gattsu37
Hou Yi
12,524
7,174
0
8,885
13,677
5,091
1,782
2,569
11,108
0
74,858
W
Fenrir
NotChelow
Fenrir
8,830
2,094
0
5,073
11,565
4,728
500
2,731
8,834
0
62,151
L
Bellona
YonkouDemp
Bellona
8,883
3,987
0
3,406
14,484
14,092
898
0
14,044
0
38,678
L
Izanami
aKa_doneTe
Izanami
4,686
3,789
0
1,918
11,705
3,103
0
2,843
8,862
0
36,578
W
Cthulhu
diclong
Cthulhu
6,508
223
258
4,047
12,451
7,662
0
4,284
8,167
20,624
0
W
Chaac
mindoc
Chaac
7,362
1,671
0
4,940
11,947
12,239
1,650
538
11,409
0
54,593
W
Anubis
rhbourke
Anubis
14,379
1,134
0
9,437
14,441
8,045
2,342
6,225
8,216
61,705
0
L
Scylla
ridderick
Scylla
9,558
775
135
1,388
10,624
2,936
567
7,224
3,400
43,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,054
Gold Earned
51,279
313
Minions Killed
475
0
Camps Cleared
0
1,690,941
Distance Traveled
1,614,155
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,076
425
31
2
0
346,680
5
L
Kali
8,936
470
79
4
0
347,167
1
W
Hou Yi
10,045
529
114
6
0
308,799
3
W
Fenrir
10,152
534
96
5
0
375,346
0
L
Bellona
8,624
454
63
3
0
317,588
0
L
Izanami
7,248
381
58
3
0
343,125
1
W
Cthulhu
9,404
495
25
1
0
364,299
0
W
Chaac
10,842
571
119
6
0
298,795
0
W
Anubis
10,836
570
121
6
0
266,916
1
L
Scylla
9,170
483
82
4
0
336,381
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role