Player Matchup

Ganesha
Ganesha
Dewdrop Ghoul
Ganesha
Level 23
God Stats
1W - 4L
1,269 SR
Queue Stats
4W - 9L
1,283 Elo+
Party 1
Danzaburou
Danzaburou
Kaideral
Danzaburou
Level 66
God Stats
4W - 6L
1,608 SR
Queue Stats
5W - 8L
1,466 Elo+
Party 1
Loki
Loki
Sernesto04
Loki
Level 17
God Stats
3W - 8L
1,390 SR
Queue Stats
46W - 63L
1,450 Elo+
Solo
Neith
Neith
YaMumsaCuck
Neith
Level 8
God Stats
3W - 5L
1,495 SR
Queue Stats
4W - 6L
1,384 Elo+
Party 1
Merlin
Merlin
pl0xyserver
Merlin
Level 24
God Stats
1W - 2L
1,104 SR
Queue Stats
6W - 9L
1,382 Elo+
Party 1
Team Averages
Level 28
1,373 SR
1,393 Elo+

VS

Team Averages
Level 33
1,415 SR
1,422 Elo+
Bakasura
Bakasura
DrippingGlizzy
Bakasura
Level 28
God Stats
5W - 3L
1,513 SR
Queue Stats
223W - 205L
1,440 Elo+
Party 2
Izanami
Izanami
MeiFn
Izanami
Level 6
God Stats
100W - 82L
1,433 SR
Queue Stats
341W - 343L
1,456 Elo+
Party 3
Nu Wa
Nu Wa
MyCarito
Nu Wa
Level 98
God Stats
9W - 10L
1,500 SR
Queue Stats
263W - 266L
1,342 Elo+
Party 3
Bellona
Bellona
TEAMSANSA
Bellona
Level 4
God Stats
1W - 3L
1,311 SR
Queue Stats
5W - 8L
1,369 Elo+
Solo
Athena
Athena
Tametoy
Athena
Level 29
God Stats
17W - 18L
1,316 SR
Queue Stats
624W - 523L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
11
0 / 9 / 3
7,804
355
3,367
17,479
14,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Kaideral
Danzaburou
14
4 / 6 / 4
10,359
471
11,630
14,289
4,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 5 / 1
9,481
431
5,236
17,530
8,502
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
1 / 12 / 3
8,425
383
6,103
17,399
5,018
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
11
2 / 10 / 1
8,021
365
7,944
15,627
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
8 / 2 / 6
11,991
545
13,011
16,087
6,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
MeiFn
Izanami
20
11 / 1 / 6
13,589
618
12,214
15,372
6,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
MyCarito
Nu Wa
19
14 / 3 / 17
12,935
588
27,837
11,627
4,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TEAMSANSA
Bellona
16
0 / 4 / 14
10,535
479
4,006
12,829
16,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Athena
Tametoy
Athena
16
9 / 0 / 18
12,591
572
10,168
15,629
17,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
103
10
Kills
42
42
Deaths
10
12
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
9
3
0.17
W
Bakasura
8
2
6
5.5
L
Danzaburou
Kaideral
Danzaburou
4
6
4
1
W
Izanami
MeiFn
Izanami
11
1
6
14
W
Nu Wa
MyCarito
Nu Wa
14
3
17
7.5
L
3
5
1
0.7
W
Bellona
TEAMSANSA
Bellona
0
4
14
1.75
W
Athena
Tametoy
Athena
9
0
18
18
L
1
12
3
0.21
L
Merlin
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,280
Damage
67,236
82,324
Taken
71,544
36,939
Mitigated
51,800
14,404
Healing
19,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
3,367
286
198
1,470
17,479
14,897
256
8,032
8,404
14,192
0
W
Bakasura
13,011
8,852
0
6,730
16,087
6,661
2,063
3,213
12,644
0
73,426
L
Danzaburou
Kaideral
Danzaburou
11,630
4,995
898
2,735
14,289
4,789
0
7,999
6,240
0
50,538
W
Izanami
MeiFn
Izanami
12,214
6,976
0
8,496
15,372
6,555
3,127
2,000
13,226
0
102,767
W
Nu Wa
MyCarito
Nu Wa
27,837
8,777
0
1,302
11,627
4,267
3,268
2,279
8,944
91,764
0
L
5,236
622
0
3,386
17,530
8,502
0
7,003
9,304
0
38,020
W
Bellona
TEAMSANSA
Bellona
4,006
860
0
1,112
12,829
16,319
1,324
1,027
11,317
0
30,485
W
Athena
Tametoy
Athena
10,168
3,184
0
1,875
15,629
17,998
1,033
1,946
13,484
51,497
0
L
6,103
2,614
159
2,537
17,399
5,018
871
6,502
10,345
0
51,337
L
Merlin
7,944
495
479
2,542
15,627
3,733
100
8,469
7,083
44,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,090
Gold Earned
61,641
307
Minions Killed
552
0
Camps Cleared
0
1,552,058
Distance Traveled
2,003,516
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,804
355
5
0
0
250,823
3
W
Bakasura
11,991
545
123
6
0
457,407
0
L
Danzaburou
10,359
471
66
3
0
319,786
0
W
Izanami
13,589
618
186
8
0
398,820
6
W
Nu Wa
12,935
588
120
5
0
382,082
0
L
Loki
9,481
431
70
3
0
368,561
1
W
Bellona
10,535
479
62
3
0
305,253
0
W
Athena
12,591
572
61
3
0
459,954
0
L
Neith
8,425
383
90
4
0
306,530
1
L
Merlin
8,021
365
76
3
0
306,358
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role