Player Matchup

Zeus
Zeus
Ahmonep
Zeus
Level 29
God Stats
2W - 2L
1,398 SR
Queue Stats
31W - 52L
1,282 Elo+
Party 1
King Arthur
King Arthur
Habooski
King Arthur
Level 20
God Stats
1W - 3L
1,189 SR
Queue Stats
18W - 39L
902 Elo+
Party 1
Bacchus
Bacchus
Jobama95
Bacchus
Level 23
God Stats
19W - 29L
1,349 SR
Queue Stats
48W - 86L
1,173 Elo+
Party 2
Da Ji
Da Ji
Mofurir
Da Ji
Level 14
God Stats
5W - 1L
1,516 SR
Queue Stats
19W - 11L
1,284 Elo+
Solo
Izanami
Izanami
bigblackdingo420
Izanami
Level 18
God Stats
21W - 36L
1,500 SR
Queue Stats
41W - 76L
1,129 Elo+
Party 2
Team Averages
Level 21
1,390 SR
1,154 Elo+

VS

Team Averages
Level 15
1,559 SR
1,440 Elo+
Ne Zha
Ne Zha
RedMale
Ne Zha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Hercules
Hercules
Velocityupri
Hercules
Level 29
God Stats
39W - 46L
1,461 SR
Queue Stats
158W - 172L
1,398 Elo+
Solo
Medusa
Medusa
chaps204
Medusa
Level 14
God Stats
4W - 1L
1,835 SR
Queue Stats
33W - 39L
1,304 Elo+
Solo
Ares
Ares
xXgenexisXx
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Raijin
Raijin
yiqiangyipao007
Raijin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Ahmonep
Zeus
14
12 / 2 / 4
9,429
629
12,698
8,749
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Habooski
King Arthur
13
3 / 4 / 4
7,858
524
6,805
10,701
7,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
Jobama95
Bacchus
13
5 / 2 / 11
8,449
563
6,384
9,782
8,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Mofurir
Da Ji
13
10 / 3 / 5
8,768
585
8,077
10,540
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
8 / 2 / 7
7,883
526
7,310
7,609
2,521
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
RedMale
Ne Zha
14
7 / 6 / 0
8,743
583
9,630
13,703
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Velocityupri
Hercules
12
2 / 4 / 2
7,529
502
7,542
12,853
14,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
chaps204
Medusa
11
2 / 5 / 0
7,349
490
7,431
10,452
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 16 / 1
5,384
359
2,451
15,883
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 9 / 0
6,391
426
3,848
8,322
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
38
Kills
12
13
Deaths
40
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
Ahmonep
Zeus
12
2
4
7
W
King Arthur
Habooski
King Arthur
3
4
4
1.25
W
Bacchus
Jobama95
Bacchus
5
2
11
5.25
W
Da Ji
Mofurir
Da Ji
10
3
5
4.17
L
Ne Zha
RedMale
Ne Zha
7
6
0
1.17
L
Hercules
Velocityupri
Hercules
2
4
2
0.75
W
8
2
7
5.75
L
Medusa
chaps204
Medusa
2
5
0
0.4
L
0
16
1
0.03
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,274
Damage
30,902
47,381
Taken
61,213
25,253
Mitigated
30,698
17,155
Healing
8,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Ahmonep
Zeus
12,698
4,461
0
3,796
8,749
2,896
380
1,551
7,198
43,920
0
W
King Arthur
Habooski
King Arthur
6,805
1,943
0
2,936
10,701
7,418
534
678
10,023
0
33,611
W
Bacchus
Jobama95
Bacchus
6,384
1,074
0
3,740
9,782
8,828
336
1,879
7,903
28,801
0
W
Da Ji
Mofurir
Da Ji
8,077
3,284
0
4,170
10,540
3,590
0
602
9,938
0
37,698
L
Ne Zha
RedMale
Ne Zha
9,630
4,453
0
4,623
13,703
5,063
0
4,228
9,475
0
42,872
L
Hercules
Velocityupri
Hercules
7,542
4,426
0
872
12,853
14,372
0
2,586
10,267
0
31,687
W
7,310
6,211
441
2,072
7,609
2,521
1,649
1,589
6,020
0
36,509
L
Medusa
chaps204
Medusa
7,431
3,249
0
2,948
10,452
2,892
1,013
3,923
6,529
0
37,362
L
2,451
947
0
42
15,883
6,197
56
5,890
9,993
8,465
0
L
3,848
1,227
0
233
8,322
2,174
0
2,455
5,867
20,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,387
Gold Earned
35,396
314
Minions Killed
239
0
Camps Cleared
0
1,331,153
Distance Traveled
1,248,488
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,429
629
86
6
0
242,069
0
W
King Arthur
7,858
524
60
4
0
286,017
0
W
Bacchus
8,449
563
43
3
0
272,213
0
W
Da Ji
8,768
585
57
4
0
301,679
2
L
Ne Zha
8,743
583
69
5
0
275,521
1
L
Hercules
7,529
502
45
3
0
230,240
1
W
Izanami
7,883
526
68
5
0
229,175
1
L
Medusa
7,349
490
68
5
0
239,358
2
L
Ares
5,384
359
8
1
0
299,730
1
L
Raijin
6,391
426
49
3
0
203,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role