Player Matchup
Team Averages
Gold II
Average Tier
Level 122
1,717 SR
1,668
MMR
VS
Team Averages
Silver II
Average Tier
Level 124
1,676 SR
1,410
MMR
Anhur
Silver II
Level 124
God Stats
24W - 21L
1,676 SR
Queue Stats
111W - 127L
1,410
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
easytch
Chaac
3
0 / 0 / 0
2,585
1,293
0
795
230
Benevolence
+100
Health
+10
Mp 5
+10
Hp 5
PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.
Morningstar
+7
Physical Power
+50
Mana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
littleEntropy
Anhur
7
0 / 0 / 0
3,323
1,662
0
1,103
268
Death's Toll
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Morningstar
+7
Physical Power
+50
Mana
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
2,585
1,293
1
1
0
16,199
1
W
3,323
1,662
29
15
0
35,140
0