Player Matchup

Ganesha
Ganesha
Diamond III
Aíesha
Ganesha
Diamond III
Level 155
God Stats
1W - 1L
1,337 SR
Queue Stats
104W - 96L
2,254 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum II
BuckXypk
Ao Kuang
Platinum II
Level 48
God Stats
5W - 0L
1,753 SR
Queue Stats
85W - 82L
2,023 MMR
Party 2
Tyr
Tyr
Platinum II
ElPelaGambas
Tyr
Platinum II
Level 64
God Stats
2W - 3L
1,230 SR
Queue Stats
28W - 21L
2,155 MMR
Party 1
Janus
Janus
Diamond III
Patch12
Janus
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond II
TheWillyréx
Anhur
Diamond II
Level 96
God Stats
9W - 5L
1,663 SR
Queue Stats
200W - 194L
2,321 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 105
1,497 SR
2,051 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,635 SR
2,048 MMR
King Arthur
King Arthur
Diamond IV
AmLycanThat
King Arthur
Diamond IV
Level 160
God Stats
16W - 18L
1,560 SR
Queue Stats
185W - 171L
2,213 MMR
Solo
Khepri
Khepri
Diamond IV
MarcusDre
Khepri
Diamond IV
Level 160
God Stats
0W - 1L
1,782 SR
Queue Stats
167W - 157L
2,216 MMR
Solo
Persephone
Persephone
Diamond III
MasterPito
Persephone
Diamond III
Level 146
God Stats
8W - 9L
1,696 SR
Queue Stats
730W - 730L
2,253 MMR
Solo
Heimdallr
Heimdallr
Diamond III
SunderMeBigMan
Heimdallr
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond IV
TylerDDurden
Fenrir
Diamond IV
Level 156
God Stats
10W - 12L
1,639 SR
Queue Stats
300W - 291L
2,060 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aíesha
Ganesha
14
0 / 1 / 15
10,167
484
3,959
15,270
14,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
BuckXypk
Ao Kuang
20
10 / 2 / 6
13,001
619
12,613
15,325
6,124
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
4 / 2 / 7
12,304
586
13,545
21,277
25,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Patch12
Janus
19
5 / 2 / 8
12,442
592
9,954
7,531
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
9 / 4 / 9
12,824
611
21,951
19,722
11,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SetAphroditeGuan YuDanzaburou

VS

Bans
ApolloScyllaSobekTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AmLycanThat
King Arthur
16
0 / 5 / 2
10,217
487
5,644
17,071
15,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
MarcusDre
Khepri
15
0 / 7 / 4
9,623
458
5,253
17,329
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
MasterPito
Persephone
16
2 / 4 / 4
10,193
485
9,162
10,350
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SunderMeBigMan
Heimdallr
18
2 / 6 / 4
11,795
562
12,942
17,360
6,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
17
7 / 6 / 1
11,913
567
10,351
18,425
8,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
28
Kills
11
11
Deaths
28
45
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AmLycanThat
King Arthur
0
5
2
0.2
W
Ganesha
Aíesha
Ganesha
0
1
15
7.5
W
Ao Kuang
BuckXypk
Ao Kuang
10
2
6
6.5
W
4
2
7
3.75
L
Khepri
MarcusDre
Khepri
0
7
4
0.29
L
Persephone
MasterPito
Persephone
2
4
4
1
W
Janus
Patch12
Janus
5
2
8
4.5
L
Heimdallr
SunderMeBigMan
Heimdallr
2
6
4
0.67
W
9
4
9
3.38
L
Fenrir
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,022
Damage
43,352
79,125
Taken
80,535
61,211
Mitigated
46,267
25,531
Healing
23,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AmLycanThat
King Arthur
5,644
218
0
4,448
17,071
15,991
0
3,225
13,771
0
66,806
W
Ganesha
Aíesha
Ganesha
3,959
516
0
2,947
15,270
14,820
218
2,930
12,302
17,933
0
W
Ao Kuang
BuckXypk
Ao Kuang
12,613
2,574
0
4,463
15,325
6,124
2,468
4,493
10,495
109,454
0
W
13,545
2,506
0
8,956
21,277
25,838
2,078
2,410
18,259
0
83,232
L
Khepri
MarcusDre
Khepri
5,253
490
0
4,605
17,329
11,827
0
7,826
9,369
29,124
0
L
Persephone
MasterPito
Persephone
9,162
281
0
1,664
10,350
3,719
0
4,574
5,636
71,697
0
W
Janus
Patch12
Janus
9,954
341
298
1,911
7,531
2,829
2,522
2,600
4,931
89,882
0
L
Heimdallr
SunderMeBigMan
Heimdallr
12,942
6,655
0
5,757
17,360
6,672
4,812
2,876
14,404
0
83,158
W
21,951
11,948
0
6,956
19,722
11,600
4,097
1,342
18,380
0
91,378
L
Fenrir
10,351
4,094
0
6,945
18,425
8,058
0
7,466
10,827
0
63,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,738
Gold Earned
53,741
598
Minions Killed
548
0
Camps Cleared
0
2,197,233
Distance Traveled
1,895,767
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,217
487
138
7
0
389,069
10
W
Ganesha
10,167
484
3
0
0
408,384
2
W
Ao Kuang
13,001
619
145
7
0
444,920
8
W
Tyr
12,304
586
148
7
0
477,834
1
L
Khepri
9,623
458
36
2
0
395,290
4
L
Persephone
10,193
485
133
6
0
401,451
7
W
Janus
12,442
592
174
8
0
449,140
7
L
Heimdallr
11,795
562
145
7
0
320,383
5
W
Anhur
12,824
611
128
6
0
416,955
8
L
Fenrir
11,913
567
96
5
0
389,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role