Player Matchup

Odin
Odin
Silver II
ItFr4n
Odin
Silver II
Level 88
God Stats
0W - 1L
1,528 SR
Queue Stats
2W - 9L
1,294 MMR
Solo
Anhur
Anhur
Silver V
LucasCst
Anhur
Silver V
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 153L
600 MMR
Solo
Janus
Janus
Bronze IV
Mercuri0
Janus
Bronze IV
Level 122
God Stats
0W - 4L
1,558 SR
Queue Stats
3W - 9L
1,310 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
elcolillo
Ao Kuang
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze IV
iR1d3
Sobek
Bronze IV
Level 40
God Stats
1W - 1L
1,726 SR
Queue Stats
5W - 11L
1,236 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 93
1,562 SR
1,188 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,363 SR
1,165 MMR
Ares
Ares
Silver III
 
Ares
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
Dracon10
Discordia
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
EuQueLuti
Danzaburou
Silver II
Level 67
God Stats
2W - 5L
1,026 SR
Queue Stats
48W - 46L
1,407 MMR
Solo
Zhong Kui
Zhong Kui
Bronze I
Ovatsug_Kun
Zhong Kui
Bronze I
Level 64
God Stats
4W - 5L
1,501 SR
Queue Stats
51W - 68L
319 MMR
Solo
Awilix
Awilix
Silver I
Perjam
Awilix
Silver I
Level 153
God Stats
1W - 1L
1,290 SR
Queue Stats
179W - 181L
1,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
ItFr4n
Odin
14
2 / 1 / 1
8,625
454
3,858
10,009
7,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
LucasCst
Anhur
16
3 / 7 / 3
9,215
485
7,769
12,530
3,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Mercuri0
Janus
14
2 / 1 / 5
8,617
454
6,231
7,391
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ao Kuang
elcolillo
Ao Kuang
15
4 / 6 / 3
8,967
472
10,682
17,542
6,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
iR1d3
Sobek
11
1 / 6 / 3
7,511
395
3,893
15,595
10,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ApolloTsukuyomiSylvanusSetFenrir

VS

Bans
Cu ChulainnRavanaBellonaNemesisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 2 / 2
9,961
524
5,104
15,510
10,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Dracon10
Discordia
18
7 / 2 / 4
11,807
621
11,772
9,002
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
EuQueLuti
Danzaburou
19
7 / 1 / 4
12,688
668
11,351
10,670
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Ovatsug_Kun
Zhong Kui
17
1 / 2 / 3
11,069
583
7,838
10,304
8,078
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Awilix
Perjam
Awilix
14
3 / 5 / 6
9,725
512
8,028
16,049
5,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
12
Kills
21
21
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
2
2
W
Discordia
Dracon10
Discordia
7
2
4
4.5
W
Danzaburou
EuQueLuti
Danzaburou
7
1
4
9
L
Odin
ItFr4n
Odin
2
1
1
2.5
L
Anhur
LucasCst
Anhur
3
7
3
0.64
L
Janus
Mercuri0
Janus
2
1
5
4.5
W
Zhong Kui
Ovatsug_Kun
Zhong Kui
1
2
3
1.25
W
Awilix
Perjam
Awilix
3
5
6
1.2
L
Ao Kuang
elcolillo
Ao Kuang
4
6
3
0.92
L
Sobek
iR1d3
Sobek
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,433
Damage
44,093
63,067
Taken
61,535
30,789
Mitigated
33,704
15,086
Healing
25,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,104
716
0
4,235
15,510
10,761
44
4,961
10,429
31,398
0
W
Discordia
Dracon10
Discordia
11,772
1,098
0
2,050
9,002
3,564
0
4,046
4,848
79,702
0
W
Danzaburou
EuQueLuti
Danzaburou
11,351
5,376
0
6,886
10,670
5,624
1,658
1,639
8,989
0
115,270
L
Odin
ItFr4n
Odin
3,858
1,219
0
2,890
10,009
7,273
0
4,220
5,789
0
36,858
L
Anhur
LucasCst
Anhur
7,769
3,436
0
490
12,530
3,947
335
1,862
10,612
0
65,621
L
Janus
Mercuri0
Janus
6,231
193
0
500
7,391
2,444
288
3,778
3,371
54,844
0
W
Zhong Kui
Ovatsug_Kun
Zhong Kui
7,838
1,735
0
6,330
10,304
8,078
768
3,640
6,582
66,204
0
W
Awilix
Perjam
Awilix
8,028
3,841
0
5,768
16,049
5,677
0
6,050
9,881
0
56,536
L
Ao Kuang
elcolillo
Ao Kuang
10,682
1,965
0
7,037
17,542
6,596
0
8,386
8,868
54,863
0
L
Sobek
iR1d3
Sobek
3,893
356
0
4,169
15,595
10,529
26
5,636
9,713
17,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,935
Gold Earned
55,250
407
Minions Killed
624
0
Camps Cleared
0
1,913,340
Distance Traveled
1,856,202
37
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,961
524
35
2
0
371,932
5
W
Discordia
11,807
621
148
8
0
394,466
6
W
Danzaburou
12,688
668
188
10
0
382,953
4
L
Odin
8,625
454
62
3
0
400,628
12
L
Anhur
9,215
485
124
7
0
318,526
4
L
Janus
8,617
454
111
6
0
415,679
8
W
Zhong Kui
11,069
583
162
9
0
313,208
0
W
Awilix
9,725
512
91
5
0
393,643
0
L
Ao Kuang
8,967
472
95
5
0
398,644
3
L
Sobek
7,511
395
15
1
0
379,863
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role