Player Matchup

Fenrir
Fenrir
PRAISE GUARDIAN
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 223L
1,554 Elo+
Party 3
Sobek
Sobek
Powder donut321
Sobek
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,488 Elo+
Party 3
Hercules
Hercules
crewdorder
Hercules
Level 106
God Stats
11W - 5L
1,500 SR
Queue Stats
412W - 361L
1,613 Elo+
Party 3
Raijin
Raijin
magic4nash148
Raijin
Level 126
God Stats
11W - 9L
1,541 SR
Queue Stats
375W - 326L
1,628 Elo+
Party 3
Cupid
Cupid
matreds01
Cupid
Level 108
God Stats
8W - 9L
1,613 SR
Queue Stats
372W - 319L
1,642 Elo+
Party 3
Team Averages
Level 90
1,531 SR
1,585 Elo+

VS

Team Averages
Level 54
1,523 SR
1,484 Elo+
Loki
Loki
Ghost71651
Loki
Level 83
God Stats
5W - 6L
1,500 SR
Queue Stats
419W - 362L
1,530 Elo+
Party 2
Geb
Geb
SilverBunnies34
Geb
Level 46
God Stats
145W - 149L
1,567 SR
Queue Stats
680W - 849L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
StandNameJAGMAN
Cthulhu
Level 48
God Stats
38W - 31L
1,585 SR
Queue Stats
221W - 203L
1,534 Elo+
Party 2
Nu Wa
Nu Wa
ryerizzle
Nu Wa
Level 29
God Stats
14W - 12L
1,613 SR
Queue Stats
302W - 320L
1,459 Elo+
Party 1
Skadi
Skadi
xINSIDlOUS
Skadi
Level 62
God Stats
3W - 4L
1,351 SR
Queue Stats
657W - 745L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
7,594
584
5,175
8,088
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 4
5,945
457
853
7,306
4,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
crewdorder
Hercules
13
3 / 0 / 0
7,685
591
6,415
7,974
4,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 1 / 4
7,407
570
7,265
5,063
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
matreds01
Cupid
12
4 / 1 / 4
7,575
583
6,282
7,242
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,512
501
4,722
7,823
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 3 / 2
5,869
451
2,188
6,893
3,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,803
446
3,364
8,176
7,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
ryerizzle
Nu Wa
10
1 / 3 / 2
6,104
470
3,685
5,624
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
10
0 / 5 / 0
5,365
413
3,494
8,353
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
17
Kills
5
5
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
5
1
3
6.5
W
0
2
4
1
L
1
3
2
0.67
L
0
3
0
0
W
Hercules
crewdorder
Hercules
3
0
0
3
W
5
1
4
7
W
Cupid
matreds01
Cupid
4
1
4
6
L
Nu Wa
ryerizzle
Nu Wa
1
3
2
0.67
L
Skadi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,990
Damage
17,453
35,673
Taken
36,869
15,711
Mitigated
17,873
14,243
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,722
1,106
0
2,359
7,823
2,397
0
2,036
5,787
0
33,055
W
5,175
623
0
4,004
8,088
3,037
0
1,238
6,732
0
48,891
W
853
186
0
1,818
7,306
4,641
24
2,340
4,840
8,189
0
L
2,188
139
405
1,044
6,893
3,843
234
2,361
4,532
8,934
0
L
3,364
245
0
2,344
8,176
7,706
0
413
7,763
26,686
0
W
Hercules
crewdorder
Hercules
6,415
1,932
0
3,558
7,974
4,458
0
3,063
4,457
0
37,433
W
7,265
599
0
883
5,063
1,355
56
1,249
3,738
39,505
0
W
Cupid
matreds01
Cupid
6,282
2,986
386
3,594
7,242
2,220
560
519
6,669
0
47,454
L
Nu Wa
ryerizzle
Nu Wa
3,685
963
0
250
5,624
1,733
452
2,141
3,483
30,110
0
L
Skadi
3,494
1,183
159
967
8,353
2,194
415
1,167
7,186
0
35,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,206
Gold Earned
29,653
355
Minions Killed
271
0
Camps Cleared
0
1,175,943
Distance Traveled
1,180,011
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,512
501
77
6
0
277,822
2
W
Fenrir
7,594
584
84
6
0
277,982
1
W
Sobek
5,945
457
17
1
0
206,097
1
L
Geb
5,869
451
19
1
0
263,611
4
L
Cthulhu
5,803
446
62
5
0
221,714
0
W
Hercules
7,685
591
97
7
0
231,075
1
W
Raijin
7,407
570
70
5
0
247,899
4
W
Cupid
7,575
583
87
7
0
212,890
1
L
Nu Wa
6,104
470
65
5
0
210,365
1
L
Skadi
5,365
413
48
4
0
206,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role