Player Matchup

Izanami
Izanami
PedroStein
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,748 Elo+
Solo
Loki
Loki
SILVER061287
Loki
Level 17
God Stats
5W - 7L
1,500 SR
Queue Stats
33W - 37L
1,595 Elo+
Solo
Kali
Kali
TeodoroD
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 55L
1,597 Elo+
Party 2
Ra
Ra
alejo7755
Ra
Level 6
God Stats
2W - 3L
1,851 SR
Queue Stats
7W - 19L
1,607 Elo+
Solo
Cthulhu
Cthulhu
zezinhoD
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 46L
1,573 Elo+
Party 2
Team Averages
Level 17
1,570 SR
1,624 Elo+

VS

Team Averages
Level 17
1,457 SR
1,561 Elo+
Cerberus
Cerberus
CarvãoS2
Cerberus
Level 18
God Stats
2W - 1L
1,523 SR
Queue Stats
3W - 2L
1,564 Elo+
Party 1
Anubis
Anubis
KobaHyena
Anubis
Level 8
God Stats
6W - 6L
1,429 SR
Queue Stats
9W - 8L
1,469 Elo+
Party 1
Bellona
Bellona
Rodririver82
Bellona
Level 18
God Stats
16W - 15L
1,334 SR
Queue Stats
270W - 301L
1,548 Elo+
Solo
Artemis
Artemis
soziinho
Artemis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,515 Elo+
Solo
Kali
Kali
xxMaltazar
Kali
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 67L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PedroStein
Izanami
11
0 / 5 / 0
6,339
423
2,511
10,041
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 7 / 0
6,504
434
2,869
10,656
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
10
1 / 6 / 1
6,394
426
5,720
11,134
5,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 6 / 2
6,177
412
2,712
7,759
2,358
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
zezinhoD
Cthulhu
12
4 / 6 / 2
8,167
544
7,115
16,776
8,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CarvãoS2
Cerberus
13
5 / 1 / 5
7,765
518
10,364
7,332
2,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
KobaHyena
Anubis
12
5 / 2 / 8
7,813
521
9,056
8,372
4,198
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Rodririver82
Bellona
12
3 / 1 / 2
7,526
502
2,907
6,500
5,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
soziinho
Artemis
11
2 / 1 / 7
7,267
484
5,054
10,261
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

16
15 / 1 / 3
10,652
710
12,864
16,010
6,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
30
30
Deaths
6
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CarvãoS2
Cerberus
5
1
5
7.5
W
Anubis
KobaHyena
Anubis
5
2
8
4.5
L
Izanami
PedroStein
Izanami
0
5
0
0
W
Bellona
Rodririver82
Bellona
3
1
2
4
L
1
7
0
0.14
L
Kali
1
6
1
0.25
L
0
6
2
0.17
W
Artemis
soziinho
Artemis
2
1
7
5.5
W
15
1
3
16.5
L
Cthulhu
zezinhoD
Cthulhu
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,927
Damage
40,245
56,366
Taken
48,475
20,718
Mitigated
22,579
9,117
Healing
25,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CarvãoS2
Cerberus
10,364
606
0
2,100
7,332
2,791
54
2,460
4,847
30,885
0
W
Anubis
KobaHyena
Anubis
9,056
749
0
4,056
8,372
4,198
897
2,650
5,697
31,012
0
L
Izanami
PedroStein
Izanami
2,511
1,600
0
2,873
10,041
1,883
446
5,971
4,070
0
31,982
W
Bellona
Rodririver82
Bellona
2,907
941
0
1,178
6,500
5,983
763
1,291
5,165
0
34,186
L
2,869
780
0
2,088
10,656
2,755
0
1,828
8,828
0
30,857
L
Kali
5,720
2,714
0
1,310
11,134
5,195
0
2,536
8,598
0
27,365
L
2,712
763
43
882
7,759
2,358
0
2,171
5,588
27,541
0
W
Artemis
soziinho
Artemis
5,054
2,728
0
5,900
10,261
2,849
854
1,530
8,731
0
37,584
W
12,864
7,978
0
11,966
16,010
6,758
938
1,777
14,208
0
64,418
L
Cthulhu
zezinhoD
Cthulhu
7,115
1,418
108
1,813
16,776
8,527
0
6,914
9,862
28,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,581
Gold Earned
41,023
272
Minions Killed
359
0
Camps Cleared
0
1,242,946
Distance Traveled
1,406,130
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,765
518
73
5
0
312,633
1
W
Anubis
7,813
521
51
3
0
256,659
0
L
Izanami
6,339
423
65
4
0
246,900
0
W
Bellona
7,526
502
70
5
0
277,236
2
L
Loki
6,504
434
58
4
0
247,877
0
L
Kali
6,394
426
50
3
0
256,648
0
L
Ra
6,177
412
50
3
0
229,436
0
W
Artemis
7,267
484
57
4
0
260,613
0
W
Kali
10,652
710
108
7
0
298,989
0
L
Cthulhu
8,167
544
49
3
0
262,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role