Player Matchup

Amaterasu
Amaterasu
EPPIIXX
Amaterasu
Level 6
God Stats
8W - 17L
1,479 SR
Queue Stats
65W - 77L
1,309 Elo+
Party 1
Hercules
Hercules
HBK Toby
Hercules
Level 29
God Stats
0W - 1L
1,234 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
KC_RULES
Fenrir
Level 6
God Stats
24W - 21L
1,500 SR
Queue Stats
96W - 111L
1,309 Elo+
Party 1
Zhong Kui
Zhong Kui
SCG_Lethal
Zhong Kui
Level 26
God Stats
1W - 5L
1,432 SR
Queue Stats
51W - 41L
1,497 Elo+
Solo
Anubis
Anubis
Xi-MuRkAg3--
Anubis
Level 6
God Stats
23W - 24L
1,527 SR
Queue Stats
94W - 99L
1,309 Elo+
Party 1
Team Averages
Level 15
1,434 SR
1,385 Elo+

VS

Team Averages
Level 23
1,530 SR
1,440 Elo+
Izanami
Izanami
BloodFocus80
Izanami
Level 13
God Stats
12W - 10L
1,500 SR
Queue Stats
99W - 86L
1,350 Elo+
Party 2
Tiamat
Tiamat
JTxBramleIce
Tiamat
Level 7
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 19L
1,500 Elo+
Party 2
Bellona
Bellona
Sloppy2nds
Bellona
Level 28
God Stats
9W - 8L
1,712 SR
Queue Stats
36W - 44L
1,656 Elo+
Solo
Nox
Nox
TGDJadeRabbit
Nox
Level 52
God Stats
2W - 2L
1,823 SR
Queue Stats
38W - 42L
1,355 Elo+
Party 2
Guan Yu
Guan Yu
Verslity
Guan Yu
Level 14
God Stats
9W - 9L
1,113 SR
Queue Stats
14W - 18L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EPPIIXX
Amaterasu
18
1 / 10 / 0
11,887
425
6,417
24,613
13,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
HBK Toby
Hercules
19
5 / 7 / 4
13,547
484
18,901
28,691
18,187
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
KC_RULES
Fenrir
14
0 / 13 / 1
9,573
342
1,250
17,809
7,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
SCG_Lethal
Zhong Kui
20
7 / 4 / 1
14,015
501
17,670
19,885
17,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
15
0 / 12 / 1
10,503
375
3,410
18,760
7,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BloodFocus80
Izanami
20
11 / 2 / 17
15,519
554
18,177
13,675
4,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
20
13 / 1 / 16
16,105
575
20,567
23,092
18,450
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Sloppy2nds
Bellona
20
4 / 6 / 7
14,554
520
22,269
28,736
24,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
15 / 3 / 18
15,338
548
19,209
11,692
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Verslity
Guan Yu
17
1 / 3 / 8
11,793
421
4,218
11,219
9,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
110
13
Kills
44
46
Deaths
15
7
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Izanami
BloodFocus80
Izanami
11
2
17
9.75
L
Amaterasu
EPPIIXX
Amaterasu
1
10
0
0.1
L
Hercules
HBK Toby
Hercules
5
7
4
1
W
Tiamat
13
1
16
21
L
Fenrir
KC_RULES
Fenrir
0
13
1
0.04
L
Zhong Kui
SCG_Lethal
Zhong Kui
7
4
1
1.88
W
Bellona
Sloppy2nds
Bellona
4
6
7
1.25
W
15
3
18
8
W
Guan Yu
Verslity
Guan Yu
1
3
8
1.67
L
Anubis
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,648
Damage
84,440
109,758
Taken
88,414
64,058
Mitigated
60,678
27,228
Healing
26,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BloodFocus80
Izanami
18,177
13,194
0
5,727
13,675
4,451
5,177
5,444
8,231
0
98,308
L
Amaterasu
EPPIIXX
Amaterasu
6,417
3,631
0
7,540
24,613
13,825
1,700
4,031
20,582
0
54,264
L
Hercules
HBK Toby
Hercules
18,901
5,181
0
7,657
28,691
18,187
1,538
9,276
19,415
0
87,625
W
Tiamat
20,567
2,937
0
13,558
23,092
18,450
920
4,950
18,142
129,402
0
L
Fenrir
KC_RULES
Fenrir
1,250
0
0
1,262
17,809
7,134
44
9,948
7,781
0
21,569
L
Zhong Kui
SCG_Lethal
Zhong Kui
17,670
3,321
172
6,884
19,885
17,642
900
5,932
13,873
98,631
0
W
Bellona
Sloppy2nds
Bellona
22,269
11,067
0
2,520
28,736
24,033
1,847
5,202
23,534
0
97,086
W
19,209
361
0
2,737
11,692
3,946
1,668
3,510
8,182
64,766
0
W
Guan Yu
Verslity
Guan Yu
4,218
237
662
1,592
11,219
9,798
228
4,747
6,472
0
37,372
L
Anubis
3,410
805
0
3,713
18,760
7,270
2,286
10,429
8,331
47,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,525
Gold Earned
73,309
553
Minions Killed
597
0
Camps Cleared
0
2,313,945
Distance Traveled
2,661,312
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,519
554
121
4
0
503,992
1
L
Amaterasu
11,887
425
107
4
0
519,427
7
L
Hercules
13,547
484
155
6
0
452,471
1
W
Tiamat
16,105
575
166
6
0
561,169
3
L
Fenrir
9,573
342
40
1
0
481,972
0
L
Zhong Kui
14,015
501
166
6
0
449,809
1
W
Bellona
14,554
520
151
5
0
497,178
3
W
Nox
15,338
548
85
3
0
539,470
5
W
Guan Yu
11,793
421
74
3
0
559,503
0
L
Anubis
10,503
375
85
3
0
410,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role