Player Matchup

Izanami
Izanami
Borreguito7w7
Izanami
Level 28
God Stats
4W - 4L
1,495 SR
Queue Stats
23W - 32L
1,119 Elo+
Solo
Nemesis
Nemesis
CapCrowler
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Raijin
Raijin
Slurplion
Raijin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,093 Elo+
Solo
Pele
Pele
pT K4pi7897
Pele
Level 24
God Stats
34W - 63L
1,361 SR
Queue Stats
179W - 218L
1,283 Elo+
Solo
Ymir
Ymir
sojin132321
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,471 SR
1,299 Elo+

VS

Team Averages
Level 11
1,458 SR
1,423 Elo+
Cthulhu
Cthulhu
Charlestheking
Cthulhu
Level 6
God Stats
1W - 0L
1,466 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
CreampieBackflip
Neith
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 19L
1,500 Elo+
Solo
Da Ji
Da Ji
Mofurir
Da Ji
Level 13
God Stats
5W - 1L
1,377 SR
Queue Stats
19W - 11L
1,224 Elo+
Solo
Tsukuyomi
Tsukuyomi
SypherJBL
Tsukuyomi
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 27L
1,500 Elo+
Solo
Hercules
Hercules
Velocityupri
Hercules
Level 29
God Stats
39W - 46L
1,449 SR
Queue Stats
158W - 172L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
0 / 1 / 0
3,747
625
959
2,253
329
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
CapCrowler
Nemesis
6
0 / 2 / 0
3,501
584
386
2,253
369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Raijin
Slurplion
Raijin
4
1 / 3 / 0
3,594
599
823
1,811
385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 2 / 0
3,975
663
310
2,680
545
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,771
629
402
3,517
1,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,378
563
785
1,560
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 0 / 0
4,819
803
2,646
3,585
908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Da Ji
Mofurir
Da Ji
6
3 / 1 / 2
4,146
691
1,790
3,796
1,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
SypherJBL
Tsukuyomi
4
0 / 1 / 0
3,357
560
0
2,890
546
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Velocityupri
Hercules
7
3 / 0 / 0
4,205
701
934
1,134
480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
9
9
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
1
0
0
L
Nemesis
CapCrowler
Nemesis
0
2
0
0
W
0
1
0
0
W
3
0
0
3
W
Da Ji
Mofurir
Da Ji
3
1
2
4
L
Raijin
Slurplion
Raijin
1
3
0
0.33
W
Tsukuyomi
SypherJBL
Tsukuyomi
0
1
0
0
W
Hercules
Velocityupri
Hercules
3
0
0
3
L
1
2
0
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,880
Damage
6,155
12,514
Taken
12,965
3,177
Mitigated
3,464
952
Healing
3,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
959
713
99
608
2,253
329
339
186
2,045
0
15,666
L
Nemesis
CapCrowler
Nemesis
386
96
0
52
2,253
369
105
0
2,253
0
6,102
W
785
102
0
34
1,560
477
0
633
927
5,193
0
W
2,646
1,179
0
1,852
3,585
908
909
0
3,585
0
23,816
W
Da Ji
Mofurir
Da Ji
1,790
364
0
1,634
3,796
1,053
0
448
3,348
0
10,480
L
Raijin
Slurplion
Raijin
823
370
0
0
1,811
385
156
195
1,576
4,263
0
W
Tsukuyomi
SypherJBL
Tsukuyomi
0
0
0
460
2,890
546
0
0
2,890
0
9,465
W
Hercules
Velocityupri
Hercules
934
227
0
0
1,134
480
0
144
990
0
8,814
L
310
4
0
178
2,680
545
96
0
2,680
0
11,566
L
402
83
0
15
3,517
1,549
768
230
3,175
9,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,588
Gold Earned
19,905
96
Minions Killed
127
0
Camps Cleared
0
534,017
Distance Traveled
604,780
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,747
625
30
5
0
99,289
0
L
Nemesis
3,501
584
13
2
0
128,346
1
W
Cthulhu
3,378
563
11
2
0
114,023
1
W
Neith
4,819
803
54
9
0
113,274
1
W
Da Ji
4,146
691
24
4
0
134,436
0
L
Raijin
3,594
599
7
1
0
57,507
1
W
Tsukuyomi
3,357
560
20
3
0
123,817
0
W
Hercules
4,205
701
18
3
0
119,230
0
L
Pele
3,975
663
32
5
0
124,813
0
L
Ymir
3,771
629
14
2
0
124,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role