Player Matchup

Janus
Janus
BattlingHardd
Janus
Level 17
God Stats
7W - 4L
1,481 SR
Queue Stats
25W - 17L
1,424 Elo+
Party 1
Ares
Ares
KinggWavyy
Ares
Level 27
God Stats
1W - 3L
1,300 SR
Queue Stats
167W - 157L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
Orkthi
Sun Wukong
Level 20
God Stats
29W - 16L
1,464 SR
Queue Stats
115W - 89L
1,523 Elo+
Party 1
Neith
Neith
TB1RD11
Neith
Level 21
God Stats
4W - 2L
1,726 SR
Queue Stats
39W - 39L
1,764 Elo+
Solo
Arachne
Arachne
刃丨寒汐1
Arachne
Level 27
God Stats
47W - 38L
1,644 SR
Queue Stats
101W - 109L
1,547 Elo+
Solo
Team Averages
Level 22
1,523 SR
1,558 Elo+

VS

Team Averages
Level 16
1,484 SR
1,541 Elo+
Apollo
Apollo
BloodyShart123
Apollo
Level 20
God Stats
23W - 8L
1,723 SR
Queue Stats
115W - 81L
1,650 Elo+
Solo
Thor
Thor
Lolzerpop
Thor
Level 6
God Stats
0W - 3L
1,125 SR
Queue Stats
2W - 5L
1,242 Elo+
Solo
Merlin
Merlin
MercenaryAtlas
Merlin
Level 24
God Stats
5W - 6L
1,701 SR
Queue Stats
420W - 364L
1,747 Elo+
Solo
Hel
Hel
cLCocA
Hel
Level 18
God Stats
100W - 105L
1,497 SR
Queue Stats
517W - 496L
1,392 Elo+
Solo
King Arthur
King Arthur
chees0id
King Arthur
Level 14
God Stats
3W - 5L
1,373 SR
Queue Stats
9W - 8L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
10,895
605
6,641
10,444
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 5
8,138
452
5,807
15,164
14,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Orkthi
Sun Wukong
18
7 / 0 / 3
10,681
593
12,427
12,236
9,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
TB1RD11
Neith
13
1 / 6 / 8
8,269
459
14,358
11,620
4,399
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
17
11 / 1 / 4
11,080
616
9,854
16,751
7,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 3
8,627
479
10,236
16,337
6,749
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
11
1 / 8 / 5
7,376
410
4,817
15,490
5,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 3 / 3
9,546
530
9,630
8,024
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
cLCocA
Hel
14
3 / 4 / 6
9,251
514
9,071
16,999
12,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
chees0id
King Arthur
11
0 / 4 / 0
6,512
362
3,906
11,296
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
23
Kills
14
14
Deaths
23
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
7
4
3
2.13
W
1
4
5
0.88
L
Thor
1
8
5
0.44
L
3
3
3
1.5
W
Sun Wukong
Orkthi
Sun Wukong
7
0
3
8.5
W
Neith
TB1RD11
Neith
1
6
8
0.83
L
Hel
cLCocA
Hel
3
4
6
1.5
L
King Arthur
chees0id
King Arthur
0
4
0
0
W
Arachne
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,087
Damage
37,660
66,215
Taken
68,146
39,113
Mitigated
35,155
24,910
Healing
24,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,641
538
0
1,718
10,444
3,318
1,468
4,922
5,522
74,917
0
L
10,236
7,509
0
7,255
16,337
6,749
0
2,536
13,726
0
56,787
W
5,807
908
0
1,439
15,164
14,109
0
5,641
9,523
24,341
0
L
Thor
4,817
1,655
0
2,090
15,490
5,002
0
1,769
13,621
0
34,346
L
9,630
477
0
500
8,024
3,024
542
2,412
5,612
72,095
0
W
Sun Wukong
Orkthi
Sun Wukong
12,427
4,234
0
7,944
12,236
9,618
1,928
1,002
10,834
0
72,969
W
Neith
TB1RD11
Neith
14,358
7,328
0
3,070
11,620
4,399
1,965
2,702
8,918
0
49,988
L
Hel
cLCocA
Hel
9,071
1,678
3,503
7,961
16,999
12,489
100
5,306
11,668
42,878
0
L
King Arthur
chees0id
King Arthur
3,906
625
0
2,810
11,296
7,891
0
425
10,505
0
17,181
W
Arachne
9,854
6,439
0
10,739
16,751
7,669
189
4,434
12,317
0
67,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,063
Gold Earned
41,312
511
Minions Killed
389
0
Camps Cleared
0
1,669,854
Distance Traveled
1,555,814
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,895
605
166
9
0
339,489
2
L
Apollo
8,627
479
100
6
0
301,890
2
W
Ares
8,138
452
32
2
0
337,265
3
L
Thor
7,376
410
57
3
0
343,793
1
L
Merlin
9,546
530
145
8
0
342,454
3
W
Sun Wukong
10,681
593
129
7
0
285,602
1
W
Neith
8,269
459
74
4
0
308,871
2
L
Hel
9,251
514
60
3
0
333,641
5
L
King Arthur
6,512
362
27
2
0
234,036
0
W
Arachne
11,080
616
110
6
0
398,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role