Player Matchup

Discordia
Discordia
Retribution6960
Discordia
Level 139
God Stats
4W - 0L
1,834 SR
Queue Stats
142W - 80L
1,813 Elo+
Party 1
Medusa
Medusa
Treason1
Medusa
Level 145
God Stats
8W - 4L
1,534 SR
Queue Stats
370W - 194L
1,771 Elo+
Party 1
Cabrakan
Cabrakan
uhhOrang3Ju1ce
Cabrakan
Level 130
God Stats
3W - 1L
1,928 SR
Queue Stats
33W - 17L
1,745 Elo+
Party 1
Team Averages
Level 138
1,765 SR
1,776 Elo+

VS

Team Averages
Level 98
1,772 SR
1,694 Elo+
Hera
Hera
MNW Wasausky18
Hera
Level 125
God Stats
4W - 5L
1,764 SR
Queue Stats
148W - 149L
1,672 Elo+
Solo
Cupid
Cupid
SkinWorm1046
Cupid
Level 81
God Stats
4W - 4L
1,689 SR
Queue Stats
61W - 64L
1,559 Elo+
Solo
Kuzenbo
Kuzenbo
Tom Kruzenbo
Kuzenbo
Level 88
God Stats
27W - 11L
1,862 SR
Queue Stats
116W - 63L
1,851 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Retribution6960
Discordia
11
5 / 2 / 5
8,276
752
7,386
4,832
1,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Treason1
Medusa
12
4 / 1 / 6
8,377
762
8,891
6,612
2,538
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
12
3 / 1 / 8
8,962
815
8,100
10,476
10,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,961
633
4,474
6,831
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 2
6,998
636
5,290
9,647
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Tom Kruzenbo
Kuzenbo
11
4 / 3 / 0
7,964
724
6,171
12,778
11,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Discordia
Retribution6960
Discordia
5
2
5
3.75
L
0
5
2
0.2
L
Kuzenbo
Tom Kruzenbo
Kuzenbo
4
3
0
1.33
W
Medusa
Treason1
Medusa
4
1
6
7
W
Cabrakan
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,377
Damage
15,935
21,920
Taken
29,256
14,203
Mitigated
17,194
7,256
Healing
6,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,474
1,190
0
880
6,831
2,376
22
3,739
3,092
17,663
0
W
Discordia
Retribution6960
Discordia
7,386
339
98
516
4,832
1,650
111
2,853
1,877
32,853
0
L
5,290
2,861
413
2,646
9,647
3,053
0
6,060
3,587
0
31,953
L
Kuzenbo
Tom Kruzenbo
Kuzenbo
6,171
2,221
0
2,130
12,778
11,765
0
5,734
7,044
20,864
1,365
W
Medusa
Treason1
Medusa
8,891
3,935
0
2,199
6,612
2,538
1,333
3,355
3,150
0
48,883
W
Cabrakan
8,100
1,365
0
4,443
10,476
10,015
90
3,803
6,410
17,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
21,923
162
Minions Killed
125
0
Camps Cleared
0
609,390
Distance Traveled
581,642
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,961
633
34
3
0
194,788
2
W
Discordia
8,276
752
50
5
0
206,874
2
L
Cupid
6,998
636
64
6
0
169,299
2
L
Kuzenbo
7,964
724
27
2
0
217,555
3
W
Medusa
8,377
762
94
9
0
196,618
0
W
Cabrakan
8,962
815
18
2
0
205,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role