Player Matchup

Fenrir
Fenrir
Dinocryst
Fenrir
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
254W - 252L
1,505 Elo+
Solo
Ymir
Ymir
GreySeeker
Ymir
Level 108
God Stats
35W - 29L
1,507 SR
Queue Stats
268W - 289L
1,433 Elo+
Party 1
Nu Wa
Nu Wa
Infinityzero12
Nu Wa
Level 67
God Stats
1W - 1L
1,752 SR
Queue Stats
256W - 245L
1,458 Elo+
Party 1
Medusa
Medusa
Misssdragoon
Medusa
Level 146
God Stats
19W - 9L
1,500 SR
Queue Stats
196W - 214L
1,449 Elo+
Party 1
Hercules
Hercules
Novindus
Hercules
Level 155
God Stats
14W - 10L
1,477 SR
Queue Stats
598W - 612L
1,469 Elo+
Party 1
Team Averages
Level 105
1,547 SR
1,463 Elo+

VS

Team Averages
Level 107
1,561 SR
1,513 Elo+
Neith
Neith
Blackifrost
Neith
Level 157
God Stats
11W - 12L
1,509 SR
Queue Stats
173W - 161L
1,555 Elo+
Party 2
Amaterasu
Amaterasu
Sawixqt
Amaterasu
Level 10
God Stats
9W - 7L
1,520 SR
Queue Stats
23W - 32L
1,452 Elo+
Party 2
Anubis
Anubis
TheCactai
Anubis
Level 155
God Stats
9W - 2L
1,768 SR
Queue Stats
115W - 98L
1,525 Elo+
Party 2
Serqet
Serqet
ZeusOlympeGaming
Serqet
Level 128
God Stats
8W - 14L
1,475 SR
Queue Stats
125W - 108L
1,547 Elo+
Solo
Cthulhu
Cthulhu
ramos42069
Cthulhu
Level 84
God Stats
130W - 113L
1,533 SR
Queue Stats
623W - 640L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dinocryst
Fenrir
9
3 / 2 / 1
5,885
535
3,459
7,369
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 1 / 0
6,654
605
5,826
6,665
2,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 6 / 3
5,411
492
4,359
6,440
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
2 / 2 / 0
6,348
577
6,551
7,271
1,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Novindus
Hercules
8
1 / 4 / 2
5,209
474
4,152
10,082
3,653
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,695
518
4,062
6,612
1,837
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
Sawixqt
Amaterasu
9
0 / 2 / 0
5,008
455
2,757
10,188
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
TheCactai
Anubis
12
8 / 3 / 4
6,996
636
9,490
7,619
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
5 / 1 / 2
6,245
568
4,001
6,013
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
ramos42069
Cthulhu
10
1 / 1 / 9
6,119
556
4,959
9,634
6,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
15
15
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Fenrir
Dinocryst
Fenrir
3
2
1
1.75
L
2
1
0
2
L
1
6
3
0.42
L
Medusa
2
2
0
1
L
Hercules
Novindus
Hercules
1
4
2
0.5
W
Amaterasu
Sawixqt
Amaterasu
0
2
0
0
W
Anubis
TheCactai
Anubis
8
3
4
3.33
W
5
1
2
6
W
Cthulhu
ramos42069
Cthulhu
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,347
Damage
25,269
37,827
Taken
40,066
11,407
Mitigated
17,566
10,572
Healing
16,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,062
1,646
0
2,644
6,612
1,837
0
208
6,324
0
30,991
L
Fenrir
Dinocryst
Fenrir
3,459
629
0
1,808
7,369
2,055
0
4,224
3,145
0
23,394
L
5,826
1,603
0
1,858
6,665
2,763
202
0
6,665
39,203
0
L
4,359
1,303
0
1,049
6,440
1,365
0
4,387
2,053
20,055
0
L
Medusa
6,551
2,670
0
3,619
7,271
1,571
0
1,791
5,300
0
40,683
L
Hercules
Novindus
Hercules
4,152
920
0
2,238
10,082
3,653
0
4,047
5,775
0
19,260
W
Amaterasu
Sawixqt
Amaterasu
2,757
1,188
0
5,216
10,188
3,934
0
5,774
4,374
0
20,051
W
Anubis
TheCactai
Anubis
9,490
988
0
3,184
7,619
3,469
27
1,441
5,982
41,818
0
W
4,001
681
0
2,071
6,013
1,928
0
687
5,214
0
21,284
W
Cthulhu
ramos42069
Cthulhu
4,959
323
134
3,104
9,634
6,398
0
1,465
7,987
18,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,507
Gold Earned
30,063
265
Minions Killed
261
0
Camps Cleared
0
1,013,112
Distance Traveled
1,030,921
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,695
518
59
5
0
177,965
2
L
Fenrir
5,885
535
45
4
0
218,689
1
L
Ymir
6,654
605
70
6
0
204,652
4
L
Nu Wa
5,411
492
51
5
0
181,530
1
L
Medusa
6,348
577
72
7
0
194,048
4
L
Hercules
5,209
474
27
2
0
214,193
6
W
Amaterasu
5,008
455
44
4
0
206,418
0
W
Anubis
6,996
636
77
7
0
178,835
1
W
Serqet
6,245
568
47
4
0
229,114
3
W
Cthulhu
6,119
556
34
3
0
238,589
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role