Player Matchup

Achilles
Achilles
Juggernaut72683
Achilles
Level 104
God Stats
4W - 3L
1,573 SR
Queue Stats
614W - 760L
1,508 Elo+
Party 2
Merlin
Merlin
LUC1FER4930
Merlin
Level 23
God Stats
0W - 2L
1,808 SR
Queue Stats
25W - 40L
1,344 Elo+
Solo
Neith
Neith
Skaboose80291
Neith
Level 29
God Stats
6W - 7L
1,535 SR
Queue Stats
169W - 198L
1,388 Elo+
Party 2
Team Averages
Level 52
1,639 SR
1,413 Elo+

VS

Team Averages
Level 42
1,568 SR
1,529 Elo+
Ymir
Ymir
LimaLucas07154
Ymir
Level 28
God Stats
35W - 44L
1,672 SR
Queue Stats
138W - 171L
1,439 Elo+
Solo
Neith
Neith
NightxNinga284
Neith
Level 29
God Stats
26W - 22L
1,567 SR
Queue Stats
317W - 240L
1,588 Elo+
Party 1
Thoth
Thoth
dmndvendetta
Thoth
Level 69
God Stats
30W - 13L
1,464 SR
Queue Stats
428W - 295L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
1 / 3 / 0
6,182
618
4,543
9,719
7,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
8
0 / 4 / 0
5,737
574
3,449
7,411
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 0
5,785
579
4,596
4,859
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 6
7,064
706
3,075
8,626
6,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 0 / 5
7,150
715
8,319
5,176
1,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
4 / 1 / 3
7,377
738
5,723
3,906
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
9
9
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
3
0
0.33
L
Merlin
0
4
0
0
W
2
0
6
5
W
3
0
5
5.5
L
0
2
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,588
Damage
17,117
21,989
Taken
17,708
11,823
Mitigated
8,674
2,783
Healing
3,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,543
1,000
0
1,502
9,719
7,500
0
3,613
6,106
0
16,479
L
Merlin
3,449
751
0
811
7,411
2,095
0
3,635
3,776
17,533
0
W
3,075
527
0
0
8,626
6,075
0
1,996
6,459
13,157
0
W
8,319
4,498
0
2,553
5,176
1,599
861
874
4,202
0
21,967
L
4,596
837
0
470
4,859
2,228
0
1,644
3,215
0
19,790
W
5,723
491
531
679
3,906
1,000
882
641
3,144
28,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,704
Gold Earned
21,591
79
Minions Killed
104
0
Camps Cleared
0
491,991
Distance Traveled
508,361
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,182
618
18
2
0
184,235
1
L
Merlin
5,737
574
31
3
0
139,965
0
W
Ymir
7,064
706
21
2
0
181,102
0
W
Neith
7,150
715
37
4
0
169,371
0
L
Neith
5,785
579
30
3
0
167,791
0
W
Thoth
7,377
738
46
5
0
157,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role