Player Matchup

Ares
Ares
 
Ares
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
PrincessSarah78
Bellona
Level 29
God Stats
4W - 6L
1,380 SR
Queue Stats
140W - 632L
1,082 Elo+
Solo
Yemoja
Yemoja
Scmiahh
Yemoja
Level 7
God Stats
1W - 1L
1,699 SR
Queue Stats
14W - 22L
1,361 Elo+
Party 1
Baron Samedi
Baron Samedi
UNSC AJ Johnson
Baron Samedi
Level 125
God Stats
5W - 3L
1,752 SR
Queue Stats
18W - 20L
1,611 Elo+
Party 1
Hou Yi
Hou Yi
y0 Pyro
Hou Yi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,703 Elo+
Party 1
Team Averages
Level 62
1,566 SR
1,451 Elo+

VS

Team Averages
Level 52
1,621 SR
1,632 Elo+
Fenrir
Fenrir
DIRTY DIEHL 4
Fenrir
Level 17
God Stats
54W - 55L
1,508 SR
Queue Stats
276W - 269L
1,525 Elo+
Party 2
Horus
Horus
NoobzillaRN
Horus
Level 15
God Stats
10W - 5L
1,895 SR
Queue Stats
373W - 372L
1,630 Elo+
Party 2
Ymir
Ymir
Ricky Ripoff
Ymir
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
199W - 171L
1,575 Elo+
Party 2
Scylla
Scylla
kenau23
Scylla
Level 84
God Stats
2W - 0L
1,412 SR
Queue Stats
7W - 2L
1,715 Elo+
Party 3
Izanami
Izanami
tito_dra528
Izanami
Level 3
God Stats
2W - 0L
1,789 SR
Queue Stats
2W - 0L
1,715 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
0 / 5 / 3
9,570
957
7,576
24,511
24,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 16 / 1
8,278
828
1,968
22,252
13,399
Yemoja
Scmiahh
Yemoja
15
1 / 1 / 1
9,731
973
1,465
6,315
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
UNSC AJ Johnson
Baron Samedi
15
3 / 2 / 1
9,976
998
26,790
10,707
5,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
y0 Pyro
Hou Yi
14
0 / 7 / 2
8,590
859
5,581
15,899
5,823
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

63

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 15
10,589
1,059
15,428
10,556
5,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 1 / 19
10,906
1,091
6,455
8,601
8,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 1 / 22
11,544
1,154
10,775
11,599
15,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
kenau23
Scylla
16
4 / 0 / 19
10,126
1,013
14,837
6,800
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
tito_dra528
Izanami
17
9 / 1 / 16
11,068
1,107
22,305
12,705
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
122
4
Kills
31
31
Deaths
4
8
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
3
0.3
W
10
1
15
17.5
W
3
1
19
12.5
L
0
16
1
0.03
W
5
1
22
16
L
Yemoja
Scmiahh
Yemoja
1
1
1
1.5
L
Baron Samedi
UNSC AJ Johnson
Baron Samedi
3
2
1
1.75
W
Scylla
kenau23
Scylla
4
0
19
13.5
W
Izanami
tito_dra528
Izanami
9
1
16
17
L
Hou Yi
y0 Pyro
Hou Yi
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,380
Damage
69,800
79,684
Taken
50,261
54,522
Mitigated
38,777
10,691
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
7,576
447
0
728
24,511
24,395
0
9,369
14,791
19,878
0
W
15,428
2,938
0
527
10,556
5,619
0
7,059
3,405
0
23,194
W
6,455
3,189
3,817
4,258
8,601
8,172
0
6,842
1,759
0
9,717
L
1,968
693
0
422
22,252
13,399
0
5,797
16,245
0
8,647
W
10,775
2,530
0
1,135
11,599
15,434
0
8,668
2,931
24,960
0
L
Yemoja
Scmiahh
Yemoja
1,465
403
1,335
356
6,315
5,641
0
1,434
4,799
6,217
0
L
Baron Samedi
UNSC AJ Johnson
Baron Samedi
26,790
1,457
3,646
3,215
10,707
5,264
0
2,528
8,049
58,016
0
W
Scylla
kenau23
Scylla
14,837
1,147
0
1,000
6,800
3,168
0
3,489
3,311
37,801
0
W
Izanami
tito_dra528
Izanami
22,305
16,613
0
4,801
12,705
6,384
0
9,773
2,932
0
47,417
L
Hou Yi
y0 Pyro
Hou Yi
5,581
3,840
0
989
15,899
5,823
0
5,539
10,188
0
13,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,145
Gold Earned
54,233
138
Minions Killed
197
3
Camps Cleared
4
808,252
Distance Traveled
916,660
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,570
957
35
4
3
173,728
1
W
Fenrir
10,589
1,059
18
2
0
215,260
2
W
Horus
10,906
1,091
8
1
0
184,376
0
L
Bellona
8,278
828
7
1
0
130,179
0
W
Ymir
11,544
1,154
38
4
0
167,613
0
L
Yemoja
9,731
973
5
1
0
162,523
1
L
Baron Samedi
9,976
998
77
8
0
184,805
0
W
Scylla
10,126
1,013
64
6
1
187,469
1
W
Izanami
11,068
1,107
69
7
3
161,942
1
L
Hou Yi
8,590
859
14
1
0
157,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role