Player Matchup

Ares
Ares
Cbizzle29
Ares
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 7L
1,556 Elo+
Party 2
Zeus
Zeus
Drxpy Lord
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,339 Elo+
Party 2
Izanami
Izanami
Happy-fun-ball-6
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,319 Elo+
Party 3
Odin
Odin
Jerz Ya Digg
Odin
Level 135
God Stats
3W - 2L
1,600 SR
Queue Stats
14W - 12L
1,601 Elo+
Party 2
Nemesis
Nemesis
Somic123
Nemesis
Level 3
God Stats
8W - 5L
1,476 SR
Queue Stats
12W - 10L
1,319 Elo+
Party 3
Team Averages
Level 33
1,515 SR
1,427 Elo+

VS

Team Averages
Level 33
1,551 SR
1,583 Elo+
Nemesis
Nemesis
Dyobo
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Jmem__
Ne Zha
Level 12
God Stats
3W - 4L
1,734 SR
Queue Stats
56W - 62L
1,485 Elo+
Solo
Danzaburou
Danzaburou
LtSknMstrPc
Danzaburou
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,716 Elo+
Party 1
Amaterasu
Amaterasu
Nyobo
Amaterasu
Level 18
God Stats
1W - 0L
1,522 SR
Queue Stats
5W - 0L
1,716 Elo+
Party 1
Raijin
Raijin
ShizuoGRN
Raijin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 75L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
0 / 7 / 6
9,060
906
702
10,589
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
3 / 10 / 7
10,259
1,026
6,125
17,904
6,056
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 0
8,040
804
0
584
107
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
6 / 2 / 4
11,562
1,156
13,841
20,454
16,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nemesis
Somic123
Nemesis
15
2 / 17 / 4
9,972
997
15,841
27,342
10,652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dyobo
Nemesis
17
4 / 5 / 13
10,624
1,062
7,961
10,317
5,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Jmem__
Ne Zha
17
5 / 3 / 18
11,126
1,113
9,358
10,835
5,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
LtSknMstrPc
Danzaburou
19
11 / 0 / 15
13,068
1,307
25,164
9,160
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Nyobo
Amaterasu
17
9 / 3 / 13
11,347
1,135
13,053
12,237
10,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
ShizuoGRN
Raijin
19
7 / 0 / 20
12,109
1,211
15,233
5,494
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
115
11
Kills
36
36
Deaths
11
21
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Ares
0
7
6
0.43
L
3
10
7
0.65
W
Nemesis
Dyobo
Nemesis
4
5
13
2.1
L
0
0
0
0
L
6
2
4
4
W
Ne Zha
Jmem__
Ne Zha
5
3
18
4.67
W
Danzaburou
LtSknMstrPc
Danzaburou
11
0
15
18.5
W
Amaterasu
Nyobo
Amaterasu
9
3
13
5.17
W
Raijin
ShizuoGRN
Raijin
7
0
20
17
L
Nemesis
Somic123
Nemesis
2
17
4
0.24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,509
Damage
70,769
76,873
Taken
48,043
37,895
Mitigated
27,640
6,572
Healing
9,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
702
0
0
0
10,589
4,901
0
1,683
8,831
1,510
0
L
6,125
1,077
0
333
17,904
6,056
0
2,498
15,331
13,044
0
W
Nemesis
Dyobo
Nemesis
7,961
4,005
0
2,183
10,317
5,343
0
1,795
8,348
0
19,633
L
0
0
0
0
584
107
0
0
584
0
0
L
13,841
4,740
852
756
20,454
16,179
0
4,809
15,492
0
32,274
W
Ne Zha
Jmem__
Ne Zha
9,358
2,865
0
1,201
10,835
5,154
0
1,790
9,045
0
16,702
W
Danzaburou
LtSknMstrPc
Danzaburou
25,164
14,971
0
5,082
9,160
4,342
0
1,582
7,578
0
61,834
W
Amaterasu
Nyobo
Amaterasu
13,053
8,215
0
1,095
12,237
10,510
0
1,386
10,851
0
21,521
W
Raijin
ShizuoGRN
Raijin
15,233
1,893
0
0
5,494
2,291
0
274
5,220
32,124
0
L
Nemesis
Somic123
Nemesis
15,841
7,357
0
4,631
27,342
10,652
0
6,243
20,893
0
34,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,893
Gold Earned
58,274
110
Minions Killed
187
2
Camps Cleared
9
641,267
Distance Traveled
893,988
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,060
906
4
0
0
95,785
2
L
Zeus
10,259
1,026
13
1
0
127,482
0
W
Nemesis
10,624
1,062
36
4
1
144,647
0
L
Izanami
8,040
804
0
0
0
14,168
0
L
Odin
11,562
1,156
45
5
0
221,631
0
W
Ne Zha
11,126
1,113
19
2
0
189,091
0
W
Danzaburou
13,068
1,307
75
8
8
188,196
0
W
Amaterasu
11,347
1,135
26
3
0
176,563
0
W
Raijin
12,109
1,211
31
3
0
195,491
0
L
Nemesis
9,972
997
48
5
2
182,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role