Player Matchup

Horus
Horus
AStud1
Horus
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 5L
1,505 Elo+
Party 2
Anhur
Anhur
Chickenballs6
Anhur
Level 19
God Stats
1W - 2L
1,322 SR
Queue Stats
13W - 6L
1,505 Elo+
Party 2
Mercury
Mercury
InfinityXMyth
Mercury
Level 61
God Stats
4W - 2L
1,586 SR
Queue Stats
19W - 8L
1,505 Elo+
Party 2
Tiamat
Tiamat
LieutJun
Tiamat
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,529 Elo+
Solo
Guan Yu
Guan Yu
LoganFont
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,736 Elo+
Party 2
Team Averages
Level 24
1,482 SR
1,556 Elo+

VS

Team Averages
Level 16
1,516 SR
1,552 Elo+
Neith
Neith
Heamagar
Neith
Level 33
God Stats
4W - 1L
1,458 SR
Queue Stats
9W - 4L
1,718 Elo+
Party 1
Thanatos
Thanatos
Linyujiao36Dpuls
Thanatos
Level 6
God Stats
1W - 2L
1,417 SR
Queue Stats
4W - 3L
1,648 Elo+
Solo
Cthulhu
Cthulhu
RealCuteJammies
Cthulhu
Level 3
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 2L
1,207 Elo+
Solo
Ganesha
Ganesha
Seeretur
Ganesha
Level 17
God Stats
4W - 3L
1,625 SR
Queue Stats
19W - 21L
1,493 Elo+
Solo
Artemis
Artemis
wildcavemanape
Artemis
Level 22
God Stats
6W - 2L
1,806 SR
Queue Stats
14W - 10L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AStud1
Horus
14
1 / 0 / 12
9,172
540
3,325
7,496
5,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
7 / 1 / 3
9,081
534
11,174
8,180
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
17
12 / 1 / 1
10,226
602
13,517
11,326
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
LieutJun
Tiamat
12
4 / 7 / 2
8,326
490
8,344
12,570
6,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
LoganFont
Guan Yu
14
4 / 2 / 2
8,136
479
6,565
11,718
8,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Heamagar
Neith
12
0 / 7 / 4
7,049
415
3,370
9,840
3,429
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
10 / 4 / 0
10,254
603
8,981
12,508
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 6 / 1
7,185
423
5,477
10,164
9,945
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
Seeretur
Ganesha
12
0 / 4 / 5
8,154
480
4,596
13,849
10,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 7 / 2
6,258
368
5,748
10,379
2,013
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
28
Kills
10
11
Deaths
28
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
AStud1
Horus
1
0
12
7
W
7
1
3
8.5
L
Neith
Heamagar
Neith
0
7
4
0.29
W
Mercury
12
1
1
12.5
W
Tiamat
LieutJun
Tiamat
4
7
2
0.71
L
10
4
0
2.5
W
Guan Yu
LoganFont
Guan Yu
4
2
2
2.5
L
0
6
1
0.08
L
Ganesha
Seeretur
Ganesha
0
4
5
0.63
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,925
Damage
28,172
51,290
Taken
56,740
28,135
Mitigated
29,898
15,703
Healing
15,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AStud1
Horus
3,325
1,387
1,167
2,710
7,496
5,291
69
1,073
6,423
0
14,690
W
11,174
5,293
0
410
8,180
2,872
345
1,371
6,784
0
54,796
L
Neith
Heamagar
Neith
3,370
982
0
565
9,840
3,429
607
4,779
4,569
0
33,733
W
Mercury
13,517
9,935
0
4,088
11,326
4,597
0
1,419
9,832
0
72,767
W
Tiamat
LieutJun
Tiamat
8,344
583
0
2,245
12,570
6,452
437
983
11,587
41,036
0
L
8,981
2,730
0
11,364
12,508
4,471
0
1,413
10,951
0
48,506
W
Guan Yu
LoganFont
Guan Yu
6,565
2,093
50
5,033
11,718
8,923
0
4,777
6,591
0
33,322
L
5,477
787
0
650
10,164
9,945
246
0
9,819
29,599
0
L
Ganesha
Seeretur
Ganesha
4,596
685
0
1,008
13,849
10,040
179
749
12,980
26,508
0
L
5,748
2,736
0
2,191
10,379
2,013
0
683
9,632
0
25,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,941
Gold Earned
38,900
381
Minions Killed
294
0
Camps Cleared
0
1,561,080
Distance Traveled
1,458,279
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,172
540
25
1
0
316,056
3
W
Anhur
9,081
534
105
6
0
292,953
0
L
Neith
7,049
415
66
4
0
273,596
0
W
Mercury
10,226
602
125
7
0
371,226
2
W
Tiamat
8,326
490
73
4
0
265,150
0
L
Thanatos
10,254
603
97
6
0
315,507
3
W
Guan Yu
8,136
479
53
3
0
315,695
0
L
Cthulhu
7,185
423
49
3
0
263,854
0
L
Ganesha
8,154
480
20
1
0
329,090
5
L
Artemis
6,258
368
62
4
0
276,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role