Player Matchup

Ymir
Ymir
FuYoBi
Ymir
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 45L
1,327 Elo+
Party 1
King Arthur
King Arthur
JeSuistonAmi
King Arthur
Level 102
God Stats
4W - 17L
1,319 SR
Queue Stats
160W - 187L
1,330 Elo+
Party 1
Raijin
Raijin
Kharza
Raijin
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 73L
1,371 Elo+
Party 1
Pele
Pele
Laorne
Pele
Level 50
God Stats
6W - 11L
1,304 SR
Queue Stats
14W - 30L
1,260 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Rumpunch
Ah Muzen Cab
Level 129
God Stats
3W - 4L
1,395 SR
Queue Stats
138W - 140L
1,516 Elo+
Solo
Team Averages
Level 85
1,404 SR
1,361 Elo+

VS

Team Averages
Level 77
1,449 SR
1,282 Elo+
Nox
Nox
ElPolirraptor2
Nox
Level 118
God Stats
2W - 3L
1,752 SR
Queue Stats
223W - 327L
1,304 Elo+
Party 2
Nemesis
Nemesis
ToolFTW
Nemesis
Level 78
God Stats
14W - 10L
1,322 SR
Queue Stats
478W - 522L
1,368 Elo+
Solo
Sobek
Sobek
Vivalgo
Sobek
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 55L
1,297 Elo+
Solo
Neith
Neith
abc123tfbd
Neith
Level 53
God Stats
5W - 4L
1,505 SR
Queue Stats
20W - 22L
1,181 Elo+
Solo
Tiamat
Tiamat
destructor0608
Tiamat
Level 89
God Stats
1W - 6L
1,164 SR
Queue Stats
141W - 249L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FuYoBi
Ymir
16
1 / 1 / 13
11,266
469
5,233
18,218
12,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
JeSuistonAmi
King Arthur
20
5 / 0 / 12
13,111
546
11,661
25,705
28,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Raijin
Kharza
Raijin
17
2 / 6 / 10
11,385
474
11,540
15,279
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Laorne
Pele
20
15 / 3 / 7
14,110
588
18,469
18,385
10,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
Rumpunch
Ah Muzen Cab
20
7 / 2 / 8
13,987
583
18,030
18,498
8,241
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 3
10,460
436
12,979
14,517
6,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
ToolFTW
Nemesis
17
4 / 5 / 2
11,158
465
12,866
21,509
11,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Vivalgo
Sobek
15
1 / 7 / 5
9,950
415
9,620
25,400
24,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
16
1 / 6 / 3
10,145
423
13,124
12,147
4,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
1 / 6 / 0
9,642
402
11,346
12,804
6,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
25
30
Kills
12
12
Deaths
30
50
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
6
3
1.08
W
Ymir
FuYoBi
Ymir
1
1
13
7.5
W
King Arthur
JeSuistonAmi
King Arthur
5
0
12
11
W
Raijin
Kharza
Raijin
2
6
10
1.17
W
Pele
Laorne
Pele
15
3
7
6.17
W
Ah Muzen Cab
Rumpunch
Ah Muzen Cab
7
2
8
5.5
L
Nemesis
ToolFTW
Nemesis
4
5
2
1
L
Sobek
Vivalgo
Sobek
1
7
5
0.5
L
Neith
1
6
3
0.42
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,933
Damage
59,935
96,085
Taken
86,377
65,204
Mitigated
52,946
36,986
Healing
22,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,979
928
0
3,093
14,517
6,095
1,100
4,527
9,990
56,520
0
W
Ymir
FuYoBi
Ymir
5,233
1,829
0
4,522
18,218
12,477
742
7,688
10,290
27,141
0
W
King Arthur
JeSuistonAmi
King Arthur
11,661
837
0
12,929
25,705
28,388
419
10,363
14,257
687
79,387
W
Raijin
Kharza
Raijin
11,540
831
0
740
15,279
5,490
1,049
6,925
7,849
55,985
0
W
Pele
Laorne
Pele
18,469
4,304
0
6,215
18,385
10,608
345
3,660
14,515
0
99,098
W
Ah Muzen Cab
Rumpunch
Ah Muzen Cab
18,030
11,180
0
12,580
18,498
8,241
3,335
3,269
15,229
0
142,104
L
Nemesis
ToolFTW
Nemesis
12,866
5,983
0
6,961
21,509
11,481
0
2,614
18,895
0
79,915
L
Sobek
Vivalgo
Sobek
9,620
708
0
7,343
25,400
24,131
0
6,661
18,483
29,949
0
L
Neith
13,124
6,712
559
2,625
12,147
4,537
0
1,643
10,504
0
72,113
L
11,346
1,295
0
2,374
12,804
6,702
0
1,514
11,165
42,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,859
Gold Earned
51,355
609
Minions Killed
473
0
Camps Cleared
0
2,259,875
Distance Traveled
2,021,845
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,460
436
109
5
0
409,894
3
W
Ymir
11,266
469
43
2
0
431,990
6
W
King Arthur
13,111
546
135
6
0
490,430
0
W
Raijin
11,385
474
88
4
0
398,117
2
W
Pele
14,110
588
136
6
0
507,575
0
W
Ah Muzen Cab
13,987
583
207
9
0
431,763
5
L
Nemesis
11,158
465
116
5
0
445,774
5
L
Sobek
9,950
415
38
2
0
428,646
7
L
Neith
10,145
423
126
5
0
377,726
6
L
Tiamat
9,642
402
84
4
0
359,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role