Player Matchup

Neith
Neith
MuSt4nG80 Jr
Neith
Level 18
God Stats
20W - 10L
1,607 SR
Queue Stats
35W - 22L
1,522 Elo+
Party 2
Cerberus
Cerberus
NamelessShoe278
Cerberus
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 21L
1,587 Elo+
Party 2
Tiamat
Tiamat
TITAN PELIGROSO
Tiamat
Level 29
God Stats
4W - 4L
1,546 SR
Queue Stats
54W - 42L
1,555 Elo+
Party 2
Team Averages
Level 23
1,551 SR
1,554 Elo+

VS

Team Averages
Level 29
1,450 SR
1,303 Elo+
Bakasura
Bakasura
Da_Folez
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,434 Elo+
Solo
Hades
Hades
MissaChuck
Hades
Level 28
God Stats
12W - 14L
1,483 SR
Queue Stats
27W - 30L
1,268 Elo+
Party 1
Achilles
Achilles
MissaChuckv2
Achilles
Level 40
God Stats
1W - 5L
1,366 SR
Queue Stats
23W - 33L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
13 / 1 / 5
9,262
926
8,747
8,093
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
10
2 / 1 / 16
7,935
794
4,291
6,200
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
3 / 1 / 15
7,822
782
8,814
6,357
4,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Da_Folez
Bakasura
9
0 / 5 / 2
6,184
618
5,330
9,203
3,331
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
9
2 / 6 / 1
6,876
688
6,864
9,204
3,709
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
MissaChuckv2
Achilles
10
1 / 7 / 2
6,783
678
3,031
9,382
5,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
18
Kills
3
3
Deaths
18
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Da_Folez
Bakasura
0
5
2
0.2
L
Hades
2
6
1
0.42
L
Achilles
MissaChuckv2
Achilles
1
7
2
0.29
W
13
1
5
15.5
W
Cerberus
2
1
16
10
W
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,852
Damage
15,225
20,650
Taken
27,789
12,327
Mitigated
12,279
12,434
Healing
4,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Da_Folez
Bakasura
5,330
3,839
418
1,913
9,203
3,331
0
2,964
6,033
0
17,499
L
Hades
6,864
1,250
97
1,479
9,204
3,709
145
4,661
4,236
19,165
0
L
Achilles
MissaChuckv2
Achilles
3,031
1,078
0
160
9,382
5,239
0
4,747
4,395
0
13,076
W
8,747
5,414
438
4,767
8,093
2,791
655
2,302
5,635
0
32,500
W
Cerberus
4,291
742
361
2,409
6,200
4,558
138
2,151
3,939
11,999
0
W
8,814
1,703
807
3,652
6,357
4,978
167
2,480
3,852
28,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,019
Gold Earned
19,843
137
Minions Killed
103
0
Camps Cleared
0
470,398
Distance Traveled
465,831
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,184
618
40
4
0
178,083
0
L
Hades
6,876
688
43
4
0
131,876
1
L
Achilles
6,783
678
20
2
0
155,872
0
W
Neith
9,262
926
58
6
0
156,575
0
W
Cerberus
7,935
794
32
3
0
144,934
0
W
Tiamat
7,822
782
47
5
0
168,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role