Player Matchup

Chaac
Chaac
ElChapoFdez
Chaac
Level 60
God Stats
22W - 33L
1,428 SR
Queue Stats
98W - 164L
1,345 Elo+
Party 2
Serqet
Serqet
iullrsz
Serqet
Level 79
God Stats
3W - 2L
1,287 SR
Queue Stats
215W - 216L
1,414 Elo+
Solo
Raijin
Raijin
mendoza493
Raijin
Level 49
God Stats
6W - 3L
1,500 SR
Queue Stats
535W - 618L
1,356 Elo+
Party 2
Ares
Ares
supersamuel1
Ares
Level 44
God Stats
3W - 9L
1,247 SR
Queue Stats
163W - 232L
1,334 Elo+
Party 2
Neith
Neith
varoelcapo
Neith
Level 47
God Stats
3W - 6L
1,276 SR
Queue Stats
513W - 609L
1,325 Elo+
Party 2
Team Averages
Level 56
1,348 SR
1,355 Elo+

VS

Team Averages
Level 88
1,510 SR
1,402 Elo+
Cu Chulainn
Cu Chulainn
AmIDepressed
Cu Chulainn
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
328W - 321L
1,409 Elo+
Party 1
Janus
Janus
AmINervous
Janus
Level 109
God Stats
10W - 11L
1,429 SR
Queue Stats
261W - 244L
1,318 Elo+
Party 1
Horus
Horus
Oskar 464
Horus
Level 59
God Stats
2W - 1L
1,509 SR
Queue Stats
2W - 1L
1,408 Elo+
Party 1
Medusa
Medusa
uwu Gunner
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,422 Elo+
Party 1
Pele
Pele
yuztrin
Pele
Level 69
God Stats
13W - 14L
1,614 SR
Queue Stats
174W - 173L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,414
541
4,113
8,023
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
iullrsz
Serqet
8
3 / 2 / 0
5,260
526
2,244
5,219
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
mendoza493
Raijin
8
1 / 5 / 1
4,776
478
1,246
4,184
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 3 / 1
4,380
438
2,590
7,298
2,925
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
7
0 / 5 / 1
4,316
432
2,959
6,541
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AmIDepressed
Cu Chulainn
11
2 / 1 / 0
6,091
609
5,014
6,382
3,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
10
4 / 4 / 3
6,564
656
3,806
4,759
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Horus
Oskar 464
Horus
9
1 / 1 / 7
5,752
575
2,525
4,140
1,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
uwu Gunner
Medusa
9
5 / 1 / 4
5,748
575
6,478
5,099
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
yuztrin
Pele
12
4 / 1 / 1
6,607
661
2,788
5,314
1,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
16
17
Deaths
8
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AmIDepressed
Cu Chulainn
2
1
0
2
W
Janus
4
4
3
1.38
L
2
2
0
1
W
Horus
Oskar 464
Horus
1
1
7
4.5
L
Serqet
iullrsz
Serqet
3
2
0
1.5
L
Raijin
mendoza493
Raijin
1
5
1
0.3
L
1
3
1
0.5
W
Medusa
uwu Gunner
Medusa
5
1
4
7
L
Neith
0
5
1
0.1
W
Pele
yuztrin
Pele
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,152
Damage
20,611
31,265
Taken
25,694
10,513
Mitigated
8,923
7,468
Healing
9,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AmIDepressed
Cu Chulainn
5,014
1,143
0
2,373
6,382
3,009
0
0
6,196
0
29,985
W
Janus
3,806
622
0
430
4,759
1,192
273
1,010
3,345
28,476
0
L
4,113
1,609
0
2,297
8,023
3,129
0
729
6,943
0
24,827
W
Horus
Oskar 464
Horus
2,525
1,471
478
1,450
4,140
1,714
24
1,192
2,948
0
12,416
L
Serqet
iullrsz
Serqet
2,244
668
0
1,910
5,219
1,604
0
240
4,887
0
17,926
L
Raijin
mendoza493
Raijin
1,246
167
0
220
4,184
1,418
0
2,571
1,427
14,150
0
L
2,590
0
144
1,495
7,298
2,925
0
0
7,298
12,537
0
W
Medusa
uwu Gunner
Medusa
6,478
3,278
0
1,978
5,099
1,520
588
1,145
3,954
0
28,163
L
Neith
2,959
952
0
1,402
6,541
1,437
0
0
6,541
0
17,565
W
Pele
yuztrin
Pele
2,788
713
0
2,664
5,314
1,488
0
253
5,061
0
41,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,146
Gold Earned
30,762
164
Minions Killed
267
0
Camps Cleared
0
902,555
Distance Traveled
957,079
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,091
609
66
7
0
172,005
1
W
Janus
6,564
656
55
6
0
179,706
3
L
Chaac
5,414
541
55
6
0
179,670
1
W
Horus
5,752
575
29
3
0
213,872
0
L
Serqet
5,260
526
37
4
0
207,121
2
L
Raijin
4,776
478
28
3
0
161,772
0
L
Ares
4,380
438
15
2
0
172,111
0
W
Medusa
5,748
575
48
5
0
185,688
0
L
Neith
4,316
432
29
3
0
181,881
2
W
Pele
6,607
661
69
7
0
205,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role