Player Matchup

Tiamat
Tiamat
BoOkami
Tiamat
Level 157
God Stats
0W - 1L
1,554 SR
Queue Stats
2W - 5L
1,423 Elo+
Party 1
Medusa
Medusa
Maxokiins
Medusa
Level 122
God Stats
0W - 2L
1,206 SR
Queue Stats
1W - 6L
1,219 Elo+
Party 1
King Arthur
King Arthur
NexusV200
King Arthur
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 9L
1,246 Elo+
Party 1
Cthulhu
Cthulhu
TheDucknes
Cthulhu
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,178 Elo+
Party 1
Osiris
Osiris
a_good_noob
Osiris
Level 67
God Stats
0W - 2L
1,321 SR
Queue Stats
0W - 2L
1,321 Elo+
Party 1
Team Averages
Level 118
1,416 SR
1,277 Elo+

VS

Team Averages
Level 121
1,623 SR
1,604 Elo+
Izanami
Izanami
Bubbaj___
Izanami
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
243W - 209L
1,571 Elo+
Solo
Khepri
Khepri
NuclearWolf34
Khepri
Level 144
God Stats
5W - 5L
1,542 SR
Queue Stats
110W - 102L
1,518 Elo+
Solo
Tiamat
Tiamat
XItsAboutLuckX
Tiamat
Level 107
God Stats
9W - 4L
1,698 SR
Queue Stats
56W - 40L
1,693 Elo+
Solo
Vulcan
Vulcan
adriannight
Vulcan
Level 158
God Stats
47W - 43L
1,866 SR
Queue Stats
564W - 535L
1,671 Elo+
Solo
Set
Set
driftados236
Set
Level 85
God Stats
1W - 0L
1,511 SR
Queue Stats
120W - 91L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoOkami
Tiamat
14
2 / 6 / 7
8,269
689
11,183
10,977
8,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Maxokiins
Medusa
15
3 / 2 / 5
8,483
707
10,881
11,316
3,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

King Arthur
NexusV200
King Arthur
14
1 / 6 / 7
8,077
673
7,429
14,497
10,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
TheDucknes
Cthulhu
14
2 / 6 / 3
8,507
709
7,397
12,612
9,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
13
1 / 4 / 8
7,720
643
4,719
10,013
7,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bubbaj___
Izanami
19
9 / 2 / 10
11,909
992
12,233
8,374
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 4 / 15
8,651
721
4,160
13,877
11,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 1 / 14
9,864
822
12,255
9,739
10,099
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
16
6 / 1 / 15
10,228
852
15,367
6,240
2,845
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 11
9,679
807
7,735
10,324
5,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
89
9
Kills
24
24
Deaths
10
30
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BoOkami
Tiamat
2
6
7
0.92
W
Izanami
Bubbaj___
Izanami
9
2
10
7
L
Medusa
Maxokiins
Medusa
3
2
5
2.75
L
King Arthur
NexusV200
King Arthur
1
6
7
0.75
W
0
4
15
1.88
L
Cthulhu
TheDucknes
Cthulhu
2
6
3
0.58
W
5
1
14
12
L
Osiris
1
4
8
1.25
W
Vulcan
6
1
15
13.5
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,609
Damage
51,750
59,415
Taken
48,554
39,854
Mitigated
33,873
6,403
Healing
8,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BoOkami
Tiamat
11,183
893
291
1,728
10,977
8,864
0
4,514
6,463
28,015
0
W
Izanami
Bubbaj___
Izanami
12,233
8,788
0
3,614
8,374
4,023
3,916
3,732
4,304
0
55,513
L
Medusa
Maxokiins
Medusa
10,881
4,183
0
1,868
11,316
3,642
0
7,028
4,288
0
36,481
L
King Arthur
NexusV200
King Arthur
7,429
806
0
822
14,497
10,208
0
8,448
6,049
0
24,379
W
4,160
378
0
968
13,877
11,669
1
6,024
7,342
9,447
0
L
Cthulhu
TheDucknes
Cthulhu
7,397
569
762
534
12,612
9,396
0
7,833
4,779
19,295
0
W
12,255
1,116
0
3,164
9,739
10,099
609
2,723
6,803
26,858
0
L
Osiris
4,719
1,105
0
398
10,013
7,744
0
4,104
5,909
0
15,756
W
Vulcan
15,367
5,792
0
314
6,240
2,845
408
2,401
3,676
35,508
0
W
7,735
2,477
0
834
10,324
5,237
145
3,423
6,672
0
30,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,056
Gold Earned
50,331
240
Minions Killed
293
6
Camps Cleared
11
1,043,996
Distance Traveled
1,156,260
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,269
689
49
4
3
198,152
3
W
Izanami
11,909
992
122
10
5
220,898
3
L
Medusa
8,483
707
80
7
1
221,188
0
L
King Arthur
8,077
673
43
4
1
189,028
2
W
Khepri
8,651
721
14
1
0
220,561
3
L
Cthulhu
8,507
709
33
3
0
212,978
0
W
Tiamat
9,864
822
34
3
2
225,096
3
L
Osiris
7,720
643
35
3
1
222,650
0
W
Vulcan
10,228
852
59
5
2
239,189
4
W
Set
9,679
807
64
5
2
250,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role