Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
GingerJack6
Rama
Level 122
God Stats
10W - 3L
1,614 SR
Queue Stats
433W - 400L
1,566 Elo+
Party 3
Khepri
Khepri
JQuango
Khepri
Level 89
God Stats
52W - 31L
1,793 SR
Queue Stats
359W - 339L
1,579 Elo+
Party 3
Janus
Janus
RomdTV
Janus
Level 112
God Stats
18W - 15L
1,629 SR
Queue Stats
326W - 310L
1,543 Elo+
Party 1
Heimdallr
Heimdallr
TheBluesScale
Heimdallr
Level 108
God Stats
8W - 4L
1,621 SR
Queue Stats
391W - 354L
1,569 Elo+
Party 3
Team Averages
Level 118
1,631 SR
1,551 Elo+

VS

Team Averages
Level 90
1,681 SR
1,618 Elo+
Chronos
Chronos
Dc_Kenji
Chronos
Level 66
God Stats
2W - 1L
1,815 SR
Queue Stats
21W - 20L
1,602 Elo+
Party 2
Nike
Nike
Dr-Boom59
Nike
Level 125
God Stats
2W - 3L
1,619 SR
Queue Stats
46W - 64L
1,532 Elo+
Solo
Serqet
Serqet
FaQ-XiioN
Serqet
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 129L
1,607 Elo+
Party 2
Cerberus
Cerberus
LipHD
Cerberus
Level 102
God Stats
25W - 28L
1,624 SR
Queue Stats
147W - 157L
1,643 Elo+
Party 2
Chernobog
Chernobog
Saarhaar
Chernobog
Level 51
God Stats
11W - 8L
1,846 SR
Queue Stats
61W - 67L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
9 / 2 / 5
9,296
547
13,088
13,820
5,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 0 / 6
9,319
548
5,751
7,743
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
JQuango
Khepri
13
2 / 0 / 4
8,176
481
3,720
4,977
4,037
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
RomdTV
Janus
16
7 / 0 / 8
10,046
591
11,202
8,985
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
TheBluesScale
Heimdallr
15
1 / 3 / 3
9,126
537
9,479
11,566
8,351
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dc_Kenji
Chronos
12
0 / 8 / 1
7,588
446
6,638
13,460
4,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
10
0 / 4 / 1
6,531
384
2,131
10,566
6,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
FaQ-XiioN
Serqet
11
0 / 2 / 1
7,442
438
2,390
11,285
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
LipHD
Cerberus
16
2 / 0 / 1
8,785
517
9,889
15,791
11,663
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Saarhaar
Chernobog
13
3 / 7 / 2
8,385
493
5,260
10,683
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
21
Kills
5
5
Deaths
21
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
5
5.75
L
Chronos
Dc_Kenji
Chronos
0
8
1
0.06
L
Nike
0
4
1
0.13
L
Serqet
FaQ-XiioN
Serqet
0
2
1
0.25
W
2
0
6
5
W
Khepri
JQuango
Khepri
2
0
4
4
L
Cerberus
LipHD
Cerberus
2
0
1
2.5
W
Janus
RomdTV
Janus
7
0
8
11
L
Chernobog
Saarhaar
Chernobog
3
7
2
0.57
W
Heimdallr
TheBluesScale
Heimdallr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,240
Damage
26,308
47,091
Taken
61,785
23,211
Mitigated
31,265
12,397
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,088
4,014
0
3,233
13,820
5,184
0
3,847
9,724
0
60,851
L
Chronos
Dc_Kenji
Chronos
6,638
1,192
0
1,039
13,460
4,197
0
5,220
7,972
44,147
0
L
Nike
2,131
0
0
2,092
10,566
6,500
101
1,843
8,627
0
33,026
L
Serqet
FaQ-XiioN
Serqet
2,390
78
0
3,774
11,285
5,643
0
2,288
8,839
0
23,696
W
5,751
3,786
0
5,825
7,743
2,786
1,686
2,335
5,269
0
73,264
W
Khepri
JQuango
Khepri
3,720
170
0
1,434
4,977
4,037
245
1,697
3,142
27,055
0
L
Cerberus
LipHD
Cerberus
9,889
594
0
5,939
15,791
11,663
288
1,267
14,442
60,557
0
W
Janus
RomdTV
Janus
11,202
1,129
0
1,524
8,985
2,853
624
1,861
6,611
67,426
0
L
Chernobog
Saarhaar
Chernobog
5,260
3,152
0
2,220
10,683
3,262
781
3,770
6,781
0
36,315
W
Heimdallr
TheBluesScale
Heimdallr
9,479
3,162
0
381
11,566
8,351
500
6,381
5,059
234
49,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,963
Gold Earned
38,731
475
Minions Killed
375
0
Camps Cleared
0
1,618,131
Distance Traveled
1,620,411
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,296
547
79
5
0
337,419
4
L
Chronos
7,588
446
82
5
0
293,104
4
L
Nike
6,531
384
56
3
0
313,028
4
L
Serqet
7,442
438
35
2
0
361,686
6
W
Rama
9,319
548
126
7
0
307,208
4
W
Khepri
8,176
481
33
2
0
342,492
6
L
Cerberus
8,785
517
130
8
0
352,508
1
W
Janus
10,046
591
129
8
0
359,297
2
L
Chernobog
8,385
493
72
4
0
300,085
4
W
Heimdallr
9,126
537
108
6
0
271,715
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role