Player Matchup

Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Jacob Lazzari
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,501 Elo+
Party 1
Merlin
Merlin
expertpancake76
Merlin
Level 30
God Stats
3W - 6L
1,597 SR
Queue Stats
276W - 269L
1,414 Elo+
Party 1
Team Averages
Level 44
1,532 SR
1,472 Elo+

VS

Team Averages
Level 16
1,339 SR
1,269 Elo+
Ah Puch
Ah Puch
KeepContained
Ah Puch
Level 17
God Stats
3W - 7L
1,216 SR
Queue Stats
34W - 88L
1,145 Elo+
Party 2
Fenrir
Fenrir
OvO Legacy6
Fenrir
Level 27
God Stats
7W - 10L
1,424 SR
Queue Stats
180W - 156L
1,469 Elo+
Solo
Zeus
Zeus
metNoLimits2K
Zeus
Level 4
God Stats
2W - 4L
1,378 SR
Queue Stats
19W - 50L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
12 / 4 / 15
13,539
752
20,944
13,012
5,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Jacob Lazzari
Hercules
15
5 / 5 / 17
12,157
675
6,803
18,676
12,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
12 / 1 / 15
13,572
754
13,474
12,722
3,741
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
1 / 6 / 6
10,661
592
7,099
13,568
7,286
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
15
6 / 10 / 3
12,327
685
16,253
14,927
7,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

14
3 / 13 / 3
11,163
620
9,818
21,202
14,474
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
29
Kills
10
10
Deaths
29
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
12
4
15
4.88
W
Hercules
Jacob Lazzari
Hercules
5
5
17
2.7
L
Ah Puch
1
6
6
0.67
L
Fenrir
6
10
3
0.75
W
12
1
15
19.5
L
3
13
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,221
Damage
33,170
44,410
Taken
49,697
21,537
Mitigated
29,463
10,919
Healing
2,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,944
11,311
0
3,458
13,012
5,061
2,267
5,563
7,449
0
71,566
W
Hercules
Jacob Lazzari
Hercules
6,803
1,889
720
3,971
18,676
12,735
70
7,372
11,304
0
23,339
L
Ah Puch
7,099
699
0
568
13,568
7,286
422
3,188
10,280
35,473
0
L
Fenrir
16,253
2,281
0
566
14,927
7,703
0
4,935
9,817
0
41,269
W
13,474
1,887
501
2,269
12,722
3,741
617
4,032
8,690
44,748
0
L
9,818
2,865
0
1,245
21,202
14,474
504
5,351
15,626
30,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,268
Gold Earned
34,151
177
Minions Killed
144
0
Camps Cleared
0
898,832
Distance Traveled
764,803
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,539
752
88
5
0
302,979
0
W
Hercules
12,157
675
34
2
0
296,041
4
L
Ah Puch
10,661
592
60
3
0
293,534
0
L
Fenrir
12,327
685
46
3
0
245,674
1
W
Merlin
13,572
754
55
3
0
299,812
1
L
Zeus
11,163
620
38
2
0
225,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role