Player Matchup

Vamana
Vamana
Diamond V
Aimstein26
Vamana
Diamond V
Level 87
God Stats
4W - 3L
1,973 SR
Queue Stats
651W - 623L
2,077 MMR
Solo
Rama
Rama
Platinum I
IDCsander
Rama
Platinum I
Level 134
God Stats
14W - 12L
1,500 SR
Queue Stats
287W - 241L
1,944 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Nimbus200
Fenrir
Platinum IV
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
2,001 MMR
Party 4
Scylla
Scylla
Diamond III
Pitoeve
Scylla
Diamond III
Level 157
God Stats
4W - 3L
1,983 SR
Queue Stats
318W - 266L
2,164 MMR
Party 1
Athena
Athena
Platinum I
Willow18
Athena
Platinum I
Level 160
God Stats
20W - 15L
1,668 SR
Queue Stats
87W - 79L
1,955 MMR
Party 4
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,725 SR
2,028 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,604 SR
2,022 MMR
Xbalanque
Xbalanque
Diamond V
BlackSpell
Xbalanque
Diamond V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
378W - 343L
1,965 MMR
Solo
Ra
Ra
Platinum III
MCHANNEY
Ra
Platinum III
Level 147
God Stats
3W - 1L
1,511 SR
Queue Stats
82W - 52L
2,043 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
Muas
Guan Yu
Platinum II
Level 158
God Stats
11W - 14L
1,910 SR
Queue Stats
79W - 50L
2,089 MMR
Party 2
He Bo
He Bo
Platinum I
chimpteammate
He Bo
Platinum I
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 119L
2,010 MMR
Party 3
Khepri
Khepri
Diamond V
kkeeno92
Khepri
Diamond V
Level 100
God Stats
12W - 11L
1,601 SR
Queue Stats
192W - 168L
2,001 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aimstein26
Vamana
20
5 / 4 / 2
13,911
515
13,871
32,579
30,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rama
20
1 / 2 / 4
13,978
518
14,343
19,493
7,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Nimbus200
Fenrir
20
1 / 5 / 4
12,699
470
10,550
23,945
13,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Pitoeve
Scylla
20
2 / 1 / 3
13,434
498
15,777
13,976
5,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
Willow18
Athena
15
0 / 4 / 4
10,867
402
3,740
22,610
18,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ApolloSetChang'eAphrodite

VS

Bans
PersephoneNemesisGaneshaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BlackSpell
Xbalanque
20
5 / 1 / 6
16,147
598
22,917
18,413
9,453
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
1 / 2 / 9
15,851
587
16,840
13,052
7,870
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Muas
Guan Yu
20
2 / 2 / 10
14,515
538
16,737
29,583
44,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
8 / 4 / 6
15,333
568
17,448
18,237
7,984
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
kkeeno92
Khepri
19
0 / 0 / 13
13,278
492
10,507
14,444
16,361
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
60
9
Kills
16
16
Deaths
9
17
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Vamana
Aimstein26
Vamana
5
4
2
1.5
W
Xbalanque
BlackSpell
Xbalanque
5
1
6
8
L
Rama
1
2
4
1.5
W
1
2
9
2.75
W
Guan Yu
Muas
Guan Yu
2
2
10
3.5
L
Fenrir
Nimbus200
Fenrir
1
5
4
0.6
L
Scylla
Pitoeve
Scylla
2
1
3
3.5
L
Athena
Willow18
Athena
0
4
4
0.5
W
8
4
6
2.75
W
Khepri
kkeeno92
Khepri
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,281
Damage
84,449
112,603
Taken
93,729
74,992
Mitigated
85,674
37,446
Healing
57,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Aimstein26
Vamana
13,871
8,960
0
11,997
32,579
30,816
742
13,190
19,220
0
92,192
W
Xbalanque
BlackSpell
Xbalanque
22,917
14,178
0
13,090
18,413
9,453
6,605
2,170
16,203
0
182,240
L
Rama
14,343
8,587
0
13,107
19,493
7,780
0
3,762
15,731
0
135,600
W
16,840
2,539
7,930
6,457
13,052
7,870
1,705
3,084
9,814
177,734
0
W
Guan Yu
Muas
Guan Yu
16,737
2,100
5,174
16,328
29,583
44,006
430
4,531
24,812
0
83,000
L
Fenrir
Nimbus200
Fenrir
10,550
5,019
0
5,688
23,945
13,108
0
7,532
16,319
0
131,326
L
Scylla
Pitoeve
Scylla
15,777
657
249
2,548
13,976
5,248
0
9,992
3,804
128,034
0
L
Athena
Willow18
Athena
3,740
1,616
0
3,857
22,610
18,040
0
12,202
10,270
22,330
0
W
17,448
1,108
456
5,343
18,237
7,984
1,334
4,061
14,074
119,849
0
W
Khepri
kkeeno92
Khepri
10,507
682
0
2,769
14,444
16,361
0
4,953
9,151
29,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,889
Gold Earned
75,124
842
Minions Killed
878
0
Camps Cleared
0
2,726,737
Distance Traveled
2,813,178
45
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
13,911
515
188
7
0
532,572
7
W
Xbalanque
16,147
598
240
9
0
502,257
11
L
Rama
13,978
518
234
9
0
485,203
8
W
Ra
15,851
587
316
12
0
600,202
8
W
Guan Yu
14,515
538
138
5
0
607,514
9
L
Fenrir
12,699
470
162
6
0
600,485
7
L
Scylla
13,434
498
222
8
0
550,979
9
L
Athena
10,867
402
36
1
0
557,498
14
W
He Bo
15,333
568
160
6
0
539,032
6
W
Khepri
13,278
492
24
1
0
564,173
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role