Player Matchup

Cthulhu
Cthulhu
Avrqk
Cthulhu
Level 40
God Stats
48W - 24L
1,619 SR
Queue Stats
213W - 159L
1,517 Elo+
Party 2
Bellona
Bellona
Danny3levelsub
Bellona
Level 119
God Stats
12W - 4L
1,745 SR
Queue Stats
314W - 233L
1,571 Elo+
Party 2
Neith
Neith
Rcawo
Neith
Level 5
God Stats
30W - 25L
1,383 SR
Queue Stats
74W - 53L
1,319 Elo+
Party 2
Da Ji
Da Ji
ZZ9Y
Da Ji
Level 17
God Stats
6W - 2L
1,635 SR
Queue Stats
28W - 18L
1,671 Elo+
Party 2
Scylla
Scylla
ZZJ2
Scylla
Level 29
God Stats
5W - 4L
1,580 SR
Queue Stats
126W - 96L
1,524 Elo+
Party 2
Team Averages
Level 42
1,593 SR
1,520 Elo+

VS

Team Averages
Level 29
1,573 SR
1,434 Elo+
Camazotz
Camazotz
GODraf_
Camazotz
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
1,175W - 1,086L
1,525 Elo+
Solo
Khepri
Khepri
Kim-Jong-unou2
Khepri
Level 49
God Stats
2W - 2L
1,653 SR
Queue Stats
80W - 111L
1,386 Elo+
Party 1
Chaac
Chaac
bilbon82w-ed
Chaac
Level 11
God Stats
11W - 11L
1,570 SR
Queue Stats
12W - 12L
1,453 Elo+
Party 1
Hades
Hades
blacksky_Chappy
Hades
Level 40
God Stats
21W - 15L
1,580 SR
Queue Stats
81W - 100L
1,413 Elo+
Party 1
Kukulkan
Kukulkan
couchergabi
Kukulkan
Level 16
God Stats
11W - 9L
1,561 SR
Queue Stats
21W - 28L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Avrqk
Cthulhu
12
3 / 1 / 5
7,424
530
9,551
6,215
3,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
10 / 4 / 3
8,998
643
13,881
12,060
11,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Rcawo
Neith
8
0 / 4 / 2
5,550
396
2,068
6,077
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
ZZ9Y
Da Ji
13
7 / 0 / 4
7,973
570
7,352
7,078
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
ZZJ2
Scylla
12
6 / 2 / 2
7,461
533
6,032
6,677
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GODraf_
Camazotz
11
1 / 7 / 2
6,675
477
3,723
11,972
3,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 4
6,507
465
4,255
10,654
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 6 / 0
7,598
543
7,397
12,955
9,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 4 / 1
6,491
464
4,190
8,671
4,563
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
couchergabi
Kukulkan
8
0 / 6 / 2
5,556
397
3,378
6,013
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
26
Kills
11
11
Deaths
26
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Avrqk
Cthulhu
3
1
5
5.5
W
10
4
3
2.88
L
Camazotz
GODraf_
Camazotz
1
7
2
0.29
L
1
3
4
1
W
Neith
Rcawo
Neith
0
4
2
0.25
W
Da Ji
ZZ9Y
Da Ji
7
0
4
9
W
Scylla
ZZJ2
Scylla
6
2
2
3.5
L
4
6
0
0.67
L
5
4
1
1.38
L
Kukulkan
couchergabi
Kukulkan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,884
Damage
22,943
38,107
Taken
50,265
21,332
Mitigated
24,773
10,790
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Avrqk
Cthulhu
9,551
637
0
863
6,215
3,669
0
2,543
3,672
37,440
0
W
13,881
7,687
0
4,310
12,060
11,601
255
47
11,639
0
51,215
L
Camazotz
GODraf_
Camazotz
3,723
1,264
0
2,562
11,972
3,252
0
1,558
10,384
0
29,951
L
4,255
919
0
846
10,654
5,909
225
6,125
4,463
23,381
0
W
Neith
Rcawo
Neith
2,068
1,013
0
589
6,077
1,734
742
4,909
1,168
0
13,045
W
Da Ji
ZZ9Y
Da Ji
7,352
2,286
0
3,365
7,078
2,310
0
1,101
5,952
0
43,028
W
Scylla
ZZJ2
Scylla
6,032
904
0
1,663
6,677
2,018
148
3,223
3,429
33,065
0
L
7,397
1,421
343
4,560
12,955
9,432
0
275
12,680
0
34,675
L
4,190
432
520
2,276
8,671
4,563
647
4,494
4,137
23,537
0
L
Kukulkan
couchergabi
Kukulkan
3,378
542
0
0
6,013
1,617
0
2,813
3,018
22,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,406
Gold Earned
32,827
334
Minions Killed
249
0
Camps Cleared
0
1,260,784
Distance Traveled
1,202,323
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,424
530
64
5
0
271,698
1
W
Bellona
8,998
643
92
7
0
246,797
1
L
Camazotz
6,675
477
47
3
0
261,660
3
L
Khepri
6,507
465
37
3
0
257,884
0
W
Neith
5,550
396
34
2
0
181,599
1
W
Da Ji
7,973
570
79
6
0
298,602
3
W
Scylla
7,461
533
65
5
0
262,088
2
L
Chaac
7,598
543
83
6
0
237,436
0
L
Hades
6,491
464
46
3
0
218,308
2
L
Kukulkan
5,556
397
36
3
0
227,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role