Player Matchup

Ymir
Ymir
Apocalyps213
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,296 Elo+
Party 1
Scylla
Scylla
Cerberus2102
Scylla
Level 19
God Stats
3W - 8L
1,360 SR
Queue Stats
672W - 624L
1,403 Elo+
Party 1
Hun Batz
Hun Batz
Mang0Fresc0
Hun Batz
Level 21
God Stats
35W - 36L
1,444 SR
Queue Stats
405W - 361L
1,420 Elo+
Party 1
Guan Yu
Guan Yu
Sancal
Guan Yu
Level 15
God Stats
38W - 44L
1,480 SR
Queue Stats
417W - 400L
1,437 Elo+
Party 1
Neith
Neith
T1M3ToGoToH3AV3N
Neith
Level 16
God Stats
0W - 1L
1,746 SR
Queue Stats
20W - 19L
1,487 Elo+
Party 1
Team Averages
Level 15
1,506 SR
1,408 Elo+

VS

Team Averages
Level 51
1,591 SR
1,434 Elo+
Neith
Neith
Feverdre4ms
Neith
Level 89
God Stats
2W - 1L
1,240 SR
Queue Stats
45W - 26L
1,518 Elo+
Party 2
Bellona
Bellona
THETOTALPACKAGE1
Bellona
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 107L
1,466 Elo+
Party 2
Geb
Geb
VinizorYT
Geb
Level 16
God Stats
1W - 0L
1,889 SR
Queue Stats
180W - 159L
1,178 Elo+
Solo
Kali
Kali
rocketemoji
Kali
Level 5
God Stats
6W - 1L
1,500 SR
Queue Stats
136W - 89L
1,520 Elo+
Party 2
Zhong Kui
Zhong Kui
squirgeface
Zhong Kui
Level 128
God Stats
5W - 2L
1,823 SR
Queue Stats
176W - 112L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 1
8,765
381
4,001
14,164
10,241
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
17
0 / 4 / 0
9,753
424
6,852
11,702
4,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Mang0Fresc0
Hun Batz
15
0 / 9 / 2
9,285
404
10,605
22,518
9,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Sancal
Guan Yu
15
0 / 7 / 3
9,805
426
6,476
20,035
17,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 6 / 0
9,616
418
8,700
18,300
6,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 1 / 8
12,366
538
19,892
11,031
5,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 1 / 6
13,287
578
18,051
19,578
21,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 0 / 12
11,958
520
10,963
17,782
21,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
3 / 3 / 6
11,901
517
7,239
18,330
8,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
squirgeface
Zhong Kui
20
6 / 0 / 6
13,415
583
12,948
13,407
14,573
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
73
3
Kills
35
35
Deaths
5
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
Scylla
0
4
0
0
W
15
1
8
19
L
Hun Batz
Mang0Fresc0
Hun Batz
0
9
2
0.11
L
Guan Yu
Sancal
Guan Yu
0
7
3
0.21
L
3
6
0
0.5
W
8
1
6
11
W
3
0
12
9
W
3
3
6
2
W
Zhong Kui
squirgeface
Zhong Kui
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,634
Damage
69,093
86,719
Taken
80,128
48,176
Mitigated
71,407
13,704
Healing
28,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,001
112
0
1,106
14,164
10,241
112
4,152
9,987
27,009
0
L
Scylla
6,852
293
0
0
11,702
4,927
0
5,291
6,336
68,994
0
W
19,892
8,984
0
5,364
11,031
5,127
3,755
1,573
9,458
0
70,132
L
Hun Batz
Mang0Fresc0
Hun Batz
10,605
3,179
0
4,288
22,518
9,018
0
4,311
18,079
0
72,715
L
Guan Yu
Sancal
Guan Yu
6,476
950
0
3,944
20,035
17,974
654
3,650
15,885
0
51,067
L
8,700
3,465
0
4,366
18,300
6,016
0
8,773
9,477
0
47,196
W
18,051
5,905
0
3,390
19,578
21,583
734
2,902
16,676
14,830
77,481
W
10,963
1,715
0
5,298
17,782
21,686
564
1,412
16,370
61,675
0
W
7,239
4,242
0
7,267
18,330
8,438
0
1,062
17,268
0
89,800
W
Zhong Kui
squirgeface
Zhong Kui
12,948
556
0
7,356
13,407
14,573
1,982
3,904
9,503
113,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,224
Gold Earned
62,927
478
Minions Killed
694
0
Camps Cleared
0
1,925,055
Distance Traveled
2,172,401
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,765
381
45
2
0
350,261
2
L
Scylla
9,753
424
123
5
0
401,255
0
W
Neith
12,366
538
103
4
0
395,043
5
L
Hun Batz
9,285
404
115
5
0
396,716
0
L
Guan Yu
9,805
426
119
5
0
394,083
0
L
Neith
9,616
418
76
3
0
382,740
0
W
Bellona
13,287
578
181
8
0
422,311
1
W
Geb
11,958
520
74
3
0
435,429
1
W
Kali
11,901
517
132
6
0
484,165
0
W
Zhong Kui
13,415
583
204
9
0
435,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role