Player Matchup

Erlang Shen
Erlang Shen
ChubbaChup
Erlang Shen
Level 79
God Stats
10W - 23L
1,616 SR
Queue Stats
267W - 377L
1,427 Elo+
Party 1
Sylvanus
Sylvanus
EatRhythm
Sylvanus
Level 104
God Stats
71W - 89L
1,587 SR
Queue Stats
260W - 371L
1,411 Elo+
Party 1
Izanami
Izanami
FatAndFurious25
Izanami
Level 79
God Stats
4W - 5L
1,541 SR
Queue Stats
193W - 302L
1,376 Elo+
Party 1
Arachne
Arachne
Physix
Arachne
Level 103
God Stats
6W - 10L
1,563 SR
Queue Stats
228W - 344L
1,369 Elo+
Party 1
Nu Wa
Nu Wa
miss201093
Nu Wa
Level 27
God Stats
13W - 52L
1,519 SR
Queue Stats
13W - 56L
1,354 Elo+
Party 1
Team Averages
Level 78
1,565 SR
1,388 Elo+

VS

Team Averages
Level 100
1,495 SR
1,509 Elo+
Nemesis
Nemesis
CipoUnchaining
Nemesis
Level 114
God Stats
12W - 9L
1,114 SR
Queue Stats
114W - 92L
1,506 Elo+
Party 2
Janus
Janus
Daress
Janus
Level 118
God Stats
17W - 11L
1,637 SR
Queue Stats
90W - 73L
1,521 Elo+
Party 2
Cerberus
Cerberus
Demy99
Cerberus
Level 122
God Stats
13W - 6L
1,696 SR
Queue Stats
85W - 63L
1,551 Elo+
Party 2
Izanami
Izanami
Peggy99
Izanami
Level 102
God Stats
12W - 9L
1,554 SR
Queue Stats
98W - 77L
1,570 Elo+
Party 2
Jing Wei
Jing Wei
aleix4t
Jing Wei
Level 44
God Stats
7W - 10L
1,473 SR
Queue Stats
9W - 10L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChubbaChup
Erlang Shen
12
0 / 4 / 0
6,776
484
4,175
9,269
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
EatRhythm
Sylvanus
9
0 / 3 / 0
6,073
434
4,721
12,579
7,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 6 / 0
5,559
397
2,731
10,815
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
Physix
Arachne
8
1 / 7 / 0
5,727
409
4,150
11,372
4,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
11
0 / 5 / 1
6,066
433
1,533
6,513
1,483
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 7
8,133
581
7,418
7,831
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
Daress
Janus
14
8 / 1 / 2
8,698
621
7,706
5,392
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Demy99
Cerberus
14
5 / 0 / 5
8,220
587
7,179
5,786
3,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
Peggy99
Izanami
13
6 / 0 / 6
7,821
559
8,761
7,312
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
aleix4t
Jing Wei
13
1 / 0 / 7
7,408
529
7,743
11,699
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
52
1
Kills
25
25
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ChubbaChup
Erlang Shen
0
4
0
0
W
5
0
7
8.5
W
Janus
Daress
Janus
8
1
2
9
W
Cerberus
Demy99
Cerberus
5
0
5
7.5
L
Sylvanus
EatRhythm
Sylvanus
0
3
0
0
L
0
6
0
0
W
Izanami
Peggy99
Izanami
6
0
6
9
L
Arachne
Physix
Arachne
1
7
0
0.14
W
Jing Wei
aleix4t
Jing Wei
1
0
7
4.5
L
Nu Wa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,310
Damage
38,807
50,548
Taken
38,020
19,723
Mitigated
13,601
13,976
Healing
17,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ChubbaChup
Erlang Shen
4,175
2,197
0
1,783
9,269
4,742
0
4,069
5,200
0
35,034
W
7,418
3,690
0
3,202
7,831
2,812
668
830
7,001
0
48,577
W
Janus
Daress
Janus
7,706
386
0
1,052
5,392
1,416
234
1,584
3,808
55,268
0
W
Cerberus
Demy99
Cerberus
7,179
582
0
3,035
5,786
3,445
344
256
5,530
32,191
0
L
Sylvanus
EatRhythm
Sylvanus
4,721
952
1,169
4,976
12,579
7,459
0
3,244
9,175
21,202
0
L
2,731
1,465
528
2,112
10,815
1,894
794
756
10,043
0
32,913
W
Izanami
Peggy99
Izanami
8,761
5,087
0
3,345
7,312
2,294
1,837
2,338
4,974
0
50,625
L
Arachne
Physix
Arachne
4,150
2,305
0
2,714
11,372
4,145
0
2,770
8,494
0
17,713
W
Jing Wei
aleix4t
Jing Wei
7,743
5,793
0
6,387
11,699
3,634
1,090
1,246
10,453
0
51,438
L
Nu Wa
1,533
1,132
183
511
6,513
1,483
0
3,570
2,751
27,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,201
Gold Earned
40,280
275
Minions Killed
478
0
Camps Cleared
0
1,206,781
Distance Traveled
1,391,249
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,776
484
78
6
0
238,032
3
W
Nemesis
8,133
581
101
7
0
295,654
0
W
Janus
8,698
621
115
8
0
277,792
2
W
Cerberus
8,220
587
76
5
0
284,389
3
L
Sylvanus
6,073
434
34
2
0
259,204
1
L
Izanami
5,559
397
61
4
0
224,871
4
W
Izanami
7,821
559
110
8
0
273,711
3
L
Arachne
5,727
409
43
3
0
257,629
0
W
Jing Wei
7,408
529
76
5
0
259,703
0
L
Nu Wa
6,066
433
59
4
0
227,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role