Player Matchup

Hel
Hel
 
Hel
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Divine XVII
Hades
Level 100
God Stats
3W - 5L
1,490 SR
Queue Stats
224W - 214L
1,536 Elo+
Party 1
Vamana
Vamana
LTsnappy7215
Vamana
Level 82
God Stats
1W - 1L
1,254 SR
Queue Stats
122W - 99L
1,533 Elo+
Solo
Medusa
Medusa
MajinKneega
Medusa
Level 85
God Stats
6W - 13L
1,500 SR
Queue Stats
397W - 388L
1,567 Elo+
Party 1
Arachne
Arachne
MoneyTeamFlex
Arachne
Level 79
God Stats
5W - 6L
1,420 SR
Queue Stats
80W - 82L
1,511 Elo+
Party 1
Team Averages
Level 92
1,433 SR
1,529 Elo+

VS

Team Averages
Level 97
1,486 SR
1,477 Elo+
Sobek
Sobek
Akame Tenshi
Sobek
Level 107
God Stats
4W - 6L
1,433 SR
Queue Stats
155W - 150L
1,434 Elo+
Party 2
Horus
Horus
CaptainGuy7411
Horus
Level 80
God Stats
2W - 3L
1,500 SR
Queue Stats
172W - 151L
1,499 Elo+
Solo
Cernunnos
Cernunnos
Dusty4Shkin
Cernunnos
Level 89
God Stats
7W - 5L
1,560 SR
Queue Stats
64W - 66L
1,442 Elo+
Party 2
Izanami
Izanami
V09121982vika
Izanami
Level 60
God Stats
29W - 26L
1,506 SR
Queue Stats
398W - 405L
1,490 Elo+
Solo
Tiamat
Tiamat
cubanito-mode103
Tiamat
Level 148
God Stats
19W - 26L
1,432 SR
Queue Stats
643W - 632L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 2 / 1
4,899
490
2,770
4,966
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 1 / 2
6,154
615
4,883
7,120
2,990
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
11
0 / 0 / 1
5,700
570
3,952
3,365
1,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
9
2 / 1 / 1
5,049
505
5,061
4,180
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
11
6 / 0 / 3
6,705
671
3,879
4,719
1,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
5,017
502
2,193
7,615
2,978
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 1 / 0
5,112
511
1,129
6,123
3,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Dusty4Shkin
Cernunnos
8
0 / 2 / 3
4,757
476
3,987
7,066
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
10
1 / 3 / 0
5,689
569
1,776
5,200
1,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 6 / 0
5,070
507
2,285
6,740
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
13
Kills
4
4
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
1
0.75
L
3
1
0
3
L
0
1
0
0
W
4
1
2
5
L
Cernunnos
Dusty4Shkin
Cernunnos
0
2
3
0.75
W
Vamana
0
0
1
0.5
W
Medusa
2
1
1
2.5
W
Arachne
6
0
3
7.5
L
Izanami
1
3
0
0.33
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,545
Damage
11,370
24,350
Taken
32,744
8,496
Mitigated
12,380
12,144
Healing
12,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,770
300
815
2,460
4,966
1,276
287
958
4,008
22,004
0
L
2,193
231
307
3,192
7,615
2,978
120
1,333
6,282
13,792
0
L
1,129
743
55
2,290
6,123
3,408
38
0
5,798
0
23,222
W
4,883
585
43
3,971
7,120
2,990
277
2,035
4,890
30,372
0
L
Cernunnos
Dusty4Shkin
Cernunnos
3,987
1,205
405
3,087
7,066
1,680
324
1,437
5,629
0
27,854
W
Vamana
3,952
1,324
0
1,543
3,365
1,581
451
0
3,190
0
31,409
W
Medusa
5,061
1,970
0
1,677
4,180
1,138
555
856
3,324
0
21,483
W
Arachne
3,879
2,440
0
1,635
4,719
1,511
0
427
4,235
0
31,136
L
Izanami
1,776
746
0
1,744
5,200
1,294
58
968
4,119
0
34,650
L
2,285
487
0
1,056
6,740
3,020
14
3,592
2,913
23,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,507
Gold Earned
25,645
262
Minions Killed
256
0
Camps Cleared
0
987,440
Distance Traveled
889,396
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,899
490
40
4
0
167,686
0
L
Sobek
5,017
502
25
3
0
192,656
3
L
Horus
5,112
511
50
5
0
187,212
0
W
Hades
6,154
615
63
6
0
170,943
4
L
Cernunnos
4,757
476
55
6
0
157,605
2
W
Vamana
5,700
570
62
6
0
203,027
0
W
Medusa
5,049
505
34
3
0
196,130
0
W
Arachne
6,705
671
63
6
0
249,654
2
L
Izanami
5,689
569
87
9
0
190,126
2
L
Tiamat
5,070
507
39
4
0
161,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role