Player Matchup

He Bo
He Bo
DjoLindienne
He Bo
Level 147
God Stats
3W - 4L
1,504 SR
Queue Stats
253W - 210L
1,652 Elo+
Party 1
Hel
Hel
Fresh89100
Hel
Level 124
God Stats
4W - 2L
1,625 SR
Queue Stats
187W - 137L
1,630 Elo+
Party 1
Hercules
Hercules
HYPOLATA
Hercules
Level 43
God Stats
17W - 17L
1,593 SR
Queue Stats
345W - 285L
1,658 Elo+
Party 1
Cerberus
Cerberus
asterikx
Cerberus
Level 48
God Stats
50W - 50L
1,487 SR
Queue Stats
180W - 179L
1,424 Elo+
Party 3
Chernobog
Chernobog
cruzer685
Chernobog
Level 44
God Stats
17W - 18L
1,477 SR
Queue Stats
186W - 185L
1,393 Elo+
Party 3
Team Averages
Level 81
1,537 SR
1,552 Elo+

VS

Team Averages
Level 103
1,614 SR
1,572 Elo+
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
StickmanMS
Cerberus
Level 143
God Stats
4W - 3L
1,662 SR
Queue Stats
355W - 300L
1,597 Elo+
Party 2
Cupid
Cupid
Thunderquack97
Cupid
Level 24
God Stats
18W - 16L
1,602 SR
Queue Stats
25W - 20L
1,507 Elo+
Party 2
Scylla
Scylla
chillsam1
Scylla
Level 128
God Stats
6W - 7L
1,532 SR
Queue Stats
184W - 146L
1,617 Elo+
Party 2
Kali
Kali
dalehughesVU
Kali
Level 116
God Stats
21W - 8L
1,775 SR
Queue Stats
210W - 193L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
5,980
598
3,133
3,685
941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 0 / 2
6,536
654
2,950
4,927
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
HYPOLATA
Hercules
10
3 / 1 / 0
5,996
600
5,636
7,826
3,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
asterikx
Cerberus
8
3 / 0 / 5
5,614
561
3,145
6,182
2,397
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
cruzer685
Chernobog
10
2 / 0 / 3
5,846
585
5,329
6,883
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 4 / 0
4,639
464
3,954
8,287
3,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
StickmanMS
Cerberus
9
1 / 3 / 0
5,342
534
6,068
8,319
4,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 4 / 0
4,456
446
2,044
6,600
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Scylla
chillsam1
Scylla
10
0 / 2 / 0
5,334
533
1,797
4,576
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 1
4,771
477
2,607
5,900
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
15
Kills
1
1
Deaths
15
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
0
0
W
5
0
1
5.5
W
2
0
2
3
W
Hercules
HYPOLATA
Hercules
3
1
0
3
L
Cerberus
StickmanMS
Cerberus
1
3
0
0.33
L
0
4
0
0
W
Cerberus
asterikx
Cerberus
3
0
5
5.5
L
Scylla
chillsam1
Scylla
0
2
0
0
W
Chernobog
cruzer685
Chernobog
2
0
3
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,193
Damage
16,470
29,503
Taken
33,682
10,034
Mitigated
12,918
14,818
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,954
1,195
0
1,447
8,287
3,401
0
3,059
5,228
20,551
0
W
3,133
178
0
1,810
3,685
941
338
916
2,700
26,941
0
W
2,950
143
764
2,655
4,927
1,343
0
1,949
2,851
38,367
0
W
Hercules
HYPOLATA
Hercules
5,636
3,093
0
3,052
7,826
3,282
358
4,466
2,985
0
23,434
L
Cerberus
StickmanMS
Cerberus
6,068
1,180
0
3,761
8,319
4,928
58
235
8,084
25,585
0
L
2,044
1,373
547
2,035
6,600
1,282
0
1,672
4,928
0
18,486
W
Cerberus
asterikx
Cerberus
3,145
351
0
2,672
6,182
2,397
0
1,516
4,666
12,141
0
L
Scylla
chillsam1
Scylla
1,797
92
0
483
4,576
1,441
0
2,750
1,826
26,584
0
W
Chernobog
cruzer685
Chernobog
5,329
2,251
0
3,865
6,883
2,071
136
2,378
4,482
0
34,429
L
2,607
1,533
0
1,223
5,900
1,866
0
1,512
4,388
0
24,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,972
Gold Earned
24,542
282
Minions Killed
266
0
Camps Cleared
0
997,569
Distance Traveled
892,105
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,639
464
32
3
0
170,989
0
W
He Bo
5,980
598
47
5
0
197,950
3
W
Hel
6,536
654
87
9
0
212,347
2
W
Hercules
5,996
600
62
6
0
192,200
1
L
Cerberus
5,342
534
81
8
0
187,217
0
L
Cupid
4,456
446
40
4
0
158,074
0
W
Cerberus
5,614
561
29
3
0
197,945
5
L
Scylla
5,334
533
65
7
0
164,741
1
W
Chernobog
5,846
585
57
6
0
197,127
3
L
Kali
4,771
477
48
5
0
211,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role