Player Matchup

Nemesis
Nemesis
Bilbro_Shwaggins
Nemesis
Level 23
God Stats
15W - 10L
1,636 SR
Queue Stats
49W - 45L
1,630 Elo+
Solo
Medusa
Medusa
CordyceptedFalco
Medusa
Level 15
God Stats
1W - 5L
1,399 SR
Queue Stats
9W - 14L
1,466 Elo+
Solo
Izanami
Izanami
Faze-Anid-Anes
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Solo
Sol
Sol
alto_obvio4
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,568 Elo+
Solo
Ra
Ra
jaxonironfist30
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,647 Elo+
Solo
Team Averages
Level 10
1,507 SR
1,599 Elo+

VS

Team Averages
Level 14
1,637 SR
1,627 Elo+
Chaac
Chaac
AdamOfOhio
Chaac
Level 2
God Stats
9W - 3L
1,694 SR
Queue Stats
14W - 5L
1,637 Elo+
Solo
Zhong Kui
Zhong Kui
Bizeesleepin
Zhong Kui
Level 25
God Stats
3W - 0L
1,909 SR
Queue Stats
69W - 50L
1,723 Elo+
Solo
Camazotz
Camazotz
Jynx Reality
Camazotz
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
63W - 68L
1,617 Elo+
Solo
Neith
Neith
TSR_Cheers-Luv
Neith
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 8L
1,598 Elo+
Solo
Cthulhu
Cthulhu
WhoIsZed
Cthulhu
Level 8
God Stats
25W - 12L
1,583 SR
Queue Stats
31W - 24L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,733
518
2,529
7,167
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 0
6,415
493
2,953
7,687
2,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 8 / 1
4,297
331
1,395
6,857
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 12 / 0
4,351
335
2,701
10,159
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 4 / 1
4,868
374
314
2,584
492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
5 / 1 / 6
8,062
620
5,584
5,770
4,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zhong Kui
Bizeesleepin
Zhong Kui
12
6 / 1 / 3
7,838
603
5,498
7,184
4,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Camazotz
Jynx Reality
Camazotz
12
2 / 1 / 5
7,517
578
2,668
9,077
2,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
11 / 0 / 4
8,693
669
6,934
5,083
1,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
WhoIsZed
Cthulhu
11
4 / 1 / 11
7,161
551
3,799
6,713
4,230
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
3
Kills
28
29
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
1
6
8
L
1
1
1
1.5
W
Zhong Kui
Bizeesleepin
Zhong Kui
6
1
3
7.5
L
2
4
0
0.5
L
0
8
1
0.06
W
Camazotz
Jynx Reality
Camazotz
2
1
5
4.5
W
11
0
4
13
W
Cthulhu
WhoIsZed
Cthulhu
4
1
11
9.5
L
0
12
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,892
Damage
24,483
34,454
Taken
33,827
9,415
Mitigated
17,400
3,236
Healing
13,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
5,584
654
0
2,560
5,770
4,023
1,423
158
5,612
0
43,187
L
2,529
1,207
0
1,469
7,167
2,363
0
1,349
5,712
0
38,074
W
Zhong Kui
Bizeesleepin
Zhong Kui
5,498
691
0
2,962
7,184
4,617
1,804
725
6,459
41,488
0
L
2,953
1,175
0
439
7,687
2,490
0
960
6,577
0
23,995
L
1,395
1,090
0
497
6,857
1,595
0
2,159
4,586
0
6,640
W
Camazotz
Jynx Reality
Camazotz
2,668
893
0
5,181
9,077
2,666
702
207
8,870
0
50,354
W
6,934
2,512
0
1,326
5,083
1,864
3,330
510
4,573
0
49,233
W
Cthulhu
WhoIsZed
Cthulhu
3,799
438
1,069
886
6,713
4,230
1,029
1,415
5,298
15,546
0
L
2,701
773
0
716
10,159
2,475
0
4,319
5,625
10,039
0
L
314
219
40
75
2,584
492
81
152
2,382
8,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,664
Gold Earned
39,271
163
Minions Killed
361
0
Camps Cleared
0
908,097
Distance Traveled
1,201,275
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,062
620
87
7
0
264,613
0
L
Nemesis
6,733
518
83
6
0
243,788
1
W
Zhong Kui
7,838
603
83
6
0
212,126
0
L
Medusa
6,415
493
44
3
0
238,505
3
L
Izanami
4,297
331
7
1
0
178,329
0
W
Camazotz
7,517
578
85
7
0
266,805
2
W
Neith
8,693
669
82
6
0
220,235
1
W
Cthulhu
7,161
551
24
2
0
237,496
0
L
Sol
4,351
335
7
1
0
158,941
1
L
Ra
4,868
374
22
2
0
88,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role