Player Matchup

Geb
Geb
CZLalito
Geb
Level 42
God Stats
3W - 4L
1,705 SR
Queue Stats
346W - 321L
1,398 Elo+
Party 4
Chernobog
Chernobog
CzRopey
Chernobog
Level 48
God Stats
15W - 3L
1,688 SR
Queue Stats
171W - 159L
1,478 Elo+
Party 4
Pele
Pele
KainGoethia
Pele
Level 47
God Stats
16W - 26L
1,380 SR
Queue Stats
467W - 477L
1,407 Elo+
Solo
King Arthur
King Arthur
Sovereign96x
King Arthur
Level 83
God Stats
12W - 12L
1,200 SR
Queue Stats
596W - 581L
1,414 Elo+
Party 1
Tiamat
Tiamat
rileyreid4
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 50
1,495 SR
1,439 Elo+

VS

Team Averages
Level 59
1,562 SR
1,497 Elo+
Odin
Odin
Danno18K
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,505 Elo+
Party 3
Neith
Neith
FatalJamBH
Neith
Level 114
God Stats
4W - 4L
1,874 SR
Queue Stats
49W - 49L
1,380 Elo+
Party 3
Yemoja
Yemoja
Karuma88
Yemoja
Level 55
God Stats
9W - 12L
1,533 SR
Queue Stats
22W - 38L
1,337 Elo+
Party 3
Scylla
Scylla
gloobersteel
Scylla
Level 28
God Stats
0W - 1L
1,402 SR
Queue Stats
5W - 3L
1,685 Elo+
Party 2
Hun Batz
Hun Batz
luminitary
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 16
12,071
483
8,676
23,238
27,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
CzRopey
Chernobog
19
10 / 2 / 7
12,862
514
18,636
21,328
10,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
4 / 4 / 9
12,487
499
14,230
17,107
7,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Sovereign96x
King Arthur
20
7 / 1 / 11
13,341
534
23,535
27,679
31,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
rileyreid4
Tiamat
16
2 / 7 / 9
11,114
445
7,550
17,049
10,756
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 9 / 3
9,555
382
7,653
24,798
13,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
18
6 / 3 / 2
11,833
473
29,110
16,091
7,020
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Karuma88
Yemoja
15
1 / 5 / 6
10,303
412
12,204
25,209
17,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
2
0 / 0 / 0
4,858
194
0
0
0
Hun Batz
luminitary
Hun Batz
20
8 / 7 / 3
12,626
505
25,137
24,802
10,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
24
Kills
16
16
Deaths
24
52
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
W
Chernobog
CzRopey
Chernobog
10
2
7
6.75
L
Odin
1
9
3
0.28
L
Neith
6
3
2
2.33
W
4
4
9
2.13
L
Yemoja
Karuma88
Yemoja
1
5
6
0.8
W
King Arthur
Sovereign96x
King Arthur
7
1
11
12.5
L
Scylla
0
0
0
0
L
Hun Batz
luminitary
Hun Batz
8
7
3
1.36
W
Tiamat
rileyreid4
Tiamat
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,627
Damage
74,104
106,401
Taken
90,900
87,253
Mitigated
49,624
40,595
Healing
26,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,676
1,689
972
6,320
23,238
27,282
998
2,822
20,341
31,720
0
W
Chernobog
CzRopey
Chernobog
18,636
12,547
0
11,962
21,328
10,225
3,582
2,437
18,868
0
85,819
L
Odin
7,653
2,723
0
4,142
24,798
13,735
776
2,738
21,779
0
45,827
L
Neith
29,110
12,077
0
6,899
16,091
7,020
877
4,091
11,900
0
105,770
W
14,230
3,002
0
7,335
17,107
7,934
49
1,949
15,133
32
102,219
L
Yemoja
Karuma88
Yemoja
12,204
2,064
1,856
8,956
25,209
17,875
477
3,501
21,508
26,916
0
W
King Arthur
Sovereign96x
King Arthur
23,535
3,550
0
9,525
27,679
31,056
561
4,233
22,932
380
75,276
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
luminitary
Hun Batz
25,137
8,609
0
4,659
24,802
10,994
0
6,284
18,293
0
99,119
W
Tiamat
rileyreid4
Tiamat
7,550
1,123
585
3,896
17,049
10,756
2,086
763
16,241
40,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,875
Gold Earned
49,175
470
Minions Killed
435
0
Camps Cleared
0
2,301,410
Distance Traveled
1,641,453
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,071
483
23
1
0
517,448
3
W
Chernobog
12,862
514
135
5
0
482,121
8
L
Odin
9,555
382
78
3
0
336,011
4
L
Neith
11,833
473
176
7
0
408,307
1
W
Pele
12,487
499
138
6
0
447,464
4
L
Yemoja
10,303
412
33
1
0
409,024
2
W
King Arthur
13,341
534
102
4
0
472,431
5
L
Scylla
4,858
194
0
0
0
0
0
L
Hun Batz
12,626
505
148
6
0
488,111
1
W
Tiamat
11,114
445
72
3
0
381,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role