Player Matchup

Merlin
Merlin
Eternal2410
Merlin
Level 26
God Stats
8W - 13L
1,375 SR
Queue Stats
101W - 111L
1,448 Elo+
Party 2
Ratatoskr
Ratatoskr
PAPERPICKLE
Ratatoskr
Level 27
God Stats
11W - 15L
1,501 SR
Queue Stats
122W - 125L
1,433 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ursnif
Tsukuyomi
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 5L
1,744 Elo+
Party 3
Neith
Neith
Warter68
Neith
Level 22
God Stats
17W - 16L
1,424 SR
Queue Stats
40W - 37L
1,463 Elo+
Party 2
Hera
Hera
roc_boy
Hera
Level 99
God Stats
1W - 2L
1,316 SR
Queue Stats
25W - 15L
1,567 Elo+
Party 3
Team Averages
Level 36
1,423 SR
1,531 Elo+

VS

Team Averages
Level 14
1,549 SR
1,452 Elo+
Horus
Horus
JheyLmao
Horus
Level 7
God Stats
8W - 7L
1,733 SR
Queue Stats
105W - 117L
1,427 Elo+
Party 1
Merlin
Merlin
MexicanPork
Merlin
Level 25
God Stats
3W - 4L
1,531 SR
Queue Stats
31W - 18L
1,385 Elo+
Party 1
Sun Wukong
Sun Wukong
SneakyBran
Sun Wukong
Level 20
God Stats
2W - 7L
1,343 SR
Queue Stats
111W - 121L
1,425 Elo+
Party 1
Artemis
Artemis
SparkyJ
Artemis
Level 12
God Stats
6W - 6L
1,639 SR
Queue Stats
18W - 20L
1,521 Elo+
Party 1
Nemesis
Nemesis
StMartine
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 1 / 6
9,907
583
7,951
7,437
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
PAPERPICKLE
Ratatoskr
15
4 / 0 / 0
9,417
554
6,537
9,934
6,781
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Ursnif
Tsukuyomi
16
8 / 2 / 7
10,036
590
7,006
12,468
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Warter68
Neith
14
10 / 3 / 6
9,508
559
14,553
14,483
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
roc_boy
Hera
14
4 / 5 / 12
8,973
528
7,964
8,454
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JheyLmao
Horus
11
0 / 4 / 2
6,681
393
3,181
11,152
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
12
1 / 5 / 4
7,785
458
5,980
8,735
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
SneakyBran
Sun Wukong
13
6 / 5 / 3
8,412
495
8,229
14,611
7,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
SparkyJ
Artemis
12
4 / 11 / 4
7,802
459
6,945
14,029
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
StMartine
Nemesis
11
0 / 6 / 1
6,811
401
1,136
11,450
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
31
Kills
11
11
Deaths
31
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
1
6
8
L
Horus
JheyLmao
Horus
0
4
2
0.25
L
Merlin
1
5
4
0.6
W
Ratatoskr
PAPERPICKLE
Ratatoskr
4
0
0
4
L
Sun Wukong
SneakyBran
Sun Wukong
6
5
3
1.5
L
Artemis
SparkyJ
Artemis
4
11
4
0.55
L
Nemesis
StMartine
Nemesis
0
6
1
0.08
W
Tsukuyomi
Ursnif
Tsukuyomi
8
2
7
5.75
W
Neith
Warter68
Neith
10
3
6
4.33
W
Hera
roc_boy
Hera
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,011
Damage
25,471
52,776
Taken
59,977
22,006
Mitigated
25,110
17,549
Healing
12,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,951
614
24
3,324
7,437
2,856
966
1,844
5,317
59,844
0
L
Horus
JheyLmao
Horus
3,181
1,764
0
2,009
11,152
7,757
0
451
10,701
0
20,211
L
Merlin
5,980
345
0
1,146
8,735
2,850
28
3,104
5,631
40,468
0
W
Ratatoskr
PAPERPICKLE
Ratatoskr
6,537
1,886
0
1,909
9,934
6,781
1,071
496
9,371
0
46,087
L
Sun Wukong
SneakyBran
Sun Wukong
8,229
1,692
516
5,145
14,611
7,940
0
5,411
9,200
0
32,489
L
Artemis
SparkyJ
Artemis
6,945
3,074
0
1,946
14,029
3,619
0
4,884
9,145
0
23,966
L
Nemesis
StMartine
Nemesis
1,136
152
0
2,129
11,450
2,944
282
2,065
9,385
0
32,312
W
Tsukuyomi
Ursnif
Tsukuyomi
7,006
1,452
0
4,652
12,468
4,945
821
362
11,985
0
57,778
W
Neith
Warter68
Neith
14,553
6,856
0
6,532
14,483
4,857
2,138
1,818
12,190
0
49,841
W
Hera
roc_boy
Hera
7,964
2,821
0
1,108
8,454
2,567
583
921
7,283
40,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,841
Gold Earned
37,491
471
Minions Killed
259
0
Camps Cleared
0
1,545,362
Distance Traveled
1,385,539
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,907
583
106
6
0
293,216
3
L
Horus
6,681
393
39
2
0
264,051
0
L
Merlin
7,785
458
78
5
0
278,435
0
W
Ratatoskr
9,417
554
111
7
0
329,243
5
L
Sun Wukong
8,412
495
40
2
0
310,608
3
L
Artemis
7,802
459
39
2
0
278,093
1
L
Nemesis
6,811
401
63
4
0
254,352
0
W
Tsukuyomi
10,036
590
109
6
0
367,502
0
W
Neith
9,508
559
70
4
0
281,344
4
W
Hera
8,973
528
75
4
0
274,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role