Player Matchup

Khepri
Khepri
Nightgunner1547
Khepri
Level 18
God Stats
7W - 5L
1,422 SR
Queue Stats
79W - 87L
1,126 Elo+
Party 1
Tiamat
Tiamat
gold hunter2559
Tiamat
Level 18
God Stats
18W - 18L
1,421 SR
Queue Stats
193W - 216L
1,143 Elo+
Party 1
Danzaburou
Danzaburou
iNf4mOuSz
Danzaburou
Level 40
God Stats
4W - 1L
1,293 SR
Queue Stats
22W - 21L
1,203 Elo+
Party 1
Team Averages
Level 25
1,379 SR
1,157 Elo+

VS

Team Averages
Level 76
1,465 SR
1,182 Elo+
Danzaburou
Danzaburou
Haldad
Danzaburou
Level 52
God Stats
18W - 21L
1,491 SR
Queue Stats
109W - 185L
1,182 Elo+
Solo
Tiamat
Tiamat
Williamssurdo
Tiamat
Level 159
God Stats
13W - 18L
1,554 SR
Queue Stats
198W - 278L
1,305 Elo+
Solo
Cthulhu
Cthulhu
owlu_aile
Cthulhu
Level 16
God Stats
1W - 2L
1,349 SR
Queue Stats
2W - 3L
1,059 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 8
12,134
552
3,613
15,162
12,223
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate

Breastplate

+20
Physical Protection

17
6 / 3 / 4
13,940
634
16,714
15,536
15,032
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
iNf4mOuSz
Danzaburou
16
3 / 0 / 7
13,139
597
16,036
16,525
6,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Haldad
Danzaburou
17
4 / 2 / 1
12,902
586
12,420
14,689
7,465
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 6 / 3
12,675
576
20,594
24,957
18,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
owlu_aile
Cthulhu
14
1 / 2 / 3
11,673
531
1,753
9,533
3,964

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
10
Kills
8
8
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Haldad
Danzaburou
4
2
1
2.25
W
1
5
8
1
L
3
6
3
0.75
W
6
3
4
2.67
W
Danzaburou
iNf4mOuSz
Danzaburou
3
0
7
6.5
L
Cthulhu
owlu_aile
Cthulhu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,363
Damage
34,767
47,223
Taken
49,179
33,735
Mitigated
29,551
9,281
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Haldad
Danzaburou
12,420
3,739
366
4,387
14,689
7,465
1,195
6,061
8,302
0
69,949
W
3,613
499
0
0
15,162
12,223
537
6,252
8,534
13,634
0
L
20,594
2,033
44
6,567
24,957
18,122
0
9,538
15,112
81,070
0
W
16,714
1,108
1,371
3,094
15,536
15,032
122
5,979
8,982
62,544
0
W
Danzaburou
iNf4mOuSz
Danzaburou
16,036
5,452
1,119
3,697
16,525
6,480
2,880
8,746
7,348
0
56,387
L
Cthulhu
owlu_aile
Cthulhu
1,753
71
0
2
9,533
3,964
25
4,101
5,274
18,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,213
Gold Earned
37,250
188
Minions Killed
215
0
Camps Cleared
0
1,058,812
Distance Traveled
973,347
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,902
586
88
4
0
350,710
0
W
Khepri
12,134
552
25
1
0
341,531
0
L
Tiamat
12,675
576
94
4
0
334,093
0
W
Tiamat
13,940
634
82
4
0
357,408
1
W
Danzaburou
13,139
597
81
4
0
359,873
2
L
Cthulhu
11,673
531
33
2
0
288,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role