Player Matchup

Ymir
Ymir
Arlong
Ymir
Level 13
God Stats
34W - 42L
1,485 SR
Queue Stats
453W - 448L
1,468 Elo+
Solo
Anubis
Anubis
DurusHurus
Anubis
Level 7
God Stats
0W - 4L
1,296 SR
Queue Stats
12W - 12L
1,535 Elo+
Party 4
Heimdallr
Heimdallr
Fortex7
Heimdallr
Level 26
God Stats
1W - 3L
1,499 SR
Queue Stats
75W - 66L
1,446 Elo+
Party 4
Guan Yu
Guan Yu
McPoro
Guan Yu
Level 19
God Stats
3W - 1L
1,881 SR
Queue Stats
23W - 20L
1,497 Elo+
Party 2
Thor
Thor
ZeccaPowa
Thor
Level 16
God Stats
1W - 2L
1,470 SR
Queue Stats
11W - 12L
1,459 Elo+
Party 2
Team Averages
Level 16
1,526 SR
1,481 Elo+

VS

Team Averages
Level 30
1,456 SR
1,465 Elo+
Thanatos
Thanatos
DenUzum
Thanatos
Level 44
God Stats
26W - 20L
1,416 SR
Queue Stats
156W - 158L
1,441 Elo+
Party 1
Artemis
Artemis
Mampflord
Artemis
Level 29
God Stats
32W - 29L
1,519 SR
Queue Stats
81W - 88L
1,560 Elo+
Party 3
Sol
Sol
NazarUa
Sol
Level 28
God Stats
10W - 8L
1,300 SR
Queue Stats
101W - 100L
1,316 Elo+
Party 1
Amaterasu
Amaterasu
Sryukotpusk
Amaterasu
Level 17
God Stats
9W - 9L
1,556 SR
Queue Stats
185W - 191L
1,511 Elo+
Party 1
Cerberus
Cerberus
UWEistauchdabei
Cerberus
Level 32
God Stats
8W - 10L
1,490 SR
Queue Stats
51W - 65L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Arlong
Ymir
13
1 / 8 / 3
8,199
432
5,344
13,931
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
DurusHurus
Anubis
14
5 / 10 / 3
8,964
472
12,908
18,111
7,990
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Fortex7
Heimdallr
13
0 / 7 / 5
7,875
414
10,783
13,640
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
McPoro
Guan Yu
15
2 / 4 / 3
8,737
460
8,366
16,577
12,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
15
7 / 7 / 2
10,235
539
11,331
19,617
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DenUzum
Thanatos
17
13 / 5 / 10
11,616
611
14,389
16,982
6,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artemis
Mampflord
Artemis
15
4 / 3 / 9
10,116
532
11,087
12,882
4,303
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
17
4 / 5 / 9
10,702
563
16,543
14,447
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Sryukotpusk
Amaterasu
19
8 / 1 / 5
11,901
626
13,130
16,076
12,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
16
7 / 1 / 14
11,313
595
9,007
12,093
11,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
15
Kills
36
36
Deaths
15
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ymir
Arlong
Ymir
1
8
3
0.31
W
Thanatos
DenUzum
Thanatos
13
5
10
3.6
L
Anubis
DurusHurus
Anubis
5
10
3
0.65
L
Heimdallr
Fortex7
Heimdallr
0
7
5
0.36
W
Artemis
Mampflord
Artemis
4
3
9
2.83
L
Guan Yu
McPoro
Guan Yu
2
4
3
0.88
W
Sol
4
5
9
1.7
W
Amaterasu
Sryukotpusk
Amaterasu
8
1
5
10.5
W
Cerberus
7
1
14
14
L
Thor
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,732
Damage
64,156
81,876
Taken
72,480
41,558
Mitigated
38,525
22,897
Healing
38,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Arlong
Ymir
5,344
1,255
0
819
13,931
9,749
476
3,890
9,940
38,720
0
W
Thanatos
DenUzum
Thanatos
14,389
6,027
0
12,021
16,982
6,038
0
3,972
12,960
0
67,019
L
Anubis
DurusHurus
Anubis
12,908
581
0
5,958
18,111
7,990
637
6,723
11,365
44,507
0
L
Heimdallr
Fortex7
Heimdallr
10,783
6,164
543
3,195
13,640
4,156
686
3,934
9,656
0
43,036
W
Artemis
Mampflord
Artemis
11,087
5,853
0
5,690
12,882
4,303
2,695
3,190
9,667
0
56,455
L
Guan Yu
McPoro
Guan Yu
8,366
1,375
1,074
7,804
16,577
12,900
0
5,661
10,513
0
38,295
W
Sol
16,543
6,471
0
7,699
14,447
4,302
4,362
4,730
9,642
65,693
0
W
Amaterasu
Sryukotpusk
Amaterasu
13,130
6,727
0
8,764
16,076
12,035
1,538
2,956
12,771
0
69,778
W
Cerberus
9,007
848
0
3,938
12,093
11,847
371
3,404
8,639
32,703
0
L
Thor
11,331
3,019
0
3,504
19,617
6,763
0
5,342
14,175
0
63,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,010
Gold Earned
55,648
372
Minions Killed
528
0
Camps Cleared
0
1,557,047
Distance Traveled
1,792,156
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,199
432
76
4
0
318,348
0
W
Thanatos
11,616
611
103
5
0
377,783
2
L
Anubis
8,964
472
61
3
0
272,515
0
L
Heimdallr
7,875
414
66
3
0
292,558
5
W
Artemis
10,116
532
108
6
0
324,461
2
L
Guan Yu
8,737
460
75
4
0
371,690
1
W
Sol
10,702
563
116
6
0
315,224
2
W
Amaterasu
11,901
626
142
7
0
383,830
1
W
Cerberus
11,313
595
59
3
0
390,858
1
L
Thor
10,235
539
94
5
0
301,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role