Player Matchup

Artio
Artio
Litbug
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 190L
1,484 Elo+
Solo
Agni
Agni
NephilimXD
Agni
Level 25
God Stats
4W - 0L
1,800 SR
Queue Stats
407W - 46L
2,130 Elo+
Party 2
Rama
Rama
OddjobGod
Rama
Level 28
God Stats
8W - 3L
1,874 SR
Queue Stats
65W - 49L
1,561 Elo+
Solo
Vamana
Vamana
Stinkmeaner123
Vamana
Level 33
God Stats
4W - 1L
1,881 SR
Queue Stats
326W - 36L
2,065 Elo+
Party 2
Tiamat
Tiamat
Tardbanger
Tiamat
Level 27
God Stats
22W - 17L
1,637 SR
Queue Stats
77W - 66L
1,584 Elo+
Solo
Team Averages
Level 28
1,739 SR
1,765 Elo+

VS

Team Averages
Level 17
1,531 SR
1,574 Elo+
Cerberus
Cerberus
Averting
Cerberus
Level 19
God Stats
6W - 4L
1,634 SR
Queue Stats
26W - 27L
1,551 Elo+
Party 1
Nemesis
Nemesis
DeeperSpy
Nemesis
Level 27
God Stats
1W - 2L
1,686 SR
Queue Stats
43W - 22L
1,720 Elo+
Solo
Aphrodite
Aphrodite
ItsGala
Aphrodite
Level 20
God Stats
7W - 13L
1,337 SR
Queue Stats
25W - 31L
1,502 Elo+
Party 1
Izanami
Izanami
RaffaNaNave
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,597 Elo+
Solo
The Morrigan
The Morrigan
noid11
The Morrigan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Litbug
Artio
16
1 / 0 / 18
9,329
933
6,597
14,445
11,650
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 0 / 16
11,349
1,135
17,388
5,495
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
17
10 / 1 / 11
11,162
1,116
16,467
9,042
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 0 / 19
11,402
1,140
22,117
10,455
11,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Tardbanger
Tiamat
16
2 / 2 / 19
10,201
1,020
15,393
7,305
6,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

295

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Averting
Cerberus
14
0 / 6 / 2
9,180
918
12,199
25,634
21,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
DeeperSpy
Nemesis
15
3 / 5 / 0
9,710
971
12,324
25,936
19,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
ItsGala
Aphrodite
14
0 / 2 / 1
8,199
820
4,033
8,132
6,343
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
RaffaNaNave
Izanami
14
0 / 9 / 1
8,361
836
5,349
14,345
5,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
noid11
The Morrigan
14
0 / 7 / 2
8,423
842
5,249
10,559
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
9
29
Kills
3
3
Deaths
29
83
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Averting
Cerberus
0
6
2
0.17
L
Nemesis
DeeperSpy
Nemesis
3
5
0
0.6
L
Aphrodite
ItsGala
Aphrodite
0
2
1
0.25
W
Artio
Litbug
Artio
1
0
18
10
W
8
0
16
16
W
Rama
10
1
11
15.5
L
Izanami
RaffaNaNave
Izanami
0
9
1
0.06
W
8
0
19
17.5
W
Tiamat
Tardbanger
Tiamat
2
2
19
5.75
L
The Morrigan
noid11
The Morrigan
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,962
Damage
39,154
46,742
Taken
84,606
34,858
Mitigated
56,358
18,867
Healing
19,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Averting
Cerberus
12,199
1,631
0
6,081
25,634
21,284
0
12,187
12,773
28,199
0
L
Nemesis
DeeperSpy
Nemesis
12,324
5,644
0
2,941
25,936
19,820
0
11,709
13,808
0
39,102
L
Aphrodite
ItsGala
Aphrodite
4,033
751
5,511
3,434
8,132
6,343
0
5,337
2,593
12,959
0
W
Artio
Litbug
Artio
6,597
520
2,607
2,848
14,445
11,650
0
7,196
7,249
19,831
0
W
17,388
2,264
595
1,749
5,495
2,151
0
1,805
3,690
31,779
0
W
Rama
16,467
13,514
0
4,507
9,042
3,217
0
3,394
5,648
0
45,642
L
Izanami
RaffaNaNave
Izanami
5,349
3,604
0
1,704
14,345
5,008
0
4,508
9,539
0
23,311
W
22,117
8,837
0
5,442
10,455
11,176
0
5,865
4,590
0
37,645
W
Tiamat
Tardbanger
Tiamat
15,393
2,195
0
1,119
7,305
6,664
0
2,596
4,709
29,154
0
L
The Morrigan
noid11
The Morrigan
5,249
1,256
36
0
10,559
3,903
0
3,847
6,515
13,239
2,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,443
Gold Earned
43,873
200
Minions Killed
177
14
Camps Cleared
3
994,393
Distance Traveled
877,267
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,180
918
48
5
0
192,331
0
L
Nemesis
9,710
971
48
5
2
234,047
2
L
Aphrodite
8,199
820
19
2
0
158,025
0
W
Artio
9,329
933
24
2
0
225,676
0
W
Agni
11,349
1,135
32
3
4
200,026
4
W
Rama
11,162
1,116
66
7
3
171,512
0
L
Izanami
8,361
836
39
4
0
105,307
0
W
Vamana
11,402
1,140
29
3
6
213,827
1
W
Tiamat
10,201
1,020
49
5
1
183,352
0
L
The Morrigan
8,423
842
23
2
1
187,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role