Player Matchup

Osiris
Osiris
Dellanoo
Osiris
Level 14
God Stats
4W - 4L
1,169 SR
Queue Stats
110W - 128L
1,417 Elo+
Solo
Kali
Kali
DrMouse2169
Kali
Level 23
God Stats
0W - 1L
1,723 SR
Queue Stats
6W - 5L
1,534 Elo+
Solo
Danzaburou
Danzaburou
Fadiga50
Danzaburou
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Purza12
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 2
Chronos
Chronos
aquinorego
Chronos
Level 14
God Stats
35W - 14L
1,581 SR
Queue Stats
116W - 70L
1,493 Elo+
Solo
Team Averages
Level 27
1,494 SR
1,436 Elo+

VS

Team Averages
Level 27
1,556 SR
1,586 Elo+
Ymir
Ymir
COCACOLA1007X
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,793 Elo+
Party 1
Neith
Neith
SHIRYUTN
Neith
Level 28
God Stats
69W - 45L
1,602 SR
Queue Stats
83W - 64L
1,504 Elo+
Solo
Nemesis
Nemesis
SkipC590
Nemesis
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 28L
1,379 Elo+
Party 1
He Bo
He Bo
XTrueBerserkerX
He Bo
Level 17
God Stats
9W - 3L
1,680 SR
Queue Stats
143W - 109L
1,654 Elo+
Party 3
King Arthur
King Arthur
xvision157
King Arthur
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
54W - 36L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dellanoo
Osiris
12
0 / 3 / 0
6,425
428
5,697
11,262
9,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 4 / 6
7,201
480
4,049
11,173
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
Fadiga50
Danzaburou
13
3 / 5 / 1
7,543
503
9,646
11,228
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Purza12
Cthulhu
10
1 / 6 / 3
6,380
425
4,653
12,006
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
aquinorego
Chronos
14
7 / 4 / 1
9,009
601
6,648
9,409
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
8,403
560
6,455
11,563
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
SHIRYUTN
Neith
14
5 / 2 / 6
8,460
564
8,232
9,303
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
SkipC590
Nemesis
12
0 / 5 / 12
7,334
489
5,441
9,974
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
9 / 2 / 0
9,415
628
10,641
5,669
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
xvision157
King Arthur
15
3 / 0 / 1
8,601
573
7,890
9,934
5,888
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
12
Kills
22
22
Deaths
12
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Osiris
Dellanoo
Osiris
0
3
0
0
L
1
4
6
1
L
Danzaburou
Fadiga50
Danzaburou
3
5
1
0.7
L
Cthulhu
Purza12
Cthulhu
1
6
3
0.42
W
Neith
SHIRYUTN
Neith
5
2
6
4
W
Nemesis
SkipC590
Nemesis
0
5
12
1.2
W
9
2
0
4.5
L
Chronos
aquinorego
Chronos
7
4
1
1.88
W
King Arthur
xvision157
King Arthur
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,693
Damage
38,659
55,078
Taken
46,443
24,942
Mitigated
23,146
13,084
Healing
13,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,455
1,389
0
1,938
11,563
8,437
0
4,078
7,359
31,208
0
L
Osiris
Dellanoo
Osiris
5,697
1,789
0
480
11,262
9,503
19
636
10,626
0
36,097
L
4,049
2,705
0
4,747
11,173
3,785
0
2,601
8,512
0
37,997
L
Danzaburou
Fadiga50
Danzaburou
9,646
4,864
0
4,650
11,228
3,543
0
4,379
6,755
0
51,969
L
Cthulhu
Purza12
Cthulhu
4,653
278
0
1,300
12,006
4,813
0
4,276
7,666
14,308
0
W
Neith
SHIRYUTN
Neith
8,232
5,047
0
3,631
9,303
3,162
1,215
2,319
6,938
0
39,720
W
Nemesis
SkipC590
Nemesis
5,441
2,542
0
3,146
9,974
3,789
440
2,300
7,566
0
26,134
W
10,641
608
0
1,540
5,669
1,870
0
1,972
3,565
52,450
0
L
Chronos
aquinorego
Chronos
6,648
2,103
0
1,907
9,409
3,298
0
4,762
4,423
46,961
0
W
King Arthur
xvision157
King Arthur
7,890
917
0
2,844
9,934
5,888
0
272
9,171
0
49,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,558
Gold Earned
42,213
365
Minions Killed
402
0
Camps Cleared
0
1,341,145
Distance Traveled
1,349,556
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,403
560
43
3
0
256,716
1
L
Osiris
6,425
428
63
4
0
262,085
0
L
Kali
7,201
480
72
5
0
277,865
6
L
Danzaburou
7,543
503
102
7
0
255,812
2
L
Cthulhu
6,380
425
15
1
0
274,899
0
W
Neith
8,460
564
88
6
0
257,386
0
W
Nemesis
7,334
489
45
3
0
296,836
6
W
He Bo
9,415
628
117
8
0
284,760
12
L
Chronos
9,009
601
113
8
0
270,484
4
W
King Arthur
8,601
573
109
7
0
253,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role