Player Matchup

Neith
Neith
 
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
HAWKNRAIN
Medusa
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 248L
1,672 Elo+
Solo
Scylla
Scylla
InactiveVermin4
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,283 Elo+
Solo
Fenrir
Fenrir
NGBRKing742
Fenrir
Level 5
God Stats
0W - 2L
1,267 SR
Queue Stats
4W - 12L
1,346 Elo+
Solo
Anubis
Anubis
Pharo7
Anubis
Level 15
God Stats
8W - 2L
1,733 SR
Queue Stats
72W - 61L
1,569 Elo+
Party 2
Team Averages
Level 11
1,500 SR
1,474 Elo+

VS

Team Averages
Level 12
1,408 SR
1,329 Elo+
Guan Yu
Guan Yu
CohnHead9
Guan Yu
Level 2
God Stats
6W - 6L
1,300 SR
Queue Stats
6W - 8L
1,144 Elo+
Party 1
Bellona
Bellona
DADDYHEADBOARDS
Bellona
Level 10
God Stats
8W - 6L
1,541 SR
Queue Stats
28W - 34L
1,438 Elo+
Solo
Nu Wa
Nu Wa
Dizzy98664
Nu Wa
Level 22
God Stats
234W - 239L
1,199 SR
Queue Stats
296W - 358L
1,339 Elo+
Solo
Skadi
Skadi
PuffcoPeak-
Skadi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 86L
1,413 Elo+
Solo
Scylla
Scylla
Tox1c Dreams
Scylla
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
13 / 3 / 15
18,067
1,063
33,513
33,832
14,423
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
HAWKNRAIN
Medusa
20
5 / 4 / 19
15,078
887
14,423
18,715
9,915
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

19
2 / 15 / 6
13,795
811
6,624
25,585
7,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
20
8 / 5 / 16
16,131
949
19,110
31,137
25,711
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anubis
Pharo7
Anubis
20
11 / 4 / 15
17,700
1,041
16,947
21,677
22,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

27

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CohnHead9
Guan Yu
20
5 / 6 / 11
15,697
923
17,189
22,485
29,031
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 7 / 9
15,702
924
12,460
22,720
13,596
Nu Wa
20
3 / 1 / 13
15,350
903
35,475
9,295
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
16 / 12 / 9
18,316
1,077
52,093
26,500
13,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
20
1 / 14 / 9
13,859
815
5,760
21,201
7,393

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
82
39
Kills
31
31
Deaths
40
71
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
13
3
15
6.83
W
Guan Yu
CohnHead9
Guan Yu
5
6
11
1.75
W
6
7
9
1.5
W
Nu Wa
3
1
13
9.5
L
Medusa
HAWKNRAIN
Medusa
5
4
19
3.63
L
2
15
6
0.33
L
Fenrir
8
5
16
3.2
L
Anubis
Pharo7
Anubis
11
4
15
4.63
W
16
12
9
1.71
W
Scylla
1
14
9
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,617
Damage
122,977
130,946
Taken
102,201
80,252
Mitigated
66,491
23,017
Healing
2,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
33,513
16,549
0
11,382
33,832
14,423
0
11,072
22,685
0
83,166
W
Guan Yu
CohnHead9
Guan Yu
17,189
3,169
125
1,770
22,485
29,031
0
4,954
17,299
0
27,867
W
12,460
2,316
0
256
22,720
13,596
0
4,592
18,128
0
29,214
W
Nu Wa
35,475
10,945
0
316
9,295
3,182
0
1,627
7,668
73,628
0
L
Medusa
HAWKNRAIN
Medusa
14,423
7,293
0
2,672
18,715
9,915
0
5,108
13,286
0
28,804
L
6,624
2,076
0
2,091
25,585
7,837
0
8,762
16,548
19,142
0
L
Fenrir
19,110
5,202
0
2,109
31,137
25,711
0
10,293
19,892
0
27,823
L
Anubis
Pharo7
Anubis
16,947
254
267
4,496
21,677
22,366
0
6,000
15,552
54,478
0
W
52,093
34,703
0
0
26,500
13,289
0
4,597
21,903
0
83,116
W
Scylla
5,760
2,627
0
0
21,201
7,393
0
7,801
13,400
14,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,771
Gold Earned
78,924
236
Minions Killed
239
7
Camps Cleared
11
1,378,886
Distance Traveled
1,394,641
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
18,067
1,063
89
5
1
309,757
1
W
Guan Yu
15,697
923
21
1
0
317,274
1
W
Bellona
15,702
924
38
2
1
265,579
0
W
Nu Wa
15,350
903
89
5
8
336,999
1
L
Medusa
15,078
887
29
2
0
248,487
0
L
Scylla
13,795
811
15
1
6
244,045
1
L
Fenrir
16,131
949
19
1
0
300,814
3
L
Anubis
17,700
1,041
84
5
0
275,783
1
W
Skadi
18,316
1,077
76
4
2
258,387
0
W
Scylla
13,859
815
15
1
0
216,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role